Efficiency (35) (3 perks)
- The Right Tools (Generic Cyberpunk) (100CP)
They can be hard to find, but when resources are hoarded and hard to come by you've learned to make do. You can easily improvise for tools and materials you lack by creatively using what you do have, even if that means using scrap to build the tools to build the tools you need. Even if you're lucky enough to have a fully stocked workshop or lab this will come in handy, as you'll be able to do a great deal more with what you have instead of needing to commission or build specialized equipment for every unique little thing. You'll never be empty handed and useless for long.
- Brain the Size of a Planet (Hitchhiker's Guide to the Galaxy) (600CP)
You are now possessed of a brain that is, metaphorically speaking, the size of a planet. How it fits in your head is anyone's guess, but it's big enough to store quintillions of years of memories flawlessly, instantly recall anything you've ever seen, heard, thought, dreamed, imagined, or learned, never degrade, and output it into any format you can conceive of.
Not only that, but you can deliberately forget anything you've ever learned... and be perfectly aware you've deleted it... and undelete it later if you feel like it, though you can never be compelled to do that last.
You could even schedule it to undelete itself at some later date.
Anyone attempting to access your memory without your permission is liable to get lost in the nigh-infinite maze of idle wonderings or catalogues of all the itches you've ever had and never be heard from again.
Of course, a brain isn't only for memorizing things, and so you've now got the equivalent mental processing power of one hundred billion genius level human beings.
Does not come with crippling depression about how small the thought processes of mere mortals are.
- Transhuman Protocols (Generic Cyberpunk) (400CP)
The things we could do if only every advance wasn't riddled with unseen dangers and hidden consequences. If they're smart they'll listen to you. You can take any technology or procedure that you understand and easily figure out the flaws, pitfalls, drawbacks, and unintended or negative consequences, and as long as you put in the time you'll figure out how to get past them. Whether it's ensuring cybernetic augments don't result in lethal rejection from the body, a gene-modification doesn't make the body eat itself from the inside out with cancer, or that a device to transfer a mind leaves the same person that went in and not just a copy, or just working out the kinks in something you'll find a way. The future is an uphill battle, and there won't be time to make it if you spend it stumbling.
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Resources (36) (3 perks)
- Scavenger (Ravenwood) (100CP)
Sometimes, you do not have the luxury of top of the line equipment and need to rely on what scraps you can salvage. You, however, have an advantage, being able to cobble together scavenged bits into functional equipment that work as well as the real deal. This talent will also inherently improve the durability of such improvised equipment to function even when such materials should not feasible hold up under the strains of use.
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- Reclaimer (Smash Up) (200CP)
Not all parts are interchangeable, but the secret to fitting a square peg in a round hole is just to get a really good lathe to file the corners off with. You are the master of adapting parts to do wildly different jobs for systems they were never designed to interface with, even if you have to build the interface yourself.
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- Unfed Forge (Desolate Era Part II - The Chaosverse) (400CP)
The biggest problem with techniques or artifacts is that eventually, if you don't rise in power, status, or connections, you won't be able to procure the necessary materials needed to also bring your power up to par with others at your level. So I'd say it's a good thing that you have the ability to use the same materials at lower levels to create things at your level of power. If you felt like it you could use Steel to make a Golem capable of killing Celestial Immortals while you were a World God. With materials meant for actual immortals, even baseline Celestial Immortals, you would be able to create artifacts capable of comparing to Universe treasures while weaker than Hegemons assuming you have such a mastery of forging.
