::
Sequence 9: Savant
::
• KNOWLEDGE (Mysticism and Mechanics): Savants believe that knowledge is power and through drinking the potion, they gain new information about mysticism and mechanics.
They have a rough understanding of the mysticism, but are more knowledgeable about the formation and use of aqua regia, nitroglycerin, and other complicated bolts and gears.
To an average person, they appear to know everything.
• RECALL (Memory): This is the core ability of a Savant. With it, they can recall every single piece of knowledge and experience they have ever seen.
At the same time, they also possess increased learning and comprehension skills.
«Potion Properties»
Appears to be a very delicious and very sweet looking icy blue liquid.[1]
«Beyonder Characteristic Appearance»
An icy blue, transparent, brain shaped object.[1]
«Potion Formula»
≈Main Ingredients
The Brain core of a High Mountain Snowman.[1]
The Crystalline Matter of a Library Shadow Spirit.[1]
Or
A Savant Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of High Mountain Snowman blood.[1]
1 item bearing stains of a Library Shadow Spirit.[1]
1 basic education textbook.[1]
1 piece of a Carnelian.[1]
::
Sequence 8: Archaeologist
::
• PHYSICAL ENHANCEMENTS: Archaeologists possess a strong enough physique and the ability to face many problems.
Spirituality: Archaeologists will barely be able to apply some Ritualistic Magic.
• KNOWLEDGE (History, Survival, Mysticism): Archaeologists possess a good deal of knowledge about history and wilderness survival skills, as well as knowledge of taboos and mysticism about ruins.
«Potion Properties»
Resembles rotten, yellowish-green pus.[1]
«Beyonder Characteristic Appearance»
A transparent crystal that emits a musty, old aura.[1]
«Potion Formula»
≈Main Ingredients
The Crystallization of an Ancient Tomb Shadow.[1]
The Spinal Cord of a Ruin Wanderer (a humanoid creature).[1]
Or
A Archaeologist Beyonder Characteristic.
≈Supplementary Ingredients
20 grams of Ancient Tomb Shadow dust.[1]
150 milliliters of Ruin Wanderer blood.[1]
1 ancient document of value.[1]
1 ancient item with a little mystical power (Choosing the wrong one could be very dangerous).[1]
::
Sequence 7: Appraiser
::
• APPRAISAL: Appraisers are able to use this ability to rapid identify the powers and problems of most Beyonder items without Divination or reasoning.
This allows them to use those items while keeping the danger to the minimum.
The Appraiser also has the ability to Appraise other things as well.
«Potion Properties»
A liquid of intertwining black and white.[1]
«Beyonder Characteristic Appearance»
A pair of black and white eyes, bearing numerous strange symbols.[1]
«Potion Formula»
≈Main Ingredients
1 Spirit World Evil Eye.[1]
1 "Human-Skin Ancient Scroll".[1]
Or
A Appraiser Beyonder Characteristic.
≈Supplementary Ingredients
9 drops of tears from the Spirit World Evil Eye.[1]
100 milliliters of blood from the "Human-Skin Ancient Scroll".[1]
1 type illustrated handbook.[1]
9 drops of mint essential oil.[1]
::
Sequence 6: Artisan (Machinery Specialist)
::
• SPIRITUALITY: Only the level of their Ritualistic Magic will be enhanced.
• MANUFACTURING: Whether in reality or in the realm of the mystical, Artisans are undisputed masters of creation, being able to make Beyonder items and mechanical artifacts; however, those Beyonder items and mechanical artifacts will not be particularly powerful.
With Manufacturing as the "hammer" and Spirituality as the "fuel", Artisans can reshape raw Beyonder Characteristics into completely different materials and shapes through the use of forging, assembling, inlaying, and other procedures.[6]
There are still limitations in regards to the form of the Beyonder Characteristics used as raw materials, which is based off the Sequence of the Beyonder Characteristics itself.
Materials that are "symbolic" of a Pathway can grant extra benefit from that symbolism, but this depends entirely on the specific material being used and not all materials that seem symbolic actually work this way or provide any benefit.[6]
By using Beyonder Characteristics or the main ingredients for potions, Artisans are able to craft Sealed Artifacts which have more powerful effects than normal while also possessing less negative and severe side effects than naturally formed or created Sealed Artifacts.
If a Beyonder item is made into a mechanical part, it takes effect on the entire construct, so multiple Pathways Beyonder abilities can appear in a single mechanical creation.[7]
This is so long as the balance is maintained without intense conflict.
The negative effects of the corresponding Sealed Artifacts depend on both the Sequence level of the Artisan and the Sealed Artifacts' uniqueness themselves.[8]
The abilities of their created Sealed Artifacts aren't necessarily weaker than a Beyonder of the same Sequence, and can even be stronger, but that is often a downside.[9]
This means the stronger ability is the downside.
By imbuing items with Spirituality, they can produce enchanted Beyonder weapons such as axes, guns and bullets, cannons and cannonballs, bombs, etc. or worn Mystical Items such as belts, brooches, rings, etc. with Beyonder effects but have a limited lifespan.[10]
As such, they can directly fix the summoning rituals of Spirit World creatures like Messengers into an item to make it more convenient.[11]
Due to an Artisan's ability to know all the combinations of different Beyonder effects and negative effects while also not lacking Mystical Items, their strength can reach the level of a Sequence 5.
«Potion Properties»
It is as if composed of crimson flames, yet various iron-black objects float within.[1]
«Beyonder Characteristic Appearance»
A fist sized, wrinkled, oval shaped object ablaze with crimson flames.[1]
«Potion Formula»
≈Main Ingredients
The Cerebrum of a Four-Armed Madman.[1]
The Tinder of a Carnivorous Furnace.[1]
Or
A Artisan Beyonder Characteristic.
≈Supplementary Ingredients
150 milliliters of Four-Armed Madman blood.[1]
30 grams of ashes from the Carnivorous Furnace.[1]
1 piece of personally polished gear or another mechanical component.[1]
1 newly conceived mechanical design drawing, free from major errors.[1]
::
Sequence 5: Astronomer (Astromancer)
::
• ASTRONOMY: If Astronomers have a preliminary understanding of the nature of different Astronomical phenomena, they can make use of them to a certain extent.
When there is a Solar Storm, they can guide the energy and matter that has arrived within the Astral Barrier and is within their own capability to concentrate to a certain extent.
This can be used to interfere with or attack the target.
When there is a Meteor Shower, they can guide the fire rain with a certain weight.
The strength of the capabilities is within the scope of a Sequence 5 Beyonder.
Of course, the universe is dangerous, and thus this power is dangerous.
If they are not careful, they will encounter all sorts of terrifying and bizarre things.
For example, when studying the Blood Moon phenomenon and trying to utilize it, they may find that they are inexplicably pregnant or are no longer themselves.
• FALSE CONSTELLATIONS: Astronomers can create a fake Starry Sky in order to confuse or interfere with the astrological predictions made by the affected targets.
It can also be used to simulate astronomical phenomena, such as solar storms or meteor showers, provided the they mastered the essence of the corresponding phenomenon.[13]
By utilizing False Constellations, they can reproduce similar effects to Astronomy, though these are weaker than those generated by genuine astronomical events.[13]
The changes in constellations caused by this can also cause corresponding phenomena within a 100 meter range, such as tides or electromagnetic disturbances.
• STAR OF CURSES: They are able to fire rays formed from condensed Starlight that can cause various effects such as weakness, mutation, and trauma.
• BLESSING OF STARS: Astronomers are able to attract Starlight, altering the Gravity acting upon a targeted area or corresponding target.
«Potion Properties»
A liquid reflecting a dreamy starry sky.[1]
«Beyonder Characteristic Appearance»
A thin piece of crystal, covered with mysterious cracks and brilliant specks of starlight.[1]
«Potion Formula»
≈Main Ingredients
The Eyes of a Star marked Elephant Man.[1]
The Crystal shell of an Enchanted Dancing Giant Turtle.[1]
Or
A Astronomer Beyonder Characteristic.
≈Supplementary Ingredients
200 milliliters of a Star marked Elephant Man blood.[1]
3 fragments of ordinary shell from the Enchanted Dancing Giant Turtle.[1]
1 complete set of convex and concave lenses.[1]
10 drops of Starflower hydrolat.[1]
«Advancement Ritual»
Discover and name an astronomical phenomenon or a celestial body.[1]
::
Sequence 4: Alchemist
::
Description
Mechanical Heaven is not only a description of the Divine Kingdom of a Paragon but also an acknowledgment of the Alchemists' usual performance.
• ALCHEMY: The core ability of an Alchemist.
An Alchemist can infuse the items they create with Souls, giving them a certain Life, but its Alchemical life is not as good as that of the Ancient Alchemist.
The Souls and Life force are not created out of thin air. They come from fragments of remnant souls in the Spirit World and the extraction of life from the surrounding environment.
They can create a machine that looks indistinguishable from humans via injecting it with a Soul, giving it the ability to move, talk, and behave just like a human.[14][15]
The specialty of an Ancient Alchemist can just barely be emulated to create different golems and human beings using incomplete spirits and various metals.[16][17]
They can create Spirituality Gems using human lives as power sources.[18]
They can quickly create various temporary dolls and objects using readily available materials, achieving different effects which depends on the environment and materials.
They can also prepare long-term magical dolls with more powerful abilities in advance.
The dolls created by an Alchemist can disguise themselves as humans.[19]
This is a tribute/reference to Fullmetal Alchemist.
If they have high Sequence materials, they can even create things that can fight against Angels.
• MANUFACTURING: Beyond combat, Alchemists play a wider role in daily life.
They can make a mechanical body that has powerful mechanical tools installed inside it's body such as a cannon, a device that allows Flight, and functional cybernetic eyes. They can also modify their own bodies to become a mechanical being.[20][21][18]
Claude modified his body, becoming a mechanical being with height of over three meters. One of his cybernetic eyes resembled an emerald, while the other resembled a ruby, supported by numerous components. His temples were encased in a transparent special material, revealing the squirming grayish-white brain within.[18][Note 1]
This made him able to perform any task just like a normal person, including combat. However, since his Sequence wasn't high enough, he wasn't able to replace his human brain.[18]
They are able to create an unusual circular disk covered in complex patterns with a mirror-like luster that is able to track down entities related to the items placed on it.[22]
This can even apply on items that are actually Historical Projections.
Using the disk was something he had made just two days ago, Jack Walton put the Gustav Family Crest (that was a Historical Projection) on this device which served as a medium to point to Louis Gustav.
∞↓MYTHICAL CREATURE FORM↑∞
As Demigods at Sequence 4 who have obtained partial Godhood, they are able to manifest their incomplete Mythical Creature Form if they disregard any of the consequences.
Notes
It is unknown whether Claude is a Sequence 4 or 3 Beyonder.
«Potion Properties»
A viscous black liquid divided into several parts with no parts connecting. It's like frozen black porridge that had been cut by a blade.[1]
«Beyonder Characteristic Appearance»
An iron-black "mechanism" formed by the interlocking of various unique configurations.[1]
«Potion Formula»
≈Main Ingredients
1 Heart of a Soul Eater (a humanoid creature).[1]
1 Spirit of Machinery's Core.[1]
Or
A Alchemist Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Soul Eater blood.[1]
1 core component of a mechanical construct belonging to a Spirit of Machinery.[1]
1 piece of one's own flesh and blood.[1]
1 item symbolizing good fortune.[1]
«Advancement Ritual»
Extract all life force within a designated area; causing the soil to desertify, and the lakes to dry up.[1][2]
::
Sequence 3: Arcane Scholar (Demon of Arcana)
::
• KNOWLEDGE SPIRIT: They can transform into a certain amount of knowledge within a certain time limit (ranging from 5 minutes to days depending on the knowledge they turn into).
In other words, when a person or a Beyonder opens a book and reads the text or learns knowledge, that Information may be the manifestation of a Knowledge Spirit.
The Knowledge Spirit uses this to enter the target's body of mind, subtly influencing their thinking and intelligence, completing the process of erosion and even Corruption.
It can also be active in the Spirit World, giving certain misleading information or Corruption to those who obtain Information from the Spirit World.
• ENVIRONMENT CONTROLLER: An Arcane Scholar is able to accurately extract information about the surrounding environment and deduce what happened from it.
Though they cannot fully reconstruct the scene, they can confirm the battle that occurred in a certain area, the Sequence level involved, and the residual aura.
Horamick Haydn was able to instantly perceive upon his arrival that the battle that had taken place was at the Saint Level, and also the residual aura created by the Box of the Great Old Ones.[21]
Regardless of the environment, an Arcane Scholar can effectively use the environment to enhance themselves and weaken the target.
• ABSORPTION: They can extract Life force from organisms within a five-kilometer radius.
∞↑AUTHORITIES↓∞
• DISSOCIATION: They can emit a beam of light capable of destroying the structures of most objects. This application is derived from the Analysis and Principles authorities.
Targets that are affected will be decomposed into fragments that fall to the ground, with even their color evaporating and dissipating quickly.[23][24]
Horamick pressed his extended palms against the wall. Without a sound, the majestic mural Disintegrated, turning into pieces of stone fragments that landed on the ground. Even the color quickly evaporated, disappearing without a trace.[20]
Using the Face of the Arcane, Franca shot out from her eye a clear, misty light, which caused the invisible barrier to instantly reduce to its most basic, minute components and ceased to exist. Immediately after, the clear, misty light hit the bone- like figurine of the Primordial Demoness, causing the figurine to begin to crumble.[25]
Their previous Sequence capabilities have been improved.
• MANUFACTURING: Arcane Scholars possess extraordinary Manufacturing abilities, being able to create mystical items, complex mechanical devices, or combine the two together.
They can Manufacture giant robots.[26]
• APPRAISAL: Arcane Scholars are able to quickly grasp the relevant information when using Mystical Items, effectively avoiding its negative effects completely.
∞↑MYTHICAL CREATURE FORM↓∞
As a Sequence 3 Beyonder, they can respond to prayers within a certain range.
«Potion Properties»
A transparent liquid in which sparks unceasingly appear and vanish.[1]
«Beyonder Characteristic Appearance»
An illusory, flame-shaped flower containing boundless knowledge.[1]
«Potion Formula»
≈Main Ingredients
1 Spirit World Meteor.[1]
1 Crystallization of an Annihilation Ghost.[1]
Or
A Arcane Scholar Beyonder Characteristic.
≈Supplementary Ingredients
Choose one of:
1 type of combustible material from the Spirit World Star-Fire.[1]
30 grams of dust from the Annihilation Ghost.[1]
Or
40 grams of dust from an Arcane Scholar.[1]
1 object once possessed by an Arcane Scholar.[1]
90 milliliters of water contaminated by the Spirit World.[1]
50 grams of a highly radioactive material.[1]
«Advancement Ritual»
Select a certain special Spirit World knowledge and find a way to establish a close connection with it, achieving integration at the spiritual level.[1]
Note: "Certain special Spirit World knowledge" refers to knowledge that can contaminate you, lock onto you, or knowledge that has come to life.[3]
::
Sequence 2: Knowledge Magister (Master)
::
∞↑AUTHORITIES↓∞
• MANUFACTURING: "They" possess a weakened authority over Manufacturing.
"They" are able to create most of the items "They" imagine, even those related to the supernatural.
"They" can create futuristic wonders beyond the scope of current world-era technologies such as nuclear fusion-based technology, giant mechanical robots (such as the ones in Gundam), and interstellar travel starships with just a simple gesture.[27][28]
"They" can also can have temporary substitutes in the absence of materials.
• PRINCIPLES: "They" wield a certain degree of authority over Principles.[29]
"They" can alter the physical Principles to a certain extent, making combustion not necessarily produce flames, frost bringing warmth, and even the earth no longer bearing weight.
"They" can weaken Gravity, causing nearby items to float even in the absence of Wind.[30]
• ANALYSIS: "They" have an enhanced Analysis authority.
"They" can see the essence of Angels and formulate tactics accordingly.
Bornova Gustav saw an invisible vortex wearing a silk top hat and a black trench coat in essence. Inside the vortex, there were transparent and distorted maggots squirming about in the cluster when Gehrman Sparrow appeared before "Him".[30]
• MENTOR: This is derived from the authority of Education.
"They" possess the ability to Test others and are highly skilled at teaching others.
• LEARNING: "They" have a weakened Learning authority.
Learning something after just one look is no longer a myth.
Strengthened Abilities
"Their" previous Sequence capabilities have been improved.
Mythical Creature Form
"They" have become a full Mythical Creature. "Their" full Mythical creature Form is an Informational being that is composed of numerous depictions of civilizations, though still unable to manifest a complete depiction of Civilization.
"They" are able to transform into a substantial amount of pale-white fog to move around, which can contort and writhe later to rebuild "Their" body.
This is essentially a form of Information reconstruction; however, since the Paragon is Steam, this manifests as transforming into steam.[31]
«Potion Properties»
An icy liquid stretched into a distorted humanoid shape.[1]
«Beyonder Characteristic Appearance»
A semi-illusory, semi-real book composed of a diversity of knowledge.[1]
«Potion Formula»
≈Main Ingredients
1 "Otherworldly Brain" (a brain-like creature capable of creating a realm with physical rules that differ from reality).[1]
Or
A Knowledge Magister Beyonder Characteristic.
≈Supplementary Ingredients
5,000 milliliters of water from the "Knowledge Sea" formed after the death of a Knowledge Magister or the "Otherworldly Brain".[1]
One copy of one's own work that has been cited or utilized by more than 100,000 people (recorded on paper).[1]
A blessing from any of the Seven Lights of the Spirit World.[1]
Heartfelt tokens of gratitude from different students of the concoctor (at least 1,000).[1]
«Advancement Ritual»
Make a groundbreaking and systematically outstanding contribution in any existing field.[1]
::
Sequence 1: Illuminator (Civilization Enlightener, Light of Darkness)
::
∞↑AUTHORITIES↓∞
• CIVILIZATION: "They" have a certain degree of authority over Civilization.
"They" can allow Chaos to settle into a sliver of Order, allowing Destruction to give rise to a faint new Life, allowing Darkness to burst forth with the first Light.
"They" can release a blurry light that seeps out from the void and envelops the surroundings, which has the effect of restoring the most basic structure of various objects.[32]
"They" can rely on the weight of a Civilization in order to bind, impact, and crush a target.
"They" can reveal picture-like projections that record the vast and magnificent history of humanity and the development of Civilization.[33][34]
These could be used to protect against attacks. They are especially useful to contain the Knowledge Injection of a Knowledge Emperor and can block them from passing through even in the state of Informatization.
they can also be used to immerse a target in the depicted Civilization, making them experience it as if they were part of it.[35]
Horamick and his companions who witnessed the ethereal, weighty, delicate, and magnificent paintings seemed to transform into the people within them, experiencing the gravity and splendor of Civilization.
"They" are able to prevent targets from correctly using Civilization technology.[34]
Illuminators can even use Civilization to realize certain Civilization effects.[34]
This is almost similar to Miracles, because if something is a core element of Civilization, "They" can do the corresponding Civilization effects such as:
Clearing certain sources of Corruption, which embodies the influence of Civilization in public health and sanitation, such as sewer systems.
Rebuilding a damaged city at extremely fast speed, because Civilization is embodied in the field of infrastructure construction.
Rapidly transport materials or personnel, or impede it because Civilization is also part of the transportation industry.
• MANUFACTURING: "Their" Manufacturing authority has been enhanced.
Since artistic and cultural expressions—like music, painting, literature, and other art forms—are components of Civilization, "They" can manifest "Them" with Mechanical Creations, while non-Mechanical Creations can exhibit certain Beyonder properties.[36]
Illuminators can use this to compose music that directly influences the audience's emotions, or create paintings that can psychologically affect, inspire, attract, or even draw the viewer into the artwork.
• EDUCATION: "They" have a certain degree of authority over Education.
"They" can enhance the intelligence of a target, provide enlightenment and inspiration, trap the enemy in a mathematical maze, or achieve similar effects.
"Their" previous Sequence capability have been improved.
∞↑MYTHICAL CREATURE FORM↑∞
"Their" Mythical Creature now is capable of manifesting a complete depiction of Civilization.
«Potion Properties»
A pool of black liquid with a faint but clear radiance shining from within.[1]
«Beyonder Characteristic Appearance»
A weighty yet ethereal picture scroll of a civilization.[1]
«Potion Formula»
≈Main Ingredients
A Illuminator Beyonder Characteristic
≈Supplementary Ingredients
100,000 souls of those who perished during a civilization's decline.[1]
1 History book recording a civilization.[1]
1 of the most outstanding mechanical creations from a civilization (must be near perfect).[1]
12 miniature idols sculpted by one's students out of worship and faith.
«Advancement Ritual»
Popularize new knowledge to promote the civilizational renewal of at least one country.[1]
::
Sequence 0: Paragon
::
∞↓SYMBOLISM↑∞
• KNOWLEDGE (Information): Derived from this symbolism, "They" hold the portion of authority that leans toward Reality.
This symbolism allows the Gods of the two subordinate Pathways, or even the Sequence 1 or Sequence 2, to transform into a vast and complex torrent of Information, an illusory, overwhelming, and terrifying flood of Information.
Knowledge is discovered, not invented.[38] Knowledge is also Essence, and so are Principles.[39]
Information is widespread and all-encompassing in hierarchy. It is not restricted by lower Dimensions. Humans are conglomerations of Information, and Paintings are as well.
∞↑AUTHORITIES↓∞
• REALITY KNOWLEDGE: A Paragon possesses all the Knowledge that has been discovered in the Real world and is able to modify it to a certain extent.
This authority takes effect immediately at the continental level, rapidly at the planetary level and gradually at the star system level, but is ineffective outside of these levels.
The Paragon is able to cause a target to temporarily lose the corresponding Knowledge and be rejected by Knowledge or have Knowledge controlled by a target turn into a lurking agent or Corrupter beneficial to "Him".
"They" can make videos, photos, novels, or messages collapse into pure snow-like static, effectively destroying the Information structure it holds, which will also rapidly spread to form a huge Information Vortex.
Not only is this an effective way to interfere with general Information, it also can be used to destroy the origin of those Information or deal with the Information abilities of the Hermit Symbol2 Hermit Pathway.
• CIVILIZATION: The rise and fall of Civilizations, the weight of Civilizations, and the vast Knowledge that has been accumulated by Civilizations.
"They" can designate a group, a country, a continent, or even a planet, keeping them in a state of barbarism and ignorance forever, or rapidly iterate and evolve the Civilization.
"They" can turn others into Knowledge, Information, and words, and imprint them into an illusory book, trapping those things which "They" can use for many different matters.[40]
"They" are able to make a hazy light begin to glow, as if about to bring scenes of profound, magnificent scrolls down to a battlefield.[41]
• PRINCIPLES: "They" have partial authority over Principles, which leans toward Reality.
Compared to "Their" ability to change Principles of physics versus the Justiciar's ability to change the underlying Rules, the Justiciar is stronger as it also effects mystical Rules.[42]
Principles are a part of Knowledge and thus by mastering the Principles, a Paragon can make the world operate in a way that is more favorable to "Themselves".
• EDUCATION: "They" have partial authority to grant Knowledge to others.
Unlike the Hermit, the Paragon's authority over Education places more emphasis on enlightenment, guidance, testing, and systematization.
"They" have the subordinate authorities of Learning, Manufacturing and Analysis.
• LEARNING: The authority of Learning can make the Paragon learn something easily, or make it impossible for others to Learn it no matter what.
• MANUFACTURING: Knowledge combines in order to create miracles, almost divine things as well as things that are beyond the ordinary.
"They" can make advanced programs and effects that carry within it "Their" Beyonder powers and authorities that can then be bestowed onto everyday electronic devices like phones.
Franca used the Information Shredder to destroy all image of a painting created by Luo Shan. This in the end resulted in the destruction of the original painting.[43]
With various help and assistance, the Information Shredder created by the God of Steam and Machinery was used to kill off the Hidden Sage.
The Mystical Items that "They" create without containing characteristics will still naturally fade over time—some last a few months, others a few years.[44]
"They" are able to create an object that lets "Them" temporarily wield a Uniqueness.[45]
• ANALYSIS: The Paragon can quickly Analyze or even directly see the Essence of things, and then make use of them.
The Analysis authority heavily counters the Error, which relies on Deceit, or the Visionary, which relies on Envisioning false things.[46]
• SPIRIT WORLD MENTOR: The Spirit World is a place where all kinds of Information converge, and Information is Knowledge.
It is naturally influenced by Knowledge Pathways. Therefore, both the Hermit and the Paragon have partial authority over the Spirit World.
• DIVINE KINGDOM: Mechanical Heaven or Civilization's Cemetery, Land of Perfection.
«Potion Properties»
A flawless, ethereal humanoid form emitting a faint glow.[1]
«Potion Formula»
≈Main Ingredients
The Paragon Symbol2 Paragon Uniqueness.
Three Illuminator Beyonder Characteristics.
≈Supplementary Ingredients
Knowledge gleaned from the Aura or remnants of the Great Old Ones.[1]
«Advancement Ritual»
Nurture a Civilization, witnessing and recording its entire process from enlightenment, development and prosperity to decline, demise or replacement.[1]
Note: A regional civilization is sufficient. The main point is the long duration, and it cannot be interrupted.[4]
