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After seizing the Devil Fruit, Ayr opened his attribute panel, letting his gaze settle on the ever-expanding display of power.
Host: Ayr
Abilities: Armament Haki (2500/4000), Observation Haki (2500/4000), Conqueror's Haki (MAX)
Special Body Constitution: Sage Body (MAX)
Weapon Mastery: Swordsmanship (Great Swordsman)
Special Eye Technique: Fairy Eye (5000/7000) â Mid-Term
Unlocked Fairy Eye Abilities: Complete Body Susanoo, Tengai Shinsei, Shinra Tensei, BanshĆ Ten'in
Note: Upon reaching max progress, additional abilities tied to the Fairy Eye will unlock, alongside the possibility of triggering a special lottery.
Tailed Beasts:
Nine Tails (Kurama):
â Tailed Beast Bomb (Unlocked)
â Tailed Beast Transformation (Unlocked; Full Transformation Enabled)
â Kurama Chakra Mode (Unlocked)
â Bijuu Mode (Unlocked)
Ten Tails: Locked
â Condition: Unlock Chakras of One through Eight Tails
Eight Tails: Unlocked
Additional Abilities Gained:
â Wood Style
â Sage Mode
Warehouse Item: Experience Card â Temporarily multiplies strength severalfold for one hour
Following a prolonged period of relentless training, Ayr had finally pushed both his Armament Haki and Observation Haki to the 2500 mark, a significant milestone that reflected not just effort, but mastery earned through blood, battle, and repeated confrontation.
The New World, meanwhile, had become a crucible of turmoil and opportunity, swarming with high-value bounties and chaotic contracts, offering Ayr a steady stream of targets to hunt. Through countless successful hunts and the utter decimation of formidable pirate crews, his Fairy Eyeâan evolved counterpart of the Rinneganâhad advanced to its mid-term state, narrowing the gap between him and its final awakening. Only 2000 points remained before the Fairy Eye entered its late-stage form, a moment Ayr anticipated with quiet intensity.
This pivotal breakthrough had also unlocked two foundational abilities long hailed in Shinobi lore: Shinra Tenseiâthe Almighty Pushâand BanshĆ Ten'inâthe Universal Pull.
Shinra Tensei, lifted straight from the Rinnegan's legendary arsenal, granted its wielder the power to repel all matter in the vicinity with a crushing omnidirectional force. Whether it was human flesh, forged steel, or even complex jutsu techniques, nothing could remain unscathed within the radius of repulsion.
BanshĆ Ten'in, serving as its gravitational inverse, allowed the user to manipulate focused attraction, drawing enemies and objects toward them with overwhelming momentum. The potency and radius of this ability scaled directly with Ayr's chakra control and physical staminaâboth of which had already reached monstrous levels. At his current state, even mountains could be wrenched from their roots and hurled across the horizon like thrown spears.
But the evolution of the Fairy Eye did more than merely bestow legendary jutsu.
The system, in celebration of this milestone, granted Ayr a special lotteryâa feature embedded deep within the framework of his powers. To his surprise, this wasn't the modest, single-draw reward system he had encountered when he awakened the Sage Body. This time, he drew three extraordinary rewards in one go.
Whether future Fairy Eye evolutions would yield triple rewards remained uncertain, but what was indisputable was that the Fairy Eye's growth potential far eclipsed the Sage Body's.
The first prize: Wood Style, an advanced chakra nature Kekkei Genkai birthed through the fusion of Water and Earth releases. Its origins traced back to Senju Hashirama, the First Hokage of the Shinobi World, whose name had become synonymous with overwhelming natural power.
The second reward: Sage Mode. Though Sage Mode alone might not tilt the scales in Ayr's favor dramaticallyâconsidering the immense baseline of his strengthâits synergy with Wood Style transformed it into something far greater. Together, these two forces allowed Ayr to invoke Hashirama's most iconic and terrifying technique: Wood Style: True Several Thousand Hands.
This jutsu summoned a colossal wooden Buddha with countless arms, towering above even the titanic tailed beasts in both scale and might. Its destructive capacity was such that, during the legendary battle between Hashirama and Uchiha Madaraâwho had enslaved the Nine Tails using his Eternal MangekyĆ Sharinganâthe great Buddha form seized the Nine Tails with one hand and utterly crushed it. That singular moment had sealed its place in history as one of the most overpowering jutsu ever witnessed.
The third reward Ayr received was the Experience Card, a consumable item with terrifying implications. For one hour, this card would amplify his entire strength profile by severalfold, turning an already overwhelming force into something nearly unstoppableâperfect for high-stakes confrontations or decisive assaults.
After reviewing the sprawling changes on his attribute panel, Ayr shifted his focus inward, descending into the spiritual domain of Kurama, the Nine Tails. This ethereal space shimmered with power and wealthâscrolls sealed with forgotten techniques, crystalline formations pulsing with chakra, and weapons forged from soulsteel. But what stood out most was the obsidian platform near the center, upon which rested over thirty carefully arranged Devil Fruits, each one emitting a different, dangerous frequency.
Despite possessing this vast arsenal, Ayr had not yet used the fruits to awaken the full chakra of the Eight Tails.
Why?
Because, curiously, the system still reported an insufficient quantity to proceed with the chakra unlock.
Initially, Ayr had calculated that if the Seven Tails required nine Devil Fruits, then ten should logically suffice for the Eight Tails. But upon offering ten fruits to the system, he was denied, the display coldly stating: "Insufficient quantity to unlock Eight Tails Chakra."
Unwilling to accept ambiguity, Ayr intensified his efforts, scouring both the Grand Line and the New World in pursuit of more fruits. The total now exceeded thirty, and still⊠nothing. The Eight Tails remained sealed.
Even Ayr, with his vast combat experience, strategic mind, and intimate knowledge of the system, found himself at a loss.
What was the true requirement to unlock the Eight Tails?
How many more Devil Fruits would it take before the final condition triggered, allowing him to initiate the final transformationâbecoming the Ten Tails JinchĆ«riki?
As he stood at the heart of Kurama's sealed realm, eyes fixed on the unmoving Eight Tails lock, Ayr slowly exhaled and withdrew his consciousness, returning to the material world.
The tavern around him was quiet, save for the subtle creak of the wood and the slow swirl of steam rising from his cup of warm sake. Behind the counter, Ayr sat with one arm draped over a gourd of rice wine, his expression unreadable.
Suddenly, the silence shattered.
The door groaned open, and a group of pirates stepped inâboots pounding the floor with both urgency and caution.
"KAKAKA!!~"
Their laughter died quickly upon noticing Ayr's presence. The lead among them bowed slightly.
"Lord Ayr," he announced with a deep breath, "the Whitebeard Pirates have just anchored beyond the island. They're requesting an audience."
"The Whitebeard Pirates?" Ayr's brow arched subtly, the name stirring echoes of a different era.
It had been many years since the cataclysmic events at the Valley of the Gods, where Ayr had battled both the Marines and the Rocks Pirates in one unforgettable clash. After that chaos, Edward NewgateâWhitebeardâhad forged his own path, forming a crew that would eventually become one of the most dominant forces in the New World.
The Whitebeard Pirates now stood second only to Gol D. Roger's crew.
"They're the second strongest pirate crew on the seas, right behind the Pirate King," one pirate whispered nervously. "Captain Edward Newgate alone has a bounty of 4.8 billion berries⊠They call him 'The Strongest Man in the World.'"
Another, eyes wide with awe, turned toward Ayr. "Lord Ayr, do you actually know someone like him?"
"Are you a complete fool?" another pirate snapped before the silence could fall again. "Lord Ayr once sailed alongside Whitebeard as part of the infamous Rocks crew. Of course he knows him."
The atmosphere in the tavern shifted instantlyânervous tension mixed with the thrill of legendary names being spoken aloud. Despite the gathered pirates being some of the most fearsome in the New Worldâeach with bounties in the hundreds of millionsânot a single one dared speak arrogantly of the Whitebeard name.
And now, Edward Newgate's crew had come, not for war, not for conquestâŠ
But to seek an audience with Ayr.
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