In order to quell the players' dissatisfaction, Satoru stated at the press conference that Washimine would develop a Fate role-playing game specifically for the console.
Of course, this project cannot be said to be a big deal.
After the Fate version of the League of Legends and Overwatch was rejected by Mr. Washimine Hiroshi, Nanaya still came up with another project for Washimine as compensation.
This project is somewhat similar to Nanaya's previous life's "New God of War". Of course, Nanaya only copied an operating mode and a one-shot film narrative technique.
The player will play the role of a servant, and lead his rookie Master (the son of the God of War) to tear apart other servants and finally win.
As for the game script, Nanaya chose the script of "Fate Extra".
However, there was no Chinese version of "Fate Extra" in the previous life. Although Nanaya played the game, he only had a general idea of it.
But Nanaya didn't care. Anyway, if he wanted to bring the framework of God of War into "Fate Extra", he would definitely have to make major changes.
The first thing is the design of the core electronic maze part of the original game, which needs to be kicked out and replaced with a map mode that is more suitable for God of War.
So Nanaya was not in a hurry. He took out the outlines of the three main plots and asked Washimine to find a game script writer to fill them in.
Originally, the people from Washimine wanted to find Old Gen.
Nanaya was scared to death by the action taken by Washimine's game department.
By asking Urobuchi to write the script, aren't you afraid of making the players autistic?
The original plot wasn't very healthy and upbeat, and you still brought in Gen Urobuchi.
Isn't this just adding medicine to medicine?
In the end, Nanaya rejected Washimine's proposal on the grounds that Gen Urobuchi needed his help with a new film project.
Then, Nanaya recommended his cheap sister-in-law Elle to Washimine.
At present, the novel "Mahoutsukai no Yoru" that Elle is in charge of has completed the writing stage and has begun to be sold worldwide through publishing channels.
This novel, which is based on the same world view as Fate, did not perform very well after its release, and was even a bit lukewarm.
It never made the top five book sales charts in either North America or Japan.
But the sales of "Mahoutsukai no Yoru" were not too bad, thanks to the support of Fate's IP and Elle's delicate writing style.
Although it never topped the charts, it remained in the sixth to eighth positions on the sales charts and remained at this level for several consecutive weeks.
And readers who bought this book all spoke highly of this story.
Judging from the situation, there should be no problem in making money in the long run from this book.
And Elle also proved her writing ability with the performance of this book.
Nanaya was very satisfied with the result. The story of "Mahoutsukai no Yoru" was a bit more bland than that of Fate, and it still lacked some gimmicks to become a huge hit.
This is also the reason why Nanaya did not promote Washimine on a large scale, but let it develop on its own.
The reason why Elle was chosen to write the script for the "Fate extra" project this time is not only because her delicate writing style is suitable for the game as a medium, but also because Elle is indeed suitable for the narrative rhythm of long stories.
After reading "Mahoutsukai no Yoru", Nanaya has discovered that Elle's writing style is a bit slow.
This makes her unsuitable for writing scripts for movies, which need to tell the story in 3 hours. Instead, stories of games and TV series that last dozens of hours are more suitable for her.
After all, for a game that lasts dozens or even hundreds of hours, players need to have enough understanding of the character to be able to truly immerse themselves in the role.
Satoru did not reject the proposal submitted by Nanaya this time.
Because he also planned to train Washimine's game development team's ability in cinematic narrative and high-definition game production.
Unlike the previous life, when the company lacked technology, it was completely unable to compete with the other two companies in technology.
Although Washimine's technology in the Wii era was not as good as the PS3 with full of black technology, it was not much worse.
In its previous life, Nintendo couldn't keep up with "Sony Dafa" and "Hardcore Big Money" in hardware technology, and there are many reasons for this.
The most important thing is that the NS's feature of integrating a handheld and a home console greatly suppresses the performance of the machine.
Nanaya doesn't know how big the technological gap will be if it is really made into a pure home console like the PS series and XBOX series.
But he knew that if Nintendo did this, NS would definitely not be successful.
Because the success of NS largely comes from its convenience, which is a differentiated competition with the PS series and XBOX series.
Although NS has a slightly insulting nickname "machine for women and children", Nanaya thinks that it would be the most foolish thing to do to compete head-on with Sony in terms of hardware strength.
But that was something Nintendo had to do after it had fallen far behind Sony in technology.
But for now, the gap between Washimine and Sony, or even Microsoft, is not that big.
Although Iwata is not a fan of image quality, he never rejects improving the image quality as much as possible while ensuring the fun of the game.
Don't underestimate the graphics of first-party games on NS, as they are quite different from Princess 4 in terms of hardware quality.
But in terms of the fineness of the picture quality, the game makers did not cut corners and even achieved the highest level on the NS platform.
Of course, this does not include a third-party company whose name starts with Gay and ends with Fuck.
This time, when making "Fate extra", Washimine spent a lot of money in order to meet the expectations.
Maybe it's for compensation, or maybe they really need technical assistance.
Satoru also specially borrowed several visual technology employees from a large potato cultivation factory to help him develop and produce the game.
"I really didn't expect you could hire someone from the potato factory."
Nanaya was really surprised when she received a call from Iwata Satoshi.
"Ubisoft definitely doesn't like your name. Well, their new game Assassin's Creed can't be released on the Wii platform for some reason."
Iwata, who was on the other end of the line, responded, "They have always felt that they owed us something for this, and this is a good opportunity for both of us to reconcile the situation."
"There should be more than this, right?" Nanaya teased.
Satoru laughed: "I can't hide it from you. We recently made an investment in Ubisoft, which helped them tide over the difficulties."
Nanaya did remember that before the release of "Assassin's Creed", the Potato Factory was indeed having a hard time.
At that time, the Potato Factory was almost out of money and food, but it came up with "Assassin's Creed 1", which helped it come back to life.
It is not clear whether Nintendo funded Ubisoft Seven Nights in the previous life. After all, Nintendo itself had just recovered from the release of Wii at that time.
I guess there is no such opportunity.
But this life is different. In the past two years, Washimine not only has no financial difficulties, but even has a lot of income.
This is not the company's market value on the stock market, but the actual cash flow of the company.
When people have money, they always think about spending it. Whether it is simply consumption or investment, they always have to find something to do with the money.
Companies are no exception.
Investing in Ubisoft is a very cost-effective deal for Washimine.
Making friends with a game company that has the ability to produce 3A games is very useful for Washimine, who is still at a disadvantage in the gaming industry.
Sony's current approach is no different from what Washimine did when he dominated the gaming industry.
If we say that game manufacturers back then "the world has suffered from Washimine for a long time", then now it is "the world has suffered from Sony for a long time".
Or to put it in the words of "Sony's crimes are heinous"
All I can say is that no matter which Japanese manufacturer comes to power, their eating habits are all equally ugly.
"Anyway, I'm a complete layman when it comes to gaming techniques. Brother Iwa, just do what you want. I support you."
Now that Satoru, a senior gaming expert, is leading the production of extra, Nanaya no longer needs to spend too much energy.
Handing the phone to Sera, Nanaya turned his attention back to the three men sitting opposite him.
"Sorry, I just received a call." Nanaya said apologetically.
"It's okay."
The three of them waved their hands to indicate that they had no problem.
"Okay, let's get back to the point."
Nanaya put his hands together at his lips and stared at the three people in front of him.
"Although this is an interview with the film director of Captain America, it is more than that. I hope you can perform well."
Nanaya slowly said, "You should know that Marvel has a series of superhero movie projects under its umbrella, and the production cost of each movie will not be less than $100 million.
"So..."
Nanaya paused deliberately and said, "Even if you can't become the director of Captain America, you still have a chance for other movies."
This sentence brought joy to the three people's faces, and the originally stiff atmosphere became a lot more relaxed.
The early preparations for "Captain America" began at the beginning of the year, and the director was the part that Nanaya was most concerned about.
After an open bidding and multiple reviews, Kevin Feige finally selected three candidates and recommended them to Nanaya for him to choose.
In fact, when Nanaya made the phone call just now, he was already observing these three candidate directors.
Nanaya was no stranger to the names of these three people, having seen their works in both his previous life and this life.
Among them are Joe Johnston, the director of "Captain America" in the previous life, James Mangold, the director of the second and third "Wolverine" series, and Joss Whedon, the director of "The Avengers".
They all have one thing in common, that is, they are all directors from the United States.
Although no one has stipulated that the Captain America movie must be a certain way, as a comic character that is highly connected to politics, there are some unspoken rules that Captain America must definitely abide by.
