LightReader

Chapter 1291 - Goddess of Origin—Moon Pathway

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Sequence 9: Apothecary

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• PHYSICAL ENHANCEMENT: While Apothecaries don't gain massive physical improvements as some of the other Pathways at this Sequence, they do gain a few upon becoming a Sequence 9 Beyonder.[1]

Their enhancements make them relatively resistant to poisonous elements and toxins.

• SPIRITUALITY: Their Spirituality gets enhanced as a Beyonder.

• SPIRIT VISION: Their Spirit Vision shows them a person's overall health and wellbeing.

• MEDICINAL CONCOCTION: They excel at creating and mixing various herbs as well as using dead animals parts to create various Medicinal Concoctions, letting them easily treat most illnesses/injuries.

Despite their abilities, Apothecaries do not have actual ways to treat terminal illnesses.

For those that are in the final stage of a terminal illness, an Apothecary can only try to alleviate symptoms or slow down the progression. They cannot cure the underlying disease.

These are just a few examples of the potions and concoctions Apothecaries can make:

A potion that would invoke the libido one has experienced during their teenage years.[3]

A potion that enhances one's strength, speed, and agility for a short amount of time.[3]

A potion that effectively stop bleeding and stimulate the healing of wounds.[3]

«Potion Properties»

When exposed to light, it decomposes into a seven-colored alluring liquid, but with an extremely bitter taste.[2]

«Beyonder Characteristic Appearance»

A transparent horn-like object radiating a shimmering rainbow of light.[2]

«Potion Formula»

≈Main Ingredients

Horn of an adult Flying Unicorn.[1][2]

3 grams of a Royal Jellyfish's Venom Crystal.[1][2]

Or

A Apothecary Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of blood from an adult Flying Unicorn.[2]

7 tentacles of a Royal Jellyfish.[2]

10 grams of Arsenic powder.[2]

10 grams of the Rhizome of Black Henbane.[2]

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Sequence 8: Beast Tamer

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• PHYSICAL ENHANCEMENT: Their physical attributes have been greatly improved.

Beast Tamers can fight many wild beasts head-on.

• ANIMAL SENSES: They can read the thoughts of, utilize the senses of, communicate to, and control Animals, gradually Taming them and making them into their assistants.

Beast Tamers are instinctively the natural enemies of animals, being able to Intimidate them into complete submission with just their gaze.

Upon merely looking at the eyes of a Beast Tamer, Susie suddenly froze for a moment before quickly running away and disappearing without a trace.[1]

• TAMING: They can Tame, domesticate, and use various unique animals rather effectively.

A Beast Tamer's capability of Taming also includes Beyonder and supernatural creatures.

They can help animals withstand Beyonder potions to become Beyonder creatures.

«Potion Properties»

Rose red, wine-like, with a slightly sour taste, attracting all mosquitoes nearby.[2]

«Beyonder Characteristic Appearance»

A bamboo-like object emitting a dangerous red color.[2]

«Potion Formula»

≈Main Ingredients

A Spring of the Elves Marrow Crystal[3][4]

Fruit of the King Sword Flower.[2]

Or

A Beast Tamer Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of water from the Spring of the Elves.[2]

1 flower of the King Sword Flower.[2]

10 drops of Wild Eggplant extract.[2]

10 grams of Animal Corpse oil.[2]

«Acting Method»

Tame the beast, the higher the lifeform, the greater the challenge.[5]

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Sequence 7: Vampire

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• PHYSICAL ENHANCEMENT: Vampires gain several physical improvements to their body, granting them an array of physical benefits that make them truly a different species separate from humanity. They subsist mainly on blood rich in Spirituality.

Their appearance along with charisma improve as they not only possess an extremely strong agility and speed but also gain superhuman regeneration capabilities.

Smaller wounds on their body would be swiftly healed, and even more severe ones would show significant improvement. In a matter of minutes, they would close up on their own, ceasing to impede their movements.[5]

Their self-healing makes them able to withstand infectious diseases against the pathogens from the Demoness Symbol2 Demoness Pathway to a certain extent if the infection and illness haven't been exacerbated, outpacing the effectiveness of their self-healing abilities.[6]

A Vampire's lifespan will increase to around 300 years as their corresponding constitution and physical senses have been strengthened and refined.

At higher sequences, such as Sequence 3 and 2, they are known to possess even longer lifespan than the lifespan of Angels from many pathways, similar to Beyonders of the Demoness Symbol2 Demoness Pathway.[7]

Although this Sequence is called Vampire, the fact that Sanguines have the nickname Vampire didn't mean that they didn't have a heartbeat. It was just that they were relatively slow, and the heart itself was one of the Sanguine's fatal weaknesses.[8]

There is no fundamental difference between artificial Vampires and the Sanguines.[9]

Purification powers like the Tyrant Symbol2 Tyrant Pathway's Lightning are lethal against them.[10]

Due to their vampiric physique they will receive certain damage in the Sun.[11]

They don't have to drink raw blood, but can instead process the blood into delicious dish such as blood curd.[12]

Vampires will gain access and mastery over a certain number of abilities and Spells that fall under the domains of Darkness, Shadows, and Moon which includes but not limited to:

• WINGS OF DARKNESS: Vampires are able to utilize the Darkness around them to form a pair of colossal and rather illusory bat wings that grant them an enhanced speed boost along with some limited flight capabilities.[13]

They can turn into a swarm of illusory bats that can attack and pester a group of enemies, emit black gases that resemble a bat's wing, or create a quietly spreading Black Flame.[14]

• CORROSIVE CLAW: Their nails can grow an extra section with mysterious symbols and patterns on it that make their nails able to cut through steel and give strong corrosion properties.

The Claw of Corrosion a Vampire manifests is the bane of all scale, skin, and membrane-based defensive methods, being highly effective against them.

• ABYSS SHACKLES: A Spell-like ability belonging to the Darkness domain can condense nearby Darkness or Shadows into illusory shackles to restrict or control enemies.

• THE EMBRACE: If a Vampire possesses excess Beyonder Characteristics, they are able to bestow them upon a human, turning that human into one of them.[15][16]

• BLOOD SERVANT CONVERSION: This is an upgrade to a Beast Tamer's Taming ability and is very similar to The Embrace, except that it does not require any excess Beyonder Characteristics to activate.

This is a Spell-like ability within the domain of the Moon. With this ability a Vampire can Convert any living creature into being a Blood Servant of them. This comes with a few properties that are both beneficial and detrimental for the Blood Servant.

When an organism becomes a Blood Servant, their constitution and physique will be greatly improved, and they will become immune to many illnesses that could plague them.

Any terminal illnesses they originally have before the Conversion will either disappear completely or become treatable after the transformation into a Blood Servant.

Regardless of the benefits, Blood Servants can't disobey their master's orders and as such are equivalent to becoming the puppet of a Vampire.

«Potion Properties»

A cup of bright red "blood" brimming with vitality, with a strong fishy taste.[2]

«Beyonder Characteristic Appearance»

An item the size of a fist. It was completely red in color and resembled a heart. It was expanding and contracting slightly, and its surface was translucent. The holder could vaguely see a liquid flowing inside it.[2]

• PRIMORDIAL MOON BELIEVER'S MUTATED: Its surface was nearly black in color and had indistinct human-faced patterns. Two transparent objects which resembled hearts—one red with vitality, and the other nearly black.[7]

«Potion Formula»

≈Main Ingredients

Blood Essence of a corresponding Sequence 7 Sanguine (from this point onward, the main material of the sequence can be replaced by the "legacy" of the corresponding Sanguine or Artificial Vampire).[6][2]

Or

Heart of the Bloodthirsty Beast.[2]

Head of the Red-headed Bat.[2]

Note: These other main materials are quite difficult to collect because they have almost been exhausted by the Sanguines or Artificial Vampire forces.

Or

A Vampire Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of blood of the Bloodthirsty Beast.[2]

3 teeth of the Red-headed Bat.[2]

Note: The above two materials can be replaced with the corresponding parts of Sanguines or Artificial Vampires.

10 hairs of the Long-eared Rabbit.[2]

10 drops of Osmanthus Flower pure water.[2]

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Sequence 6: Potions Professor

Sanguine Rank: Baron

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• PHYSICAL ENHANCEMENT: A Potion Professor's physique has improved from their state as a Vampire.

Be it in terms of speed, agility, or their balance and coordination, they have reached a rather terrifying level.[17] Their strength would also have improved to a varying degree, and they would also have their natural lifespan improved as well.[18]

A Potion Professor's sense of hearing has been greatly enhanced, allowing them to tell if someone is lying or not by the acceleration of their heartbeat.[19]

Their natural sense of smell has been improved as well, allowing a Potion Professor to smell corpses, differentiate between the scents of people, and detect entities who can't hide their scent, such as Wraiths.[19][20]

However, this sense of smell is not always a good thing. If a Potion Professor comes into contact with powerful scents, they can be overwhelmed and find it difficult to focus, and may even come close to fainting.[20]

• DISCERNING SPIRITUAL MATERIALS: Upon advancement, they gain the ability and vast knowledge on how to discern spiritual materials needed in various concoctions.

This knowledge comes directly from their own Beyonder Characteristics, and as such, can be considered as the qualitative change to an Apothecary's knowledge.

This knowledge given to them will now allow a Potion Professor to be able to treat terminal illness, as opposed to only being able to slow down its effects.

• POTION & PERFUME CRAFTING:⁂ With the aid of their newfound knowledge, Potions Professors can mix and create Potions and Perfumes with extraordinary effects.

Potions Professors who made preparations beforehand or who drank the corresponding Potions to counter certain challenges are almost always very difficult to deal with.

However, that is not to say that a Potion Professor does not face limitations, as there are many things a Potion Professor must account for when crafting such items.

A Potions Professor's Potions and Perfumes are like Mystical Items, meaning they lack Beyonder Characteristics, and consequently have expiration dates.

There might be some conflicts that may occur between different types of Potions when drunk together, bringing about all sorts of negative influences.

A Potions Professor will never tolerate themselves becoming an exploding cocktail and thus will limit the amount and type of Potions they drink in battle.

A Potion Professor's level of new accumulated knowledge and the spiritual materials they have access to are what limit the types of Potions and Perfumes they can create.

Some known Potions include, but are not limited to:

•Solar Water Potion: A Potion that is powerful against undead or vampire-type enemies.

•Dragon's Breath: By pouring into one's mouth, it allows one to spit out a Fire Breath.

•Invisibility Potion: Can be applied to make oneself or objects completely Invisible.

•Anti-Smell Potion: It can be used to eliminate the user's smell and body odor.

•Anti-Dream Potion: This Potion prevents the effects of Dream Pulling.

•Shadow Potion: It allows for the user to utilize Shadow Movement.

Some known Perfumes include, but are not limited to:

•Animal-Friendly Perfume: A Perfume that makes animals closer to the user.[21]

A true, outstanding Potions Professor will always research and invent new types of Potions and Perfumes based on the knowledge they've learned or acquired

«Potion Properties»

Resembling a crimson moon falling into a glass of water, with the darkest color in the middle and getting lighter as it goes outwards. It has a very strong irritating effect when drank.[2]

«Beyonder Characteristic Appearance»

A blood-red gem that emitted a light that resembled the moonlight.[8]

«Potion Formula»

≈Main Ingredients

The Legacy of a Sanguine Baron or Artificial Vampire of this sequence.[2]

Or

The Brain of a Giant Monster Sage[2]

The Wings of a Dark Bat[2]

Or

A Potions Professor Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of blood of the Giant Monster Sage (or 100 milliliters of blood of a Sanguine Baron or an Artificial Vampire of this Sequence).[2]

7 hairs of the Dark Bat (or 7 hairs of a Sanguine Baron or an Artificial Vampire of this Sequence).[2]

10 drops of June Snow essential oil.[2]

A potion invented by oneself.[2]

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Sequence 5: Scarlet Scholar

Sanguine Rank: Viscount

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• PHYSICAL ENHANCEMENT: They possess terrifying speed and unimaginable regeneration capability.

They are capable of creating afterimages while running.[22]

A Scarlet Scholar's corresponding understanding and research on the Moon domain directly correlates with the effectiveness of their three core Beyonder powers.

• FULL MOON: This Beyonder power creates an environment that's more advantageous for themselves than for the enemy. This is mainly achieved through the control of Moonlight.

If the enemy is not good at dealing with Spirituality or Spirit World related combat and situations, a Scarlet Scholar will create an environment covered by a Full Moon.

Within an environment covered by a Full Moon, Spirituality will grow, Death will become stronger, and one's Spiritual Perception will increase.[4]

If the enemy is excellent at dealing with Spirituality or Spirit World related combat and situations, a Scarlet Scholar will create an environment devoid of Moonlight.

They are able to become immune to the influence of the Full Moon.[23]

When the Moonlight is shining upon an area, be it through the use of a Full Moon or done naturally, Scarlet Scholars will be able to use certain abilities:

• MOONLIGHT TRANSFORMATION: This Beyonder power allows a Scarlet Scholar to transform into a condensed form of Moonlight that can move around near the Moonlit area.

Even if they were hit and shattered into pieces, a Scarlet Scholar could reconstruct and reform themselves either on the spot or in another location under the Moonlight.

The only way for a Scarlet Scholar to be injured and/or die while within their Spectral Moonlight Form is if they were hit in the heart by an attack.

The strength of the Moonlight Transformation ability depends on a Scarlet Scholar's understanding and research of the Moon realm.

When used, they become ethereal and tinted by a pale red color, which will then turn into a hazy ray of Moonlight that shatters, turning into red fragments that dissipate at the site and quickly reform in the distance.

• FLASH: Scarlet Scholars are able to Teleport to another location within a certain radius so long as it has the Moonlight shining on that area.

Their expertise in the Moon domain strengthens various aspects of their previous Beyonder powers.

•POTION & PERFUME CRAFTING: The effectiveness of Potions and Perfumes has been enhanced.

•Anti-Smell Potion: Scarlet Scholars can create a Potion that not only removes their odor, but also removes their Spirituality fluctuations.[24]

Their abilities and Spells related to the Darkness domain has been strengthened.

Scarlet Scholars gain a natural resistance to Nightmare-related influences.

«Potion Properties»

Static, nearly solidified crimson liquid. It's tasteless and will cause a paradoxical state of sedation and hallucination upon consuming.[2]

«Beyonder Characteristic Appearance»

A simple crown woven from crimson feathers.[2]

«Potion Formula»

≈Main Ingredients

The Legacy of a Sanguine Viscount or Artificial Vampire of the this sequence.[2]

Or

The Blood Crystals of a Moon-worshipping Monster.[2]

The Wings of an Elderly Bat.[2]

Or

A Scarlet Scholar Beyonder Characteristic.

≈Supplementary Ingredients

Heart of a Moon-worshipping Monster (or the heart of of a Sanguine Viscount or an Artificial Vampire of this Sequence).[2]

Eye of an Elder Bat (Or the eye of a Sanguine Viscount or an Artificial Vampire of this Sequence).[2]

100 milliliters of water that has been illuminated by a Blood Moon seven times (each time for at least 15 minutes).[2]

10 drops of pure water made from Crimson Ode (It's a type of flower).[2]

«Advancement Ritual»

Gather different gems, metals and Beyonder Creature blood that represent different moon phases.[10]

Drink the potion under the illumination of full moon.[10]

«Acting Method»

Sincerity to the moon, worship the moon, and study the moon.

::

Sequence 4: Shaman King

Sanguine Rank: Earl

::

• PHYSICAL ENHANCEMENT: They possess a strong physique and constitution, ridiculous speed, and powerful regeneration abilities; however, they still opt a more Spell-caster role in fighting.

A Shaman King's lifespan increases to 1000 years, which is considered long lived among Demigod. However, they will inevitably experience irreversible aging and decline. Therefore, 1,200 years is often their natural limit. But through special mysticism methods, they can extend their lifespan.

Examples of lifespan extension methods include placing Seals on one's body to limit lifespan usage, sleeping in a coffin as a form of hibernation, a blessing, etc.

Having received the Primordial Moon's blessing, Klarman was nearly 1,400 years old yet still brimmed with energy. Because of this, he didn't need to limit his movements.[26]

The eyeball(s) they lose while using Gaze of Darkness would grow back not too long after combat, something that will permanently disfigure/blind other Demigods of other Pathways if they were to perform the same action required to cast Gaze of Darkness.

When materialized in physical form, a Shaman King's heart remain their weak point, similar to the small Crimson Moon within their body.

For example, when Klarman manifested the Crimson Moon on his forehead, Moonlight surged out like a tidal wave. It forced Sharron to float uncontrollably out of his body as the entire port city lit up. In turn, damaging the Crimson Moon would also damage Klarman.[27]

Destroying his full Blood Moon on his forehead would prevent him from establishing another Door of Summoning in order to summon Barranca.

They can sense others nearby by their Spirituality fluctuations.[24]

• NATURE INTERACTION:⁂ Shaman Kings can simply "interact with nature", and such interaction alone replaces all the needed preparation and materials required for Ritualistic Magic. This lets them directly borrow the Moon's power on the spot, making them very terrifying opponents to deal with.

They can rapidly nourish the Spirituality in an entire battlefield, affected corpses would reanimate into Undead, while their own Spiritual Intuition gains a massive boost, enough to detect and react to an Ancient Bane's attempt to Possess their body.[24]

They can, if they possess a Full Blood Moon on one's forehead, use the illumination in order to complete a Summoning; however, there will be an overall change in their aura, they would lose a lot of their rationality and have their madness deepen.[28]

With the illumination of the Full Blood Moon on his forehead, Klarman, who was only at the Shaman King level, was able to complete a Summoning in order to Summon Barranca.

Every Shaman King is proficient in the utilization of Substitution Spells. In this case the act of Substitution can refer to either the Shaman King themselves or their targets.[2]

• MOON PAPER FIGURINE: Shaman Kings are able to transform the surrounding Moonlight into a Moon Paper Figurine that they can use to Substitute themselves with.

They can utilize Moon Paper Figurines in a similar manner to how Magicians use Paper Figurine Substitutes, being able to use it to block a fatal blow via Substitution.

It will also be able to Substitute direct attacks against the Soul Body.

• GAZE OF DARKNESS: When they gaze on someone with their eyes, it forms a Substitution connection that will manifest the state of the eye onto the target.

If they were to grab their eyeball on their hand, the target who formed a Substitution connection to that eyeball will be engulfed in solidified, restraining Darkness.

This will have the effect of blocking the target.

If they crushed their eyeball to a bloody pulp, the target who formed the Substitution connection to that eyeball will be gravely injured or even be destroyed.

• ILLUSORY BATS: Shaman Kings possess the ability to divide themselves into a swarm of vampire bats that are in a state that is both illusory and real.[29]

While in this form, unless the enemy can kill every single one of those bats, they can reconstruct and reform into their original form again without trouble.

They are be able to use Moonlight Transformation and Illusory Bats to weaken the damage brought by a curse by the Source of Curses ability from a Puppet.[30]

By using both abilities, due to constantly moving at high speeds, they would be able avoid attacks while chanting a Honorific Name.[30]

They are outstanding people who control the power of Darkness, Moon, Bizarreness and other fields and are proficient in various Spells of the Moon and Darkness domain.

• HOWL: A Shaman King is able to let out a cry that causes the body of a Scarlet Scholar to turn cold as if their blood seems to frost up, temporarily delaying their senses.[27]

• ABYSS SHACKLES: They are able to forcibly uproot and suspend in midair an entire roof with the strength of their Abyss Shackles.[31]

• BLOOD MOON ARROW: A projectile based attack that is used to shoot at enemies.

The Rose School of Thought's Shaman King shot a Blood Moon Arrow against Klein.[32]

∞↑MYTHICAL CREATURE FORM↓∞

As Demigods at Sequence 4 who have obtained partial Godhood, they are able to manifest their incomplete Mythical Creature Form if they disregard any of the consequences.

«Potion Properties»

A golden and red liquid enveloped in a rich darkness. Consuming it causes a torn-apart pain in the body and mind.[2]

«Beyonder Characteristic Appearance»

A fist-sized gem condensed from thick blood. It emitted a crimson glow, like a miniature crimson moon. After purification, the miniature crimson moon was more translucent and pure.[11]

«Potion Formula»

≈Main Ingredients

The Legacy of a Sanguine Earl or Artificial Vampire of the same Sequence

Or

The Consciousness Core from a Spring of the Elves.[2]

The Dust Aggregate from a Dark Spirit of Witchcraft.[2]

Or

A Shaman King Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of Golden Spring Water from the Spring of the Elves (or 100 milliliters of blood of a Sanguine Earl or an Artificial Vampire of this Sequence).[2]

10 grams of Dark Spirit of Witchcraft Pollutant (or 10 hairs or 3 nails of a Sanguine Earl or an Artificial Vampire of this Sequence).[2]

10 drops of Moonflower Essential Oil.[2]

The embryo of a Dark Creature.[2]

«Advancement Ritual»

Truly gain the recognition of the "Moon".[2]

Note: Some "Moons" are always dangerous, some "Moons" are dangerous at certain moments, and some "Moons" are in your own heart.[2]

::

Sequence 3: High Summoner

Sanguine Rank: Marquis

::

• DOOR OF SUMMONING: Extending their hands forward, they can manifest a hazy, ethereal Door, inscribed with numerous mystical symbols to Summon creatures from the depths of the Spirit World to come to their aid, but only once within a certain time frame.

Each Spirit World creature that passes through this Door enters into a Contract with the them, granting them service for a limited period of time, typically around five minutes.

For longer periods of service, the High Summoner must personally negotiate with the Spirit World creature and renew the Contract for a longer period.

Normally, the Summoned Spirit World creature is equal to or slightly stronger than the High Summoner, but it can also be weaker or far stronger.

Summoning stronger Spirit World creature carry the risk of them defying the terms and constraints of the Door of Summoning itself, posing a threat to them.

A Door of Summoning can directly transmit the powers of the one who was Summoned.

Using Lilith's Ring, the Door of Summoning created by Emlyn was able to Summon a bright Silver Moon, causing Klarman to instantly lose contact with the Crimson Moon and all of his related abilities.[30]

When it comes to the Summoning of a false entity, such as an image of a being created by the Mystical Re-enactment ability from a Clairvoyant, the entire Honorific Name has to be recited.[34]

• SUMMONING: They gain partial authority over Summoning.

High Summoners are able to utilize the Moon's influence on the Spirit World to Summon various types of powerful creatures from the depths of the Spirit World to help them.

If the High Summoner has an especially strong social network, they can even sign a Contract with Angels, directly Summoning "Them" when needed.

They can Summon even a True Deity, however, respect and ceremony are a must with the preparation of the corresponding altar.[35]

Summoning occasionally mutates, resulting in uncontrollable changes, causing strange creatures that are neither from the Spirit World nor have signed a Contract to descend into reality.

Rumor has it that these creatures can be traced back to the endless dark Cosmos.

These Summoning anomalies can be good or bad for a High Summoner.

The upper limit for a High Summoner within the Barrier when summoning extraterrestrial beings is Sequence 3. Angels crossing the Barrier require large-scale Ritualistic Magic, which is easier to discover.[36]

Some High Summoners die from such incidents while others obtained powerful abilities or Sealed Artifacts whose corresponding supernatural abilities exist outside of the 22 Standard Pathways.

High Summoners are also exceptional magic users of the Moon and Darkness domain.

• BAT WING ISOLATION: High Summoners can manifest a pair of giant Bat Wings covered in dark-colored skin and countless patterns out of the Darkness to enclose an area into an unnatural state of Darkness and make the surrounding area seem like it has been separated from the real world.[31]

• FULL MOON: They can make a Crimson Full Moon ascend high into the sky, which has a Nourishing effect, capable of making the vines of a Demigod from the Mother Symbol2 Mother Pathway expand swiftly, quickly encasing streets in a forest.[37]

• PHYSICAL ENHANCEMENT: Their natural sense of smell has been improved to the point where they can smell and pinpoint the location of blood even from extremely far away.[38]

∞↑↓MYTHICAL CREATURE FORM↓↑∞

As a Sequence 3 Beyonder, they can respond to prayers within a certain range

«Potion Properties»

A pale red liquid filled with various rich colors that seems to reflect the illusory Spirit World.[2]

«Beyonder Characteristic Appearance»

A dark red columnar crystal that seems unreal and illusory.[2]

«Potion Formula»

≈Main Ingredients

The Beyonder characteristic of a Sanguine Marquis or the "legacy" of an Artificial Vampire of this Sequence.[2]

Or

A High Summoner Beyonder Characteristic.

≈Supplementary Ingredients

100 milliliters of blood of a Sanguine Marquis or Artificial Vampire of this sequence.[2]

Three nails of a Sanguine Marquis or Artificial Vampire of this Sequence.[2]

One item corrupted by the Gray Fog of the "Sefirah Castle".[2]

Can be replaced by blessing or bestowed item from Sequence 0 Fool.[12]

One "Moon Paper Substitute" of yourself.[2]

«Advancement Ritual»

Find a special piece of information in the depths of the Spirit World that is closely related to one's past, present, and future, which is deeply intertwined with the "Moon". Then hold a ceremony to define it as one's "True Name" for various mystical purposes.[2]

Note: if you choose the wrong one, or find an incorrect one, you will become a slave of the "Moon".[2]

::

Sequence 2: Life-Giver

Sanguine Rank: Duke

::

• LIFE: "They" master the Power of Creation—derived from a portion of the Life authority.

So long as what "They" are treating is not dead, "They" are capable of direct treatment without needing medicines. This also means "Their" self-Healing has reached the highest level.[4]

"They" can regrow bones and flesh from the ashes, and can regrow a complete body from a single drop of blood.[40]

Even after Julie and Wanak attacked with several cannonball-like hailstones, Black Flames, Lightning Strikes, and Fireballs, the damage couldn't keep up with the healing speed of the Abscessed Hand's complete body.[41]

Despite receiving a direct hit from a meteor that blew the Abscessed Hand's body into pieces—which left "Their" flesh charred or vaporized, with only a broken, black skeleton standing—"They" didn't die, instead, new, tender flesh grew, and the bone slowly shed its charred appearance.[42]

"They" can calm the emotions of those who are suffering from Filth or are fighting Corruption and strengthen their will to restore a certain balance, or "They" can do the opposite.

"Their" own physical body has reached its peak, and the Vitality radiating from "Them" allows surrounding Life to feel the joy of Growth and New Life.

A Life-Giver's lifespan has been greatly enhanced, being much more than that of a normal Angel, capable of living for thousands of years.

However, "They" still need a variety of means to prolong their life until "Their" final death.

Madam Magician estimated that Duke Round Moon is at least 5,000 years old, but "He" still had to live in a coffin in an attempt to prolong "His" life.[43]

Whether it's plants, animals, humans, or other extraordinary races, their Lifespan can be extended or shortened.

Duke Olmer's arrival made all present feel an indescribable sense of joy within them. It was the joy of seeing a flower in a garden slowly bloom after a long night amidst the morning fog. It was the joy from leaving the city and heading to the suburbs, taking in fresh air in a forest after the rain, watching mushrooms grow. It was the joy of seeing everything Grow healthily with New Life descending upon the world.[31]

It can bring about changes in one's Life and short-term bursts of power, akin to a larger-scale Blood Servant Conversion that does not require slavery.

Of course, if the target is strong-willed and of high status, they can resist this transformation; however, they will suffer a certain degree of damage from their Life essence.

Creatures can mutate from this change in Life caused by this. For example:[44]

Grasses that had mouth-like crevices with fibers flying out to capture insects.

A spectrum of extraordinary insects with some having snakes or birds for heads.

Flowers that used their leaves as hands to harvest pollen for themselves.

Grains that were heavy, occasionally emitting wailing from inside.

Through this authority, "They" can cleanse Filth, Corrosion and other forces.

"They" can bestow Life to a piece of land the size of Backlund or Trier.

On the wilderness ground, Zedus caused countless plants to sprout, creeping toward the withered trunk with a lush scene of New Life.[45]

• SPIRITUALITY: "They" gain partial authority over Spirituality.

"They" can interfere with and affect the Spirituality of all targets, and can give effects such as rapid recovery, increased consumption, and/or instability.

A Life-Giver's mere presence is capable of replenishing the consumed Spirituality as if a rainstorm had filled numerous evaporated lakes.[41]

• MOONLIGHT TRANSFORMATION: "They" are able to transform into condensed Moonlight and move around even while not currently being near a Moonlit area.[46]

• DOOR OF SUMMONING: While under the influence of Moonlight, "They" can open multiple Doors of Summoning at once as opposed to just 1.[47]

Within the Crimson Moonlight created by Zedus, one after another illusory and complex Doors of Summoning split open, connecting to different places, with some indescribable horror growing behind them.

• BAT WINGS: A Life-Giver is able to unfurl giant membranous Bat Wings from "Their" back, capable of blotting out the sky when unfolded.[46]

• FULL MOON: "They" are able to cause a Crimson Moonlight to fall from an unknown place to wherever "They" are—evil, cold, and bloody.[47]

"They" are able to transmit "Their" voice with the Crimson Moonlight.[48]

Duke Olmer absorbed the Moonlight cast by the Crimson Moon, which had been created by the flesh-colored figure soaked in red wine. This Crimson Moon was far from a simple Full Moon; it was closer to a Blood Moon, or even stronger.[31]

∞↓↓MYTHICAL CREATURE FORM↑↑∞

"They" have become a full Mythical Creature; it is a humanoid creature with a phantom Moon on its back, bright red eyes, and bat wings. "They" look as if "They" were the embodiment of Beauty.

»Potion Properties»

Clear, clean liquid with blood-colored bubbles floating around.[2]

«Beyonder Characteristic Appearance»

Resembling a womb, covered with a blood-stained translucent membrane and filled with red bubbles, each of which seems to contain a life.[2]

«Potion Formula»

≈Main Ingredients

The Beyonder characteristic of a Sanguine Duke or the "legacy" of an Artificial Vampire of this Sequence.[2]

Or

A Life-Giver Beyonder Characteristic.

≈Supplementary Ingredients

1 amulet crafted by one's mother.[2]

If the mother has passed away, it can be replaced by an Envisioned product or a Historical Projection. A conceptual mother or a mother in a broad sense can also meet the requirements.[2]

10 hairs from a blood offspring created by oneself.[2]

This isn't limited to children of oneself, as creation doesn't necessarily mean giving birth.[13]

100 milliliters of blood from a Sanguine Duke or an Artificial vampire of this Sequence.[2]

1 Oak Seed.[2]

«Advancement Ritual»

Divide oneself into five parts, destroy and seal oneself in different places, then before completely dying, have the part of the body containing the heart take the potion.[2]

Note: There are two main difficulties in this ritual. One is how to ensure that one does not die immediately in that state, and the other is how to take the potion in a sealed state.[2]

Theoretically, cutting fingers is considered as dividing the body, but considering that one of the ritual's purposes is to lower one's life force and enter a near-death, sealed state to restrain the growth, the reproduction urge, and the spread of madness, doing this essentially nullifies the ritual's effect.[14]

«Ritual Essence»

One of the ritual's purposes is to lower one's life force and enter a near-death, sealed state to restrain the growth, the reproduction urge, and the spread of madness.[14]

::

Sequence 1: Beauty Goddess

Sanguine Rank: Queen (Sanguines have only Queens and no Male Princes)

::

Description

The embodiment of the symbol and concept of Beauty. Such a being is inevitably a Female who represents Yin Energy. "Their" strongest abilities revolve around "Their" appearance and charm.

∞↓↓GENDER TRANSITION↓↓∞

Advancing to Beauty Goddess results in becoming female regardless of one's original gender, while gaining strong Reproductive desires and Divine tendencies.

Unlike other Angels, "They" appear to have no limitations on lifespan.[50]

Unless slain in a battle, a Beauty Goddess remains the same individual throughout thousands of years, never being replaced.

Among the domain of longevity, a Beauty Goddess is more adept than a Naturewalker.[51]

• BEAUTY: "They" possess a lower expression of the authority of Beauty.

Any lifeform that beholds the Beauty Goddess is struck by "Their" overwhelming and transcendent Beauty.

Those of lower status instantly lose their sanity.

A Catastrophe who witnesses "Their" overwhelming Beauty will be stunned and hold "Her" breath.[52]

Even Great Old Ones, when facing "Them", may hesitate to cause harm or develop the desire to possess "Them", lingering for a brief moment in admiration.

"They" can reach or even surpass other Sequence 0s in the domain of Beauty depending on "Their" mastery over the corresponding authority, which is the reason why this sequence has "Goddess" on its name.[53]

Compared to a Sequence 0 without a similar authority, "They" are naturally stronger. Compared to a Sequence 0 with a similar authority, it depends on how much authority permissions the Sequence 0 itself has delegated.

"Their" Beauty is pure, sublime, and Divine, making one want to admire and protect "Them" but not dare to approach or desecrate. In contrast, the Demoness' Beauty radiates Femininity and allure, stronger in seduction but less Divine.[52]

Spells and abilities related to Darkness and Bizarreness will not mar "Their" Beauty, but instead further enhance "Their" allure, adding an aura of danger and mystery.

Plants, Animals, Humans, & Supernatural Creatures: This ability arises from both "Their" mastery over the essence of Life and the irresistible allure of Beauty.

A Beauty Goddess can thus Tame and Command such creatures.

Likewise, no being of a lower Sequence can refuse "Their" Summons.

• MOON: "They" hold a certain degree of the Moon's concept.

Just as Beauty is derived from Moon and Yin Energy, the Beauty Goddess may, within reasonable limits, draw upon the power of the Moon to shape environments favorable to "Themselves".

"They" can change the color of the Moon.[54]

Using a Beauty Goddess Beyonder Characteristic,[55] Lilith created a Silver Moon, causing Klarman to instantly lose contact with the Crimson Moon and all of its related abilities.[30]

Using the Shadow of the Beauty Goddess, the Mother Tree of Desire created a Blood Moon, causing an indescribable surge of Spirituality to come into existence, making the area which Nibbs's gigantic wings had isolated present a strange, deeply silent feeling.[56]

This caused Sharron's maleficent thoughts to burgeon as though an indescribable change was brewing even under the support of the Scarlet Lunar Corona.

The Moon's authority over Fertility and Proliferation manifested in Earl Mistral and the Marionette Qonas Kilgor's inclination to give birth, while white fur grew out in an extremely harrowing manner from Nibbs' wings.

• MOONLIGHT TRANSFORMATION: "They" are able to dissolve into Crimson Light, merging with the surrounding Moonlight, leaving only a fading Image of "Their" waving hand.[57]

«Potion Properties»

A blood-stained liquid that stretches into an illusory, unusually beautiful, blurry humanoid figure.[2]

«Beyonder Characteristic Appearance»

A crimson sphere seemingly composed of the concept of beauty, filled with countless shadows of people.[15]

«Potion Formula»

≈Main Ingredients

The Beyonder Characteristic of Auernia.[2]

Or

A Beauty Goddess Beyonder Characteristic.

≈Supplementary Ingredients

The amniotic fluid from one's conception.[2]

If none exists, this can be replaced with something imaginary, simulated, or a historical projection.[2]

A work of art widely recognized as incomparable.[2]

The blood of a God's Child.[2]

A newly sprouted Mistletoe.[2]

«Advancement Ritual»

Use the "Moon Paper Substitute" to make a substitute, allowing it to act for a long time without being exposed, and be remembered by a large number of creatures, the more the better.[2]

The person themselves will lie in a coffin, buried deep underground for at least three hundred years, and finally the original body will take the potion.[2]

«Ritual Essence»

The ritual is meant to resist the Beauty and combat narcissism.[2]

::

Sequence 0: Moon

Sanguine Rank: True Ancestor

::

Description[4]

The Moon (which includes the imagery of Fertility and Proliferation) represents Spirituality, Plants, Beauty, Summoning, Animals, Humans, Beyonder Creatures, and portions of Life, Darkness, and Bizarreness.

∞↑↑SYMBOLISM↑↑∞

• MOON: The Moon itself is more akin to a symbol than to an authority. Just as the Moon is Earth's companion, the Mother is the first companion of all life. This is the Moon's most essential aspect. For that reason, it spans across multiple symbolisms:

• BLOOD MOON: "She" can induce the Blood Moon to appear every day, making Yin Energy runs rampant, causing the Spirit World and Reality to intertwine for extended periods of times.

This will unleash countless unspeakable monsters and Evil Spirits.

• CRIMSON MOON: In the Crimson Moon, Yin Energy intensifies, and the Spirituality of beings as well as Spells related to Darkness and Bizarreness are enhanced.

Many Beyonder powers arise from this symbolism.

• SILVER MOON: The Silver Moon will restore the moon's silvery hue as well as cut off the connection between Beyonders and the Crimson Moon.

This renders all Beyonder powers tied to the Crimson Moon ineffective.

• FULL MOON: Under the Full Moon, Life will flourish, Spirituality will stirs, and emotions will calm. The bonds/connections between people would also grow closer.

• WANING MOON: When the Waning Moon occurs, it will cause the Darkness to deepen and Bizarreness to proliferate.

∞↑↓AUTHORITIES↑↓∞

• SUMMONING: The Call of the Moon is able to attract very terrifying things. Examples of this include the Brood Hive or the Mother Goddess of Depravity.

Even with the Seal on the Western Continent and the Astral Barrier, it is not entirely impossible to Summon the Brood Hive on the Northern Continent or the Mother Goddess of Depravity on the planet respectively. This authority is one of the reasons why Zedus was killed by "His" sister.[58]

• BEAUTY: "She" possesses the authority of Beauty. Whenever one sees the Moon, they will be reminded of the most unforgettable Beauty.

"She" is the second most Beautiful thing in the universe after the Brood Hive.

• LIFE: "She" possesses partial authority over Life and has eternal Life.

"She" can create or alter Living beings through this authority.

Through the authorities of Fertility and Proliferation, Lilith created the Sanguines race,[59] however, the process is a bit too far-fetched to be called "natural birth".[60]

"She" is able to cleanse Corruption attached to Life.

"She" is able to Heal wounds and diseases.

"She" is able to grant or take back Life.

"She" can make a peach that extends one's Lifespan for a thousand years when consumed.

• SPIRITUALITY: The source of Spirituality, the Mother of All's Spiritual forces.

This authority is derived from Goddess of Origin and Mother of All Things of the Brood Hive.

"She" can make a group's Spirituality unable to recover, greatly increasing the cost of usage.

"She" can cause the Spirituality of a target group to erupt or spiral out of control.

• DARKNESS: "She" possesses partial authority over Darkness.

Different from the Darkness Symbol2 Darkness Pathway, the Moon's authority over Darkness is more about gaining access to Spells and traits that are derived from the Moon.

• BIZARRENESS: "She" possesses partial authority over Bizarreness.

The ambiguity and mystery of the Moon give rise to uncanny powers such as self-Substitution, terrifying Curses, Moonlight Transformation, etc.

Plants, Animals, Humans, & Supernatural Creatures: This is a subordinate authority formed from parts of the authorities of Life and Beauty.

Therefore, "She" can Tame Plants, Animals, Humans, and other Supernatural Creatures.

During this process, one of the most important mediums is Blood, the symbol of Life.

«Potion Properties»

An illusory liquid surface reflecting the most beautiful Crimson Moon[2]

«Potion Formula»

≈Main Ingredients

The Moon Symbol2 Moon Uniqueness.

Three Beauty Goddess Beyonder Characteristics.

≈Supplementary Ingredients

Blood of an offspring of a Great Old One, or an offspring of a Sefirah.[2]

«Advancement Ritual»

Find a way to enter the Astral World, occupy the concept representing the "Moon" or engrave your true name within this concept.[2]

Note 1: The concept of the "Moon" is not unique to the barrier.[2]

Note 2: Since the concept of the "Moon" in the Astral World was jointly occupied by the Mother Goddess of Depravity and the Brood Hive, it was impossible to complete the ritual for Sequence 0 of the Moon Symbol2 Moon Pathway. Therefore, there has been no true Moon ever appearing in history.[16]

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