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Chapter 500 - Chapter 493 The Essence of the Game is Fun

A few days later, the official website [See Moon] announced that it would set up its own independent game department.

At the same time, the original two Fate-related games will also be transferred from the original game department of the Washimine headquarters to this new department.

As soon as the news came out, it caused an uproar in the gaming industry.

As Fate is currently a popular movie IP, its related games have naturally attracted attention from all parties in the gaming industry.

In fact, the gaming industry still attaches great importance to Fate's games.

Because they all hope that Fate can create a new world for movie-adapted games.

It has been said before that most movie adaptations of games are terrible.

But at the same time, most of the games adapted from movies are terrible.

The reason is very simple. In the past, when adapting games from movies, the producers had to pay a large sum of copyright funds to the copyright holders of the movies.

This means that movie-adapted games naturally cost more than other games.

Under such circumstances, movie-adapted games can only produce games while reducing costs, while also ensuring that their games can be sold as quickly as possible.

The end result was a fan-made product that neither gamers nor moviegoers were happy with.

Therefore, when Nanaya announced under the name of Erque Studio that it would cooperate with Washimine on a series of game IPs, it seemed to the outside world that this was a powerful combination.

First of all, although Fate's IP is first-class in the industry, as a subsidiary of Washimine, the initial copyright fees will definitely not be as exaggerated as other movie IPs.

In addition, Washimine, a world-class game manufacturer, is responsible for the first-party production.

Everyone thinks this is a masterpiece that is a result of a powerful combination of forces.

The fighting game named Fate that was first released on Wii is also a fan game, but it still has a lot of interesting content.

Therefore, the industry generally believes that the game should only be a test work for both parties, and Washimine should launch more fun Fate games with a wider audience in the future.

Who would have thought that this project was killed right after the plan was announced.

Although [See Moon] is indeed a branch of Washimine, according to the information released by [See Moon] itself, they will build a team from scratch.

This is obviously not normal.

More importantly, no one had any idea what kind of game such a brand new team could make.

As a result, the argument that these two games were just money-making works began to gain momentum, and people began to denounce [See Moon] and [Erque Studio] on the Internet.

There is nothing we can do about this.

Players, especially core players, are always the most emotional. They will always protest to game companies because of some minor problems.

Nanaya had anticipated this when he was working on the "Goblins Slayer" project.

Therefore, he immediately asked Erque Studio to jointly issue a statement with Washimine.

"The decision to hand over the two previously unnamed Fate games to [See Moon] was made after consultation between Washimine, [Erque] and [See Moon]."

The spokesperson stood on the stage and spoke to the reporters with a formal smile.

"Because when developing these two projects, Mr. Iwata found that the ideas of these two games are more suitable for PC networking."

"So in the end, the three parties decided to set up a new game team under [See Moon] to produce the game, and Washimine would supervise its game production."

The spokesperson was conducting the press conference in a very methodical manner. Nanaya, who was standing backstage, pinched his brows with his hands.

"I'm sorry, Kiryu-san. I made it difficult for you this time."

Nanaya looked up and saw Satoru standing next to him.

Iwata came over specifically to explain things to Nanaya.

After all, it was Iwata's own doing that was a bit unfair, but there was nothing he could do about it.

Because he couldn't deny him in front of Nanaya, as this would intensify the conflict between them.

The business strategies proposed by Nanaya have always been correct, which has led to many people in Washimine believing in him.

Even though Nanaya doesn't care much about Washimine's internal affairs, Washimine has developed very rapidly in recent years under the partnership of Nanaya and Shion.

This led to a gradual development of a kind of personality cult towards Nanaya within Washimine, with the majority of these people coming from the marketing department.

After all, many of Nanaya's ideas are more marketing-oriented.

The number one fan of Washimine Nanaya in the entire world is none other than the chairman, Miss Washimine Shion.

In contrast, the employees working on game production still believe in Satoru Iwata more.

In terms of technology, Nanaya, an amateur, is not just a little bit inferior to Iwata Satoru, but the difference is of two dimensions.

More importantly, Nanaya's identity is no longer the same as before.

He is no longer a consultant in name only, but a shareholder who owns a large number of shares in Washimine.

Although Iwata was sure that he opposed Nanaya's proposal out of public interest, who knew how it would appear in the eyes of his subordinates.

Satoru knows too well the terrible consequences of office struggles and internal exploitation, so he avoids a direct confrontation with Nanaya and instead asks Washimine Pu for help.

Iwata didn't even go to find Shion, because he didn't know whether the No. 1 Seventh Blow of Washimine was biased towards him or Nanaya.

Things happened just as Iwata thought. With the intervention of Washimine Hiroshi, Nanaya changed his mind.

Only now that the dust has settled did Iwata come over to apologize to Nanaya. In fact, he came to do some ideological work on Nanaya.

Although Nanaya cannot be said to have become famous at a young age, he has never failed since his debut with his first movie at the age of 28.

In Iwata's opinion, such a person is not only stubborn but also very proud.

The other party is a powerful figure in Washimine, so naturally I have to have a good relationship with him.

"Nothing, I was not thoughtful enough on this matter."

Nanaya is much more mature than Satoru thought.

Although he did feel a little uncomfortable at first when Washimine Hiroshi stopped the project, he soon felt relieved.

He also thought that e-sports games like League of Legends and Overwatch were never suitable for Nintendo.

"It's like a university needs professors who are dedicated to their studies, but also professors who are good at socializing and attracting various investments for the school."

Nanaya smiled and explained: "Brother Iwa, just focus on the former, I will take care of the money issue."

Iwata sighed and said, "I'm sorry, I need to ensure the purity of the game department. This kind of traffic project is not suitable for us at Washimine."

Of course, Nanaya understood what Iwata meant. Washimine's purity was the basis for Washimine to stand out in the gaming industry and maintain his transcendent status.

Brother Iwata looked at the speaker on the podium and said slowly: "The two games you designed are essentially born for e-sports, which goes against Washimine's principles of making games."

What are Washimine's principles for making games?

In one word: "fun". Games are something that brings people joy. This is the company philosophy of Washimine, or more precisely, that of Satoru Iwata.

It's not that Iwata doesn't see the market prospects of e-sports. Blizzard next door is making a lot of money from e-sports, and this is something that everyone can see.

But after carefully studying e-sports, Satoru found that e-sports was too utilitarian, with the winner going up and the loser going down.

This is understandable for competitive sports, but it is not Washimine's way.

Just like Nintendo in Nanaya's memory in his previous life, Washimine is one of the few game companies in the world that clearly dislikes e-sports.

Although Washimine has various marketing methods, there is only one principle when it comes to games, which is to sell the game honestly for 60 US dollars.

Just one set of games brought in a profit of $60.

This may sound a bit silly, a bit old-fashioned, and even a bit inflexible.

But this is the essential core of the game that Washimine brings to gamers - interesting and fun.

Since only by selling games can you make money, game makers are forced to make the game the best and make sure that people who buy the game will like it.

This is also the reason why Nintendo did not immediately get involved in the mobile game market even though it saw the prospects of the market in the previous life.

Satoru Iwata knew very well that it was too easy to make money from mobile games, so easy that even a crappy game could still make a lot of money.

But what happens after the game companies make money?

Does it bring anything to the players?

A company must make profits if it wants to survive, but if a company only thinks about profits it will definitely not go far.

A company, especially one like Washimine that stands at the top of the industry, must set an example for others.

Rather than simply pursuing profits, it should know right from wrong, and black from white.

In Iwata's own words:

"If even Washimine doesn't consider the players, who else will consider the players?"

Nanaya didn't know what to say about Iwata's persistence. In his eyes, Iwata was more like a martyr.

The experience in his previous life made Nanaya realize that the path chosen by Iwage was not easy, and could even be described as bumpy.

It is hard to say whether the failure of Wii-U was the result of overcorrection of this idea.

But no matter what, Nanaya feels that it is a blessing for players to meet a game company boss like Satoru.

[Are you a gamer at heart?]

"Hey, Iwa-ni."

Nanaya warned Iwata: "You'd better be careful, the road you chose is not easy to walk."

"Well...I already knew that."

Iwata took off his glasses and said, "You are still here. You just said that you will take care of the money issue."

"You really are..." Nanaya smiled bitterly.

Who said Iwata was dull? This guy is obviously very cunning.

But at this time, Satoru Iwata had already walked slowly to the podium, ready to start the next question-and-answer session with reporters.

Looking at Brother Iwata who was full of energy on the stage, Nanaya had a lot of thoughts.

In Nanaya's memory, the last legacy that Satoru left to Nintendo was NS, and after that Nintendo began to gradually deviate from his path.

Not only has it begun to venture into the e-sports industry, it has also started mobile game development plans for its various IPs.

But there is nothing that can be done about it. After the passing of Mr. Yamauchi and Brother Satoru, there is no one left who can carry the banner.

But Nanaya didn't know whether Shigeru Miyamoto had changed in the end, after all, he traveled through time before seeing the end.

"Sure enough, we should let Brother Iwata live longer..." Nanaya muttered to himself while rubbing his chin, "Should we let Brother Iwata change to a pair of black-framed glasses? I heard that those glasses can prolong life."

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