Design (33) (3 perks)
- Lab Standards (Starbound) (200CP)
You are comfortable around technology. You can deduce what complex machines do, at least as far as scientific principles go, and once you understand them, you can standardize them. Technology that you study can be converted into generic versions which may be weaker or less versatile but are easier to maintain and produce. You also can follow the most complicated techno-jargon as if it was plain English.
- Modularity (Generic Video Game Developer) (400CP)
Hardware incompatibilities are a pain to deal with. Thankfully, you design your stuff to connect together like Lego pieces. You know just how to design and create hardware that is capable of being put together piece by piece rather easily, allowing you to create consoles that can have internal parts replaced like a PC. You can also design your stuff so that it can hold a host of attachments, like a VR headset that connects to your controller or a console with a built-in charging station. If you want to keep adding more and more, that's just what you can do now.
- Bamboo technology (Factorio) (400CP)
It's hard enough to build something as complex as a rocket without advanced synthetic materials and rare earth metals for maximum performance. You know how to push the mechanical limits of the most common elements through creative means to construct things far past what should be possible, allowing you to construct high-tech devices with low-tech materials. You could easily build something on par with the main battle tanks of the 21st century with iron plates, cheap plastic, water and wood pulp. Just don't try to build your rocket out of actual bamboo.
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Durability (34) (1•perk)
- Tinker (Generic Builder) (200CP)
You have a knack for creating things with complex moving parts that don't break down given 'normal' wear and tear. Toys could last generations with just a little care, a roller-coaster wouldn't break down unless someone sabotaged it or it was struck by lightning or some other external force.
