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Chapter 12 - Skills : Alchemy

Alchemy (21) (12 perks)

- Alchemist (Overlord - The Series) (200CP)

You are capable of brewing potions with magical effects. You can easily create 'true' healing potions that provide instantaneous healing rather than healing-over-time, and can make potions for any 'buffing' spells you know that are in the ranked magic system such as flight, invisibility, increased magic resistance, physical boosts, and so on. Obviously you must actually know a spell in order to make a potion with that spells effect. Additionally to make use of this talent you must actually have the means to make the potions in the first place such as an alchemist's lab or, for slimes, your own body.

- Alchemy (Castlevania) (300CP)

Through careful experimentation and research, you've gained understanding of the true nature of God's creation of the world. You may now utilize a lesser form of this art to create items of power, ranging from potions and charms to powerful weapons to drive back the forces of evil. You also understand the basics of a darker form of this art, enabling you to understand and counter evil rituals.

- Alchemy (Gothic) (300CP)

You can identify local plants and their properties and create magical potions. Healing and mana potions are the most common on the market, but with some unusual ingredients you might be able to create potions that permanently improve the drinker's body. You also know how to brew or distill various alcoholic beverages.

- Alchemy (100CP) | Mixing Mixtures (200CP) (Banjo-Kazooie)

Alchemy (100CP)

You are incredibly capable at mixing together mundane ingredients to create effects that can only be described as magical. For a short time, these potions can create temporary copies of you, turn you invisible, or give you shielding.

Mixing Mixtures (200CP)

Your created potions can bestow multiple effects you know, however mixing too many might cause surprises. You can Reliably mix up to a dozen elixirs without them interfering with the effects of each other.

- Creation Prodigy (Ar Tonelico) (300CP)

Grathmeldingis an artificial magic created as a safer alternative to Song Science by the Goddess Eolia. By combining items via ritual alchemical methods with a Grathnode crystal, the immense Silver Horn wrapped around the tower detects the signal emitted and computes a burst of transmutation magic in response. This ranges from creating magic swords, mechanical armour, advanced prosthetics, healing potions, guided missiles, all the way up to airships and extremely powerful emergent creations beyond the knowledge of Eolia herself. You can divine a deeper logic behind the often-bizarre recipes and have much better odds when devising new Recipes. For those who live away from Ar Tonelico, Synthesis is the more scientific form of the same process. You're just as good at this.

- Ingredients' True Potential (Wonderland No More) (300CP)

There are many magical foods throughout Wonderland, but many of them will not show their full potential unless used by a Gourmancer. You now have a natural knack for detecting potential ingredients (this includes living beings as well) you can use and getting a general idea of both their tastiness and what powers they might offer. If said ingredients have potential uses that wouldn't be normally available, you have greater luck at unlocking their full potential.

- Essence Distillation (Generic Universal Monsters) (400CP)

Lesser minds scoff at the idea that science can affect the soul. You know better. You have learned to brew a concoction that will draw forth all the evil in a person. Allowing it to overwhelm other personality traits and indulge in their dark desires without restraint. You're most of the way to creating a similar situation for goodness as well and proper research will allow you to do the same with other character traits, brewing liquid courage or objectivity in a bottle. While under the effect of one of these drugs, a person's appearance will change, often into a body which seems to radiate the enhanced quality.

- Milkshake! (Make A Wish) (400CP)

You are a prodigy at making potions, capable of preparing any type of exotic ingredients and making potions that give nightmares to even experienced masters, you have knowledge of many potions made in this world and change them to taste like strawberry milkshake or any other flavour you like, you have a knack for learning new recipes, modifying old recipes to work with new ingredients and creating new potions wholesale with creatures out of this world. You also have the less regarded ability to mix cooking talent and knowledge of chemistry with your potion making, which makes your potion making linked with cooking knowledge and chemistry.

- Alchemist (Farscape) (600CP)

Your knowledge of plants, animals, and chemicals allows you to mix up all sorts of different compounds. Finding cures to rare diseases, synthesizing fuel, and creating powerful hallucinogens, among other things, is a breeze for you.

- Legendary Master - Cooking (Rimworld) (600CP)

You're an expert culinarian. You could make a dish worthy of kings with nothing more than dried rice and stringy wolf meat. In addition to boosts in production speed and efficiency, you will always be recognized in any future Jumps as a chef of renown. All prepared by you gives a not-insignificant boost to mood, additionally positive effects of any cooking you do are much greater. That muffin baked with trace amounts of healing root? Before it could fix a scratch or two, now it regenerates limbs.

- Trigram Knowledge and Manipulation (Journey to the West) (600CP)

Alchemy and matter manipulation with the understanding of the 8 trigrams to represent the fundamental forces of reality and how to represent and enforce change using these. Let me break this one down for you. It's like FMA alchemy but with less focus on direct creation and more turning one thing into another of a similar size, including living things. However it cannot create life where there once was none and it requires you to write out a short formula describing the change to make it happen. Feel free to turn sand into water, sheep into boulders and anything else you can think of.

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