::
Sequence 9: Planter
::
• PHYSICAL ENHANCEMENT: Planters possess several physical enhancements upon drinking the potion, showcased by their high physical strength.
• FARMING PROFICIENCY: Planters possess a high proficiency with farming tools, distinguishing among different seeds, and nurturing them.
• WEATHER FORECASTING: They can predict the weather to a certain extent by observing clouds, wind, and other natural phenomenon.
«Potion Properties»
It resembles golden oatmeal porridge.[1]
«Beyonder Characteristic Appearance»
A green gem filled with an aura of vitality.[2]
«Potion Formula»
≈Main Ingredients
The brain of a Golden Gorilla.[1]
The eyeballs of a Rainbird.[1]
Or
A Planter Beyonder Characteristic.
≈Supplementary Ingredients
90 milliliters of golden gorilla blood.[1]
3 feathers of a rainbird.[1]
9 grains of rice.[1]
100 grams of bread or 100 grams of rice (both raw rice and cooked rice work[3]).[1]
::
Sequence 8: Doctor (Healing Pastor)
::
• SPIRITUALITY: Their Spirituality has become enhanced, allowing them to use Spirit Vision.
• SPIRIT VISION: Through Spirit Vision, they can discern a patient's health condition with precision.
Even without it, they can discern hidden illnesses from the target's external appearance.[3]
• HEALING: Their principle power. They have a variety of abilities regarding the process of Healing, be it in the physical and Soul fields, allowing them to be able to Heal and Treat most forms of injuries.[3]
• SURGICAL MASTERY: They are experts at surgery, possessing the corresponding skills in suturing severed limbs and transplanting internal organs, and having a fine control over medical tools.
It allows them to help a patient's condition without utilizing other Beyonder powers. When combined with their Treatments, there are few physical things they can't fix.
• TREATMENTS: Doctors possess a variety of Treatments and thus are rather good at healing a variety of different injuries/illnesses such Treatments as the baseline method.
Evil Ailment Treatment: They are able to relieve certain aliments and diseases associated with the domains of Evil and Depravity.
• DISEASE TREATMENTS: Even if the disease is not associated with the domains of Evil and Depravity, they can still heal it.
• TRAUMA TREATMENT: They are able to effectively Treat and cure most forms of physical trauma through a Treatment.
For wounds that can be accessed without barriers, they can cure those directly. For example, they can let their palm shimmer with a clear light and press it on the wound.[3]
This will make the wound will contract and wiggle, before Healing quickly.
For wounds that cannot be accessed without barriers, they must open the cavity and touch the injured area, which is equivalent to performing a surgical operation.[3]
• SOUL SUTURE (Soul Sewing): By having the patient let go of their bodies and mind, Doctors can carry out a Soul level surgery to Sewing up the corresponding wound.
If a person were to completely open up their body and mind, leaving their Soul unprotected, a Doctor could be able to sever the person's Soul.
Soul Suture could be used by them as both a method of attack on the Soul, as well as a healing method to remove Corruption and Curses.
With enough practice, it is not impossible for a Doctor to artificially remove certain emotions and desires from a patient's Soul.
In terms of healing soul injuries, Soul Suturing is much more effective then simply doing an Evil Ailment Treatment.
• GIVING LIFE: Doctors are also able to gradually restore the energy of a person in a weakened state, restoring that person's strength and vigor.
• TIME DISTINGUISHMENT: A Doctor is able to easily distinguish the time.[4]
«Potion Properties»
A pale green liquid with a hint of blue, crystal clear, with an alluring aroma.[1]
»Beyonder Characteristic Appearance»
A branch-like object with a bluish-green hue and glistening water droplets.[1]
«Potion Formula»
≈Main Ingredients
The green bark of the Blessed Poplar.[1]
The core of the Water of Life.[1]
Or
A Doctor Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Water of Life.[1]
5 leaves of the Blessed Populus.[1]
9 different kinds of herbs.[1]
100 milliliters of oatmeal or similar.[1]
::
Sequence 7: Harvest Priest
::
Description
A bringer of fertility and growth, whose powers ensure abundance and bountiful harvests.
• PHYSICAL ENHANCEMENT: Their body will receive a variety of different enhancements.
However, these enhancements are not much.
• SEED CATALYZATION: Through this Beyonder power, a Harvest Priest will be able to directly Catalyze the life hidden within a seed or an already existing plant, causing it to grow faster.
There are 2 methods that a Harvest Priest can employ to use this ability:
By directly holding some seeds or plants in one's hand, they could fully Catalyze the Life within and release all it's stored vitality in one burst, causing it to rapidly grow and reach maturity in a small amount of time.
Through this, a Harvest Priest can create a large amount of thorned vines, which can be used to entangle and control enemies.
If different types of mutated plant seeds can be obtained, this Beyonder ability can play a significant role in combat.
By putting both of their hands on the ground, a Harvest Priest can quicken all Life within a 30 meter radius from them, influencing the surrounding plants and seeds to grow and reproduce much faster then normal.
However, it can't make the plants and seeds to burst forth with all their Life force, or complete their life cycle from birth to return within mere seconds or minutes.
Through physical contact, it can also work on certain plant-like creatures.
To a certain extent, this enables a Harvest Priest to directly Catalyze the vitality of a plant-like creature, either finishing its lifespan or causing it to more quickly mature.
• PLANT & INSECT COMMANDING: Harvest Priests are able to directly Command plants and insects within a 30 meter radius to provide them with a certain level of support.
There are 2 perquisites that need to be followed for this ability to work on a plant or insect.
The plant or insect they are attempting to Command does not possess intelligence.
The level of Commanding does not exceed the species' biological limitations.
• KNOWLEDGE (Ritualistic Spells): Upon drinking the potion, a Harvest Priest will obtain several Ritualistic Spells focused on manipulating the weather.[5]
Through the Ritualistic Spells provided by the potion, a Harvest Priest will gain the ability to clear the skies or summon rain within a certain area.
• HEALING: Their Healing capabilities stemming from a Doctor have improved.
• DISEASE TREATMENT: They can now cure diseases in plants and other organisms.
Their Healing extends to the land itself - curing crops, fields and lands.[3]
«Potion Properties»
A golden liquid brimming with white foam, similar to beer.[4]
«Beyonder Characteristic Appearance»
Golden liquid with abundant white foam, strongly resembling beer.[1]
«Potion Formula»
≈Main Ingredients
Kidney of a common Harvest Giant.[1]
A root crystal of the Oak of Life.[1]
Or
A Harvest Priest Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of cow's milk, goat's milk, or other mammalian milk.[1]
The reproductive organs of a common Harvest Giant.[1]
One Fruit from an Oak of Life.[1]
One "Alingga" plant (It is an aquatic plant).[1]
::
Sequence 6: Biologist
::
• CROSS-BREEDING: Biologists possess the ability to make a chimera or Cross-breed between various animals, plants, and even an object, directly leading to them creating a new species.[6]
Biologists are able to create Cross-breeds with different ordinary materials, allowing them to create unique species that possess abilities that can be directed to a certain purpose.
Frank Lee created an apple Cross-breed that is not only much softer and juicier then a normal one but could also heal the illness caused by the Biological Poison Bottle.[7]
Frank Lee created special types of fish Cross-breeds that have alcohol instead of blood. These ultimately failed to become a species because of their short lifespan.[8]
Frank Lee was able to create a special type of fungus that is able to make any bull, regardless of their gender, be able to produce milk for a period of time.[9]
While they can make Cross-breeds using normal materials, ingredients from Beyonders would allow them to create more magical Cross-breeds with more unique abilities.
Frank Lee, through combining a Rose Bishop's flesh with mushrooms, was able to give the fungi the ability to grow through the consumption of flesh.[10]
Later on, Frank Lee had modified this mushroom Cross-breed and created different variations of such mushrooms that had unique properties from the original.
Prototype 2 had the following Cross-breed variations:
The first was a Cross-breed with wheat and can be grounded to make bread.
The second could be mixed with milk and have milk be drawn from it.
The last was Cross-breed with fish and thus had a meaty flavor.
Prototype 3 had the following Cross-breed variations:
The first type of Cross-breed from Prototype 3 of the mushroom Cross-breed cannot be eaten as it instead accumulates various kinds of poisons.
The second type of Cross-breed can be used for food only after being cooked at high temperatures through boiling, stewing, and frying.
This was only possible after Frank Lee advanced to a Druid.[11]
Before reaching the Sequence 4 level, their Cross-breeds will lack a Soul.[3]
• POISON CREATION: A Biologist's own body can produce highly potent toxin, which can then be accumulated and released through their hair or other means.
Strengthened Abilities[3]
• KNOWLEDGE (Life): They have a deep understanding of the characteristics of living organisms.
«Potion Properties»
A brownish liquid containing countless greenish-blue specks.[1]
«Beyonder Characteristic Appearance»
A tan leather covered with wrinkles and unusual patterns.[1]
«Potion Formula»
≈Main Ingredients
The Brain of a Harvest Giant scholar.[1]
The stomach of a poison bat.[1]
Or
A Biologist Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of blood from a poisonous bat.[1]
The tip of a tongue from a Harvest Giant Scholar.[1]
9 eggs or embryos from different organisms.[1]
3 different biological toxins.[1]
::
Sequence 5: Druid
::
Description
Druids are the favored of Nature, attendants of the oak, and are able to rely on plants and animals to accomplish various tasks.
They can extract nutrients from the soil and air, and master many Spells of the Earth domain, such as Underground Travel, Swamp, Wrath of Nature, and Child of the Oak.[11]
• UNDERGROUND TRAVEL: Druids are able to make the ground beneath their feet soften instantly, turning into a "sink" that causes their body to sink rapidly as if falling into the sea.
From there, the Druid can Travel Underground.
• WRATH OF NATURE: They can designate 1 to 50 people as adversaries, causing the surrounding environment to turn hostile against them, giving sufficient interference.
If there are strong dangerous factors within the environment itself, then these dangers will be highly likely to erupt with the adversaries as the target.
In a battle at the foot of a cliff, if there is a high risk of rocks falling and crashing down from above, then this risk will be significantly increased, or even Inevitable. However, if the Probability of this risk occurring is very low, then it will not occur.
• SWAMP: A Druid can make the ground on the target's feet or in an area within a 30-meter radius into a Swamp to restrict their movements or directly bury them.
• CHILD OF THE OAK: This Spell of the Earth domain allows a Druid to create a layer of stone or wood skin on their body as a means of protection.
• GOLEM CREATION: This is a type of Earth Magic that allows a Druid to create Golems, such as a stone Golem.[13][14]
Animal Transformation: Druids are able to Transform into giant bears to fight, or briefly transform into the creatures that were included in their Advancement Ritual.
However, even if they were to Transform into one of the creatures included in their Advancement Ritual, they won't be able to use its abilities.
When a Druid Transforms themselves into a giant bear, they will be twice the height of a person and possess great strength and endurance.
• CROSS-BREEDING: They gain abundant insight in the field of Cross-breeding and creating chimeras. This enhances their ability to Cross-breed more and diverse species.[11]
If Frank Lee hadn't already advanced and become a Druid, he might've taken a few years, or even more than a decade to resolve all the problems he encountered during the experimentation process to create the mushrooms that Klein requested.
• SEED CATALYZATION: By pressing both of their palms to the ground, they can cause dark green mutated vines to pierce the earth and grow wildly at the target's location.
• POISON CREATION: Druids can throw out strands of hair, which can spontaneously combusted and emit a black, unknown, and highly toxic substance.
«Potion Properties»
A brownish liquid containing countless greenish-blue specks.[1]
«Beyonder Characteristic Appearance»
Brown soil-like Beyonder characteristic.[5]
«Potion Formula»
≈Main Ingredients
Head of a Harvest Giant Guardian.[1]
The Spine from a Blessed one of the Trees.[1]
Or
A Druid Beyonder Characteristic.
≈Supplementary Ingredients
150 milliliters of the blood of the Harvest Giant Guardian.[1]
A piece of the pelt of a Tree's Chosen.[1]
A leaf from a 100-year-old oak tree.[1]
10 drops of animal-friendly perfume (A Potions Professor has the ability to develop this perfume).[1]
«Advancement Ritual»
Being aware of the behavior and physical structure of various ordinary animals and three kinds of extraordinary creatures. It may involve writing down this knowledge.[6][1]
::
Sequence 4: Ancient Alchemist
::
• MUTATION: This is a core ability of a Ancient Alchemist. With it, they are able to make all of their abilities cause Mutations to spring up in the target's body and mind.
Besides causing madness to spring up, an Ancient Alchemist's attacks have a chance of Mutating the target's body, producing effects such as but not limited too:
Causing a target's body to Mutate with additional organs. Such organs can prop up on the skin, and outer body, but also can sprout directly inside the target themselves.
Causing parts of their body to be replaced with various plants like watermelons, mushrooms, and wheat, that cannot be eaten as it would result in contamination.
All of an Ancient Alchemist's attacks carry the power to increase an enemy's madness level, therefore increasing the risk for that enemy to lose control.
• ARTIFICIAL LIFE CREATION: By using fragmented Souls and other materials, an Ancient Alchemist can complete the ultimate form of Life Transmutation.
They are able to create different golems that can be used for combat or other tasks.
The golems they can create includes Stone Golems, Mud Golems, and Steel Golems.
For example, a stone bird, pulsating with vitality, with tough, rigid feathers and eyes that appeared to be adorned with two rubies; it could flap its wings and ascend dozens of meters into the air.[16]
All of these dolls have Earthen traits and abilities that match their own materials.
They can create ordinary humans that can live for a very long time.
All their previous abilities has been enhanced.[3]
• CREATURE COMMANDING: A qualitative upgrade to Plant & Insect Commanding. They can control Beyonder creatures with low intelligence and reduce their insanity for a short period of time.
This level of Commanding includes only Beyonder creatures that possess a shred of rationality. Human Beyonders who have lost control cannot be affected.
• LIFE AURA: This is a qualitative enhancement to Seed Catalyzation. They can now directly fill their surroundings with vibrant Life force, causing plants and animals to grow and reproduce rapidly.
Even humans could be affected to a certain extent, causing their body to more rapidly develop and grow under the influence of a Ancient Alchemist's Life Aura.[17]
• HEALING: Their Beyonder abilities regarding Healing, including but not limited to Surgical Mastery, Treatments, and Soul Suture have been strongly enhanced and strengthened.
Through touch, they can now Heal anyone quickly no matter how seriously injured or damaged they are, other than those that have already lost control.
Through this, they are capable of regenerating entire limbs extremely fast, even if they were completely destroyed or severed from the body.[18]
Even for those who lost control, they can utilize their Soul Suture and Treatments specialized in that field to temporarily give them back rationality.
This works with even Beyonder creatures with low intelligence as well.
• ANIMAL TRANSFORMATION: They can temporarily transform into a supernatural creature without Godhood; however, there are prerequisites that they must meet in order to do so.
The prerequisites are that they understand the corresponding occult knowledge, physical structure, and extraordinary patterns of the supernatural creature.
• CROSS-BREEDING: Their Cross-breeds can now possess a Soul.[3]
∞↑↓MYTHICAL CREATURE FORM↑↓∞
As Demigods at Sequence 4 who have obtained partial Godhood, they are able to manifest their incomplete Mythical Creature Form if they disregard any of the consequences.
«Potion Properties»
A clear liquid, like the source of life, tinged with a dreamy pale red.[1]
«Beyonder Characteristic Appearance»
A bright red crystal that shimmers with the luster of life.[1]
«Potion Formula»
≈Main Ingredients
Life Crystal of a Desolate Servant.[1]
Heart of a Harvest Giant Priest.[1]
Or
A Ancient Alchemist Beyonder Characteristic.
≈Supplementary Ingredients
200 milliliters of the blood of the Harvest Giant Priest.[1]
9 strands of hair from the Desolate Servant.[1]
1 fragment of a bewildered soul.[1]
100 grams of the flesh and blood of a runaway, lost control beyonder.[1]
«Advancement Ritual»
Personally refine the Stone of Life.[7][1]
This ritual is a tribute to the Philosopher's Stone.[8]
Ritual Essence
The essence of the ritual is needing a large amount of life force to refine the stone[9]
::
Sequence 3: Pallbearer
::
Descriptions[3]
The Pallbearer is an important component of the Mother Pathway's construction of the Cycle of Reality, thus linking it to the authorities of Death and Return.[3]
• DEATH & RETURN: Pallbearers possess many Beyonder abilities situated in the domain of Death and Earth that represents the act of Returning living beings and creatures to the Earth as a means to die.[19]
• EVIL SPIRIT TRANSFORMATION: Pallbearers are able to Transform any of the dead within a 10 kilometer range from them into Evil Spirits that serve them.
Anyone who has eaten their food or is strongly linked to them within a 50 kilometer range can also be transformed into Evil Spirits by the Pallbearer.
• LIFE DEPRIVATION: Each hit that a Pallbearer does on a target will make them undergo a trial of Death, which if failed will cause the corresponding target to Die instantly.
Even if one passes the trial of Death, they will suffer a significant loss of Life.
Within a certain range, a Pallbearer is able to make Death descend.
Even if the target makes no contact with the Pallbearer, their Life will naturally drain away at a rapid pace and be forced to make its way to the Earth.[19]
• RETURN TO EARTH: Pallbearers are able to make Undead creatures within a 10 kilometer range quickly dissipate, Returning to the Earth, to the embrace of Mother.
Even if an Undead were to possess Godhood, they can only resist a few seconds. Only an complete Undead Mythical Creature can avoid this effect.
• MATERNAL EMBRACE: The coffin and the earth, as the embodiment of the Mother's Embrace, provide them a possibility of Sealing away Undead Angels.
Their other Beyonder powers have been enhanced.[3]
• ARTIFICIAL LIFE CREATION: They can directly create and give Life and strength to up to 3 Golems with Sequence 4 power made out of Soil or Clay.
∞↑↓MYTHICAL CREATURE FORM↓↑∞
As a Sequence 3 Beyonder, they can respond to prayers within a certain range.
«Potion Properties»
A dark liquid concealing numerous illusory figures.[1]
«Beyonder Characteristic Appearance»
A shadowy, unusually indistinct figure that appears like it is weightless[1]
«Potion Formula»
≈Main Ingredients
Heart of the Dark Treant.[1]
Skin of the Harvest Giant Elder.[1]
Or
A Pallbearer Beyonder Characteristic.
≈Supplementary Ingredients
200 milliliters of the blood of the Harvest Giant Elder.[1]
One fruit of the Dark Treant.[1]
One piece of rotten plank from a coffin in a tomb.[1]
One type of food already used for the sacrifice (a bouquet of flowers can also be used instead).[1]
«Advancement Ritual»
Personally bury a Sequence 3 of the Darkness Symbol2 Darkness, Death Symbol2 Death, or Twilight Giant Symbol2 Twilight Giant pathways, witnessing their entire journey from birth to death and return to the earth.[1]
Or, bury a Mythical Creature of one of these three pathways, thus not needing to witness their Birth and Death.[1]
::
Sequence 2: Desolate Matriarch
::
∞↓↓GENDER TRANSITION↓↓∞
Advancing to a Desolate Matriarch results in becoming a female regardless of the original gender.[20]
• EARTH, DESOLATION, HARVEST, & LIFE: A Desolate Matriarch holds a partial authority over Earth, Desolation, Harvest, and Life.[22][21]
"They" can induce land within 300 kilometers to bloom with Life, making soil fertile, water flow abundant, boosting the tendency of Life to reproduce, and preventing factors that hinder it.
Even the most unfavorable environmental conditions won't stop Life within this area from bearing offspring, only reducing the quantity and frequency of Life produced.
"They" can cause the land within a 300-kilometer range to become barren, causing crop failure, and plants to wither. Unless the effect ends, the affected land won't become fertile again.
Angel-level abilities similar to Purification are able to suppress but not fully dispel this, limiting the effect it causes to a very small area and making it unable to spread.
• DESOLATION: "They" can cause all Life within a 30-kilometer range to rapidly drain away until Death. Similar abilities outside this domain will also gradually wither and be weakened.
Lifeless Undead who enter this domain will quickly return to the Earth.
Within a 50-kilometer range, the Desolate Matriarch can rapidly form various toxins within the environment and increase the tendency of every Beyonder to lose control.
"They" can also grow all kinds of extraordinary plants that are beneficial to "Them" as well as tame any animals within range that does not possess higher intelligence.
The Desolate Matriarch can also create edible plants in any environment and promote their growth, reproduction as well as Harvest within a 50-kilometer radius.
This power from Gift of the Land is what allowed the Black Faced Grass to grow in relative abundance even in the environment of the Forsaken Land of the Gods.[23]
The plant is harmless and does not contain any Corruption, which made it a staple food.
There are remnants of the straw-like objects left over from the Black Faced Grass.
Upon encountering a liquid, it would produce a thin film, thereby achieving a waterproof and Sealing effect.[24]
Strengthened Abilities[22][21][3]
• EVIL SPIRIT TRANSFORMATION: "They" are able to turn all dead humans within a 50 kilometer range into Evil Spirits, with the weakest being at Sequence 5 and the strongest as Demigods.
This is equivalent to mass-producing Sequence 5 Beyonders and creating a number of Demigod-level Evil Spirits which can cause an area to be inhabitable for years.
Those who have eaten food created by the Desolate Matriarch or have strong connection to "Her" within a 300 kilometers radius will also become Evil Spirits.
• ARTIFICIAL LIFE CREATION: "They" are able to create dolls and Golems from Soil, Plants, Lava, Ores, and Metals, and give them some corresponding level of Life and power.
The strongest of the dolls and golems "They" can create can only be at the level of a Sequence 3, and "They" can only make a maximum of nine Demigod-level constructs in total.[21]
• MYTHICAL CREATURE TRANSFORMATION: The improved version of Animal Transformation. "They" are able to briefly Transform "Themselves" into a Mythical Creature.
However, "They" must be able to withstand the mysticism knowledge and maddening will brought about by the corresponding Mythical Creature Form.
• LIFE DEPRIVATION: Each strike of the Desolation Matriarch will now subject the target to a trial of Losing Control and a trial of Death.
If the target is unable to pass, they will either Lose Control on the spot or Die instantly.
"They" can make the cracked soil erupt with brown tree roots that shoot out from all directions, covering the sky and earth. Being struck by these roots would likely mean Death, or worse, Losing Control.[25]
∞↑↓MYTHICAL CREATURE FORM↑↓∞
"They" have become a complete Mythical Creature. "Their" Mythical Creature Form is a mass of flesh and blood covered with various reproductive organs, golden ears of wheat, mushrooms, vines, and soil.
«Potion Properties»
A brownish-yellow liquid resembling the residue of rotting flesh, causing abnormal nausea.[1]
«Beyonder Characteristic Appearance»
A clump of brown soil covered with grass, grains, and vines
«Potion Formula»
≈Main Ingredients
Reproductive organs of a Child of Harvest.[1]
Or
Heart of a Daughter of Desolation. [1]
Or
A Desolate Matriarch Beyonder Characteristic.
≈Supplementary Ingredients
300 milliliters of blood from a Child of Harvest or Daughter of Desolation (other equivalents are also acceptable).[1]
10,000 souls of creatures that died of starvation.[1]
One type of a desertified oasis remnant.[1]
A section of a creature's limb with vigorous vitality and extremely strong self-healing ability (such as Sanguines).[1]
«Advancement Ritual»
Conceive, reproduce, and nurture an entire race.
::
Sequence 1: Naturewalker
::
• NATURE & MOTHER: "They" hold a partial authority over Nature and Mother.
• CHILD OF NATURE: A Naturewalker is the Child of Nature.
"They" can reshape the environment, making even the Abyss suitable for human habitation.
"They" are able to truly become one with the Natural elements within range - earth, forests, flowing water, mountains, ores, etc — and traverse through them at varying speeds.
In the Western Continent, this is known as "Various Escapes Techniques".
"They" can also directly draw upon or utilize their power.
As the Mother of All Things is also the Mother of Concepts, things that belong to the broad concept of Nature can be compatible with "Them" and thus heed to "Their" will.
This includes Fire, Lightning, the Sun, the Moon, etc.
• WORLD CREATION: "They" can nurture and conceive a realm embodying the concept of Nature, which is akin to the Painting World, the Mirror World, or a more complete alternate Dimension.
These realms are easier to break than an Attendant of Mysteries' Realm of Mysteries.[26]
All "Their" previous abilities have been enhanced.[3]
«Potion Properties»
A rich, grassy liquid brimming with vitality.[1]
«Beyonder Characteristic Appearance»
Crystal clusters composed of five colors: red, green, gold, black, and brown.[1]
«Potion Formula»
≈Main Ingredients
A Naturewalker Beyonder Characteristic
≈Supplementary Ingredients
100 grams of soil blessed by one's own mother (note: either a real mother or a mystical mother is acceptable).[1]
One spark of fire from the earth's core.[1]
One branch of a thousand-year-old oak tree.[1]
10 drops of Ichor.[1]
100 grams of newly born gold.[1]
«Advancement Ritual»
Find a way to create a world that exists only as a concept, without nature or elements, and completely encompass it, then use it to enter the Astral World and consume the potion.[1]
::
Sequence 0: Mother
::
Description
The core authorities of the Mother are Mother, Earth, Nature, part of Death and part of Life, which are further divided into subordinate authorities such as Desolation, Healing (Treatment), Transmutation, Return, Harvest, etc.[3]
• MOTHER: This authority of the Mother is derived from the Mother of All symbolism.
The Mother gives birth to all things, including True Deities, concepts, and worlds.
"She" can help catalyze the activation of an inanimate Uniqueness to make it come to life.
The Brood Hive's influence over the Knowledge Moor activated the Hermit Symbol2 Hermit Uniqueness and made the Hidden Sage come to life.[27]
Lilith used "Her" Mother Authority to catalyze the activation of the Error Symbol2 Error Uniqueness, helping Amon come to life.[28]
• EARTH: The authority of Earth is derived from the two symbols, Mother of All and Brood Hive of Filth.
Once a portion of Nature, Earth was given the meanings of Origin of Life, Mother of All Things, and the destination of which all things Return. Through this, the Earth had completed the Cycle of Reality and became independent from Nature.
"She" is able to make the Earth and surrounding land quake violently, tearing open a huge hole and rift across an entire planet that leads directly to the Chaos Sea at its innermost core.[29]
This is a symbolic Return to the Origin
• NATURE: This authority is derived from the Goddess of Origin symbolism.
The Mother is a part of Reality, and is difficult to completely destroy or truly Seal unless "She" willingly yields, Returns to the true Mother Goddess, or is replaced.
"She" possesses immense vitality and regenerative prowess, able to survive direct attacks from True Deities without offering any resistance.[30]
Under the Fire of Destruction created by a Dual Pathway True Deity, Lumian Lee, Earth Mother's immense vitality tried to reconstitute "Her" and bring her back to Life, even though "She" offered no resistance.
"She" is able to cause plants to grow wildly, forming vast Natural barriers that are capable of withstanding the attacks of even True Gods.
"She" is able to create a barrier made of clusters of wheat, flowers, mushrooms, newborns, and trees that intertwine layer by layer, Sealing what is inside.[31]
Each damaged layer- whether it's the wheat, flowers, mushrooms, trees, or newborns- would quickly return to "Her" embrace and grow again and be reborn, maintaining the barrier "She" has made.
• DEATH: "She" possesses a partial authority over Death, which is derived from the symbols of Goddess of Origin and Brood Hive of Filth.
"From the Mother you came, and to the Mother you return" - such is the Origin of all things, and Returning signifies Death.
"She" can frantically drain the Life of even True Deities should "She" pierce "Them" in the heart, dragging "Them" down in an act of Returning it to the Earth, back to a Mother's embrace.[23]
Such an ability was demonstrated when Earth Mother stabbed the God of Combat in the heart, dragging "Him" down in an act of Returning it to the land, Returning to a Mother's embrace.
As the Brood Hive also has a part of the Death symbolism, the authority of Death also points to Corruption, Loss of Control, and Bodily Mutation.
• LIFE: "She" also possesses a partial authority over Life, derived from the symbols Mother of All and Goddess of Origin.
"Her" presence alone would make all kinds of plants mutate and grow uncontrollably, wildly absorbing nutrients from unknown sources; even withered plants would grow once more.
In just 7 or 8 seconds, many places in Backlund became a primeval forests. It was as if the city had been abandoned for more than a century, with towering trees connected to one another and covering half the surrounding sky.[32]
The Mother is able to make other creatures Mutate uncontrollably, turning them into blooming plants or making them bear fruit, returning them to the land.[33]
Amon's Avatars experienced this effect from "Her" authority, with some turning into plants that bloomed or bore fruit, Returning to the land.
The ability to make someone instantly Pregnant is the result of a qualitative change of the ability to grant Life.[34]
Omebella's corpse could make people pregnant because "She" had once accommodated the Mother Symbol2 Mother Uniqueness.
"She" is able to use a secret technique in the Life domain to bind a being's spirit into living statues. Using them, they would obtain a long Life, living for thousands of years, but this results in them being limited to a a tiny region and being unable to leave, and they aren't able to show their normal Mythical Creature Form. This is very similar to the way Evil Spirits exist.[35]
Destroying the statues will cause their flesh and blood to completely evaporate, and them to truly die.
Bountiful Earth: The Divine Kingdom of the Mother is a bountiful and joyous land filled with the Mother's own definition of Nature, Life, and Death.
However, its Cycle remains incomplete.[3]
• RETURN: This is a lower authority derived from the Earth and Death authorities.
Through cooperation with the Death, "They" could make "Their" own Cycle of Reincarnation.
This will be similar to the Cycle of Reincarnation formed by the Eternal Darkness and Mother Goddess of Depravity, albeit limited to a single star system.[36]
The authority of Reincarnation is shared with the Wheel of Fortune.
• HEALING (Treatment): A lower authority originating from the Mother and Life authorities.
Earth Mother, alongside Demigods and Angels from the Church of the Earth Mother were able to protect Naboredisley's true body residing on Hanth Island from the full Corruption from the Mother Tree of Desire.[38]
This happened by severing Soul fragments of the blood-colored Demon, and giving them New Life, enabling them to utilize the Cycle of Rebirth, growth, aging, Death, and Rebirth again to resist the Corruption spreading from their true bodies. Aging Soul fragments are inherently more vulnerable to Corruption from the main body, and newborns are the healthiest.[39]
• DESOLATION: A lower authority born from the intersection of the Nature and Death authorities.
• TRANSMUTATION: A lower authority originating from the Mother and Life authorities.
• HARVEST: This is a lesser manifestation of the Nature and Life authorities.
«Potion Properties»
A blood-red, bird's nest-like object covered in a translucent amniotic membrane, nurturing a phantom infant.[1]
«Potion Formula»
≈Main Ingredients
The Mother Symbol2 Mother Uniqueness.
Three Naturewalker Beyonder Characteristics.
≈Supplementary Ingredients
A Divine Kingdom with a simple yet complete life cycle.
«Advancement Ritual»
Give actual birth to a Deity, or in mysticism the equivalent to the birth of a Deity.[1]
Note 1: After switching to Omebella's identity, Lilith did not immediately advance to Sequence 0 until Badheil lived up to "Her" expectations and became the God of Combat.[1]
Note 2: Giving birth to an activated Uniqueness barely counts as giving birth to a Deity.[10]
