Chapter 7: Blueprints and Fabricators
To better understand the Cyberpunk module and plan his next steps more precisely, Adrian opened the information guide and began reviewing it carefully while mapping out his strategy.
> "As the name suggests, the Fabricator is a machine block used for manufacturing. Once materials are input—either manually or via a hopper—the Fabricator will produce an item according to the blueprint currently installed. The finished product can then be retrieved manually or output through a hopper."
> (Crafting recipe for Fabricator: Iron Ingot, Glass, Iron Ingot; Hopper, Iron Ingot, Hopper; Iron Ingot, Iron Ingot, Iron Ingot.)
Adrian rubbed his chin thoughtfully. "The Fabricator itself is simple to craft and use. The real challenge is acquiring blueprints and raw materials."
"Blueprints are far more complex."
> "First, to obtain a blueprint, you need a Blueprint Prototype. Its crafting recipe is: Paper, Paper, Paper; Paper, Iron Ingot, Paper; Paper, Paper, Paper."
> "Second, each use of a Blueprint Prototype grants 1 Cyber Technology Point."
> "Third, if your Cyber Technology level is currently 'None', you'll only receive a Scrapped Blueprint. A Scrapped Blueprint can replace the Iron Ingot in crafting Blueprint Prototypes. Its recipe is: Iron Ingot, Iron Ingot, Iron Ingot; Iron Ingot, Paper, Iron Ingot; Iron Ingot, Iron Ingot, Iron Ingot."
> "If your Cyber Technology level is higher than 'None', blueprints will be unlocked in a fixed sequence based on that level: 'Blueprint Prototype Blueprint', 'Cyber Modification Pod Blueprint', 'Material Blueprints', and 'Cyberware/Equipment Blueprints'. This order is considered the first priority level."
> "The first blueprint received will always be the Blueprint Prototype Blueprint. The second will always be the Cyber Modification Pod Blueprint. These two are unique and only obtainable once through Blueprint Prototypes (aside from crafting with Scrapped Blueprints)."
> "If either of these is lost, they can only be crafted using Scrapped Blueprints."
> (Crafting recipe for Blueprint Prototype Blueprint: 9 Scrapped Blueprints in a 3x3 grid.)
(Crafting recipe for Cyber Modification Pod Blueprint: Scrapped Blueprints in a 3x3 grid, with the center slot empty.)
> "Material Blueprints follow a second-level priority, obtained in this sequence: Primary → Intermediate → Advanced, and within that: Raw Materials → Simple Materials → Complex Materials. These are iterated through based on what's currently available."
> "Cyberware/Equipment Blueprints also follow a second-level priority, obtained from high-level to low-level items, iterating through all available blueprints once."
> (Note: The number of initial blueprints is fixed but will increase with module version updates.)
Cyber Technology levels are ranked as follows:
Planetary Level: (EX, SSS, SS, S, A, B, C, D, E, F)
Satellite Level: (EX, SSS, SS, S, A, B, C, D, E, F)
Stellar Surface Level: (EX, SSS, SS, S, A, B, C, D, E, F)
Continental Level: (EX, SSS, SS, S, A, B, C, D, E, F)
Extreme High-Level: (Fifth Order → First Order)
High-Level: (Fifth Order → First Order)
Mid-Level: (Fifth Order → First Order)
Low-Level: (Fifth Order → First Order)
Extreme Low-Level: (Fifth Order → First Order)
Base Orders: (Fifth to First Order)
> (Note: Cyber Technology level determines which Cyberware and Equipment you can use.)
Cyber Technology Points required to reach each level follow an exponential scale—for example:
Planetary EX level requires (10 billion)² × 10 points
Satellite F level requires (10 million)² × 10 points
Continental F level requires (1,000)² × 10 points
First Order requires (1)² × 10 = 10 points
Adrian sighed. "The resources needed to collect every blueprint are insane. Even if you hollowed out the Earth, it still wouldn't be enough. And once you have the blueprints, manufacturing each item consumes even more materials."
Scratching his head in frustration, he muttered, "Resource conversion alone won't cut it. I'll need massive, efficient farms—tree farms, sand duplicators, mob grinders—that's the way forward."
"In this world, specific mob-spawning chunks don't exist. Any mob can spawn at any time—but only Overworld mobs, not Nether or End mobs."
"So if I want to farm specific mobs efficiently, I'll have to rely on module functions—or even plugins."
"And there's no End portal here, so sand duplication also needs mods or plugins."
"But to buy those mods and plugins from the System Shop, I need System Points. And those only come from completing System-generated tasks."
"So far, the System hasn't triggered a single task. Maybe tasks only appear after meeting Borderlanders or characters from Cyberpunk 2077?"
"Or maybe I need to fulfill certain conditions I haven't encountered yet. It's hard to say. I'll just take it one step at a time."
With a deep breath, Adrian began formulating a detailed plan from two fronts: obtaining blueprints and collecting raw materials.
---
Step 1: Obtain Blueprints
1. Craft a Wood Peeling Machine to farm large amounts of bark.
(Recipe: Iron Ingot, Wood, Iron Ingot; Iron Ingot, Iron Axe (or higher), Iron Ingot; Iron Ingot, Stone, Iron Ingot)
2. Use the bark in a Paper Making Machine to produce lots of paper.
(Recipe: Iron Ingot, Wood, Iron Ingot; Iron Ingot, Empty, Iron Ingot; Iron Ingot, Stone, Iron Ingot)
3. Craft Blueprint Prototypes from paper and iron.
4. Use them to increase your Cyber Technology level until you receive the Blueprint Prototype Blueprint.
5. Build a production line using the Fabricator and automation to mass-produce Blueprint Prototypes.
6. Regularly collect Blueprint Prototypes from the output chest and use them to unlock new blueprints.
---
Step 2: Gather Raw Materials
1. Dig down to the mantle layer and collect magma source blocks.
(Note: Iron doors behave like wooden doors in water, so magma pressure won't be a problem.)
2. Open a Nether portal to collect quartz and magma blocks.
Quartz and quartz crystals are mutually convertible.
Combine quartz and magma blocks to make Redstone Blocks (new recipe from a system update).
3. Build a large tree farm.
4. Use Redstone Blocks, Redstone components, and Wood-to-Coal Machines to automate coal production.
5. Build smelting lines for oil, rubber, and rare element compounds.
"Once I've got blueprints and raw materials, I can start systematically producing cyberware and equipment. And once I'm fully upgraded, I'll become a full-on Cybertronian menace."
"Alright—plan's set. Time to hustle."
Adrian let out a quiet sigh. He still felt a little overwhelmed but shook it off, slapped his cheeks to refocus, and steeled himself for the long grind ahead.
> "The development timeline's long… but if I can reach Third Order, I'll be ready to step out into the world. I don't need to be maxed out just yet—not to take on someone like Adam Smasher."
Swinging his pickaxe with determination, Adrian declared:
> "Once I'm ready, this world will know the name Black Hand! Adam Smasher? Acting all high and mighty? I'll send you flying!"