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Chapter 15 - Chapter 15: Emblem Guide - Knight Never Dies by Bare Hands

The name "Knight Never Dies by Bare Hands" comes from the ability of Berserker Lancelot in Fate/Zero. Its effect is to grant any weapon held by him the properties of his own Noble Phantasm, with an attack range of 1. This means that any weapon or armament that falls into Lancelot's hands becomes a Noble Phantasm equivalent to D-rank. If it already has a rank, it retains its original rank and Lancelot can control it.

The name "Knight Never Dies by Bare Hands" is the materialization of the story where, due to Feron's plot, Lancelot was forced to fight without a sword and defeated Feron using a tree branch. So it is called: Knight Never Dies by Bare Hands! (Jokingly called: Seven Wounds Fist.)

Knight Never Dies by Bare Hands:

At three stars, max level, unarmed attack power increases by 8,200%, and V-Type weapon damage amplification effect increases by 8%.

At four stars, max level, unarmed attack power increases by 10,450%, and V-Type weapon damage amplification effect increases by 10%.

At five stars, max level, unarmed attack power increases by 19,900%, and V-Type weapon damage amplification effect increases by 12.5%.

Overall, Knight Never Dies by Bare Hands is pretty good. If paired with 'Lan Gong's Trial,' its attack range will increase dramatically, and so will its damage. If you pair it with other emblems, you can easily deal over ten thousand damage!

(End of Chapter)

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