Safety (37) (6 perks)
- Divine Rights Management (Unsong) (100CP)
Why would you ever teach a man to fish, when you could make him come begging to you for every dinner?
You have a powerful ability to build fine-tuned break-down and failure conditions into just about anything you create, weaving them inextricably into your designs; your creations can be hobbled so irrevocably that they cannot be made whole without also negating the principles that make them function. Only a genius far greater from your own could free what you have limited.
- Hands Off! (Starcraft II - Nova Covert Ops) (100CP)
When one is at the forefront of technological development, one sometimes has to watch out for espionage. Why bother developing a revolutionary new weapon system when a Ghost with sticky fingers walks in and takes it? You are able to design, and seamlessly implement security protocols into any technology or equipment you have access to that would limit use to only authorized personnel. You don't even have to go to the extreme of half-breaking it either, that's for neanderthals and inferior scientists.
- Fumble Spotter (Generic Cubicle) (200CP)
You excel at finding odd ways in which your products might be used or misused that could lead them to fail, and in devising ways to fix them before they ever become issues. You are also adept at making the proper usage for your products obvious in their design.
- Shaping Gloves (Geneforge) (300CP)
This pair of carefully crafted gloves allows one to work with powerful or specially modified essence without the typical risks of horrible mutilation, mutation, and death. Usually such gloves are crafted for a specific purpose, these aren't, they seem to work with anything, even Geneforges.
- Deep-Layer Protocols (Crysis) (400CP)
Technology in your possession is unique in the manner that it is incapable of deviation from your stated goals. Normally, nanomachines detached from the collective whole would run the risk of having their original goals corrupted or subverted without the greater collective to issue orders, but technology held by you can be proofed so such errors are self-correcting. The only way to remove your tech from play is to destroy or disable it. Hacking or other 'tricks' short of a full rewrite by someone who knows what they're doing will not work.
- Three Laws of Robotics (SB Dragonball Z) (600CP)
Isn't it annoying when those teenagers you kidnapped and subjected to brutal experiments against their will decide to kill you when free? Well no more, because everything you create, birth, or modify is simply incapable of betraying or harming you. While this only applies to creations which can think, you'll never have to worry about them working against your orders, in both wording and spirit. You may choose whether or not this applies to whatever creation you make.
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Size (38) (3 perks)
- Loaded Up (Generic Cyberpunk) (200CP)
It's not enough to have what you need locked away back in the workshop, and even when you have time to prepare you often have to pack light. You have a particular genius when it comes to building and working with tools, gadgets, weapons, armor, and other personal scale equipment. Whether it's cramming a computing setup that would take up an entire workstation into something that a hacker can slap onto their arm for on the fly hacking, or taking a normal pistol and modding it until it's more lethal and effective than most military arms, you're able to cram a stupefying amount of effectiveness into easily ported packages. Your creativity, skills, and genius just seem to skyrocket when dealing with things in sizes that would hamper anybody else. Bigger doesn't always mean better, sometimes it just means cumbersome.
- Miniaturization/Efficiency (Worm) (400CP)
You can miniaturize anything down to levels that any sane man would consider impossible. A fusion reactor the size of a watch battery would be the absolute minimum of what you are capable of, and you'd be able to make it far smaller than that. Your power also makes you a master of technological efficiency, anything you make needing barely any energy to run compared to what it should and continue to do so for a very long time. These specialties also make you a master of nanotechnology and similar pursuits. Of course you aren't barred from building something big like a giant robot, just that it'll be impossibly efficient and crammed full of more weapons and subsystems then should be possible
- Profound Seal Storage Treasure Techniques (Talisman Emperor-Mortal Dimension) (400CP)
While true understanding of the Dao of Space is something only possessed by Immortals, there are techniques available to those of lower cultivation which still come in handy. Knowledge of this particular technique allows you to create small pocket dimensions linked to objects, effectively allowing large and powerful effects and items to be contained within a small space. This also could be viewed as a mystical form of miniaturization, shrinking things to one-thousandth of their usual size, possibly smaller in higher cultivation realms or with comprehension of the Dao of Space.