LightReader

Chapter 6 - Status State 1

(WEBNOVEL NOTE: These segments where I talk to you are, of course, also from the time I uploaded the chapter.)

Hello everyone. It is I, the Author! Here to actually talk to you.

This chapter isn't part of the story. It's rather a collection of all the abilities Y/N gained up until now. This is for more clarity, for the people coming back to the story after a while having at least a basis on what powers Y/N possesses, and for me to copy and paste stuff if needed (I'm NOT gonna write the entire status screen every time it comes up). All in all a way to fall back and check.

For simplicity I have divided this into "Your current Status", "Your current Skills", "Abilities of the Skills" (only covering Unique or higher), "Your current magic", "Your current Battlewills" (once you actually get any), "Your current Quests", and "Your current weapon". You can skip to what you wanna check, or skip this chapter entirely.

I'll of course answer any question you might have. And remember, there are no stupid questions!

Your current Status:

[X Status] [Skills] [Magic] [Battlewills] [Quests]

Name: Y/N Mythrize

Title: [Hero Newbie]

[Titles]

You currently may have <1> title equipped at a time.

( ) - B-Rank Adventurer (refer to chapter 5)

( ) - Favored by Ramiris (refer to chapter 4)

(1) - Hero Newbie (+200 to all Stats)

Level: 094

714/935XP

HP: 35400/35400

SHP: 25700/25700

MAG: 16200/16200

AUR: 11100/11100

Stats:

VIT - 354 (+)

MIN - 257 (+)

MAG - 324 (+)

AUR - 222 (+)

STR - 362 (+)

AGI - 347 (+)

INT - 237 (+)

Stat Points: 360

Your current Skills:

[Status] [X Skills] [Magic] [Battlewills] [Quests]

Ultimate Skills:

- The System

Unique Skills:

- Adventurer

- Learner

- Overpower

- Retry

- Thread of Fate

Extra Skills:

- Hero's Haki

- Future Attack Prediction

- Magic Darkness Transform

- Magic Earth Transform

- Magic Flame Transform

- Magic Light Transform

- Magic Space Transform

- Magic Wind Transform

- Magic Water Transform

Intrinsic Skills:

None.

Common Skills:

- Strengthen

- Thought Communication

Resistance Skills:

- Darkness Attack Resistance

- Earth Attack Resistance

- Electricity Attack Resistance

- Flame Attack Resistance

- Light Attack Resistance

- Spatial Attack Resistance

- Water Attack Resistance

- Wind Attack Resistance

Nullification Skills:

- Pain Nullification

Abilities of the Skills:

Ultimate:

The System

"Thou art my vessel, I art your power.

Together we art growth.

We have established an unbreakable bond."

Abilities:

-> Level Up - The user can level up by converting a defeated opponent's EP into XP and gaining enough of it. The user gains 10 Stat Points per level. The System manages and protects the user, each and every possible change to them will be checked and, if rejected, blocked.

-> Stats - Stats determine the power of the user's different aspects. By using Stat Points, Stats can be increased. All Stats increase by 1 every 10 levels. Different permanent effects will be applied using titles.

-> Interface - An interactable interface can be summoned by the user. This can show the Status, Skills, Magic, Battlewills, and quests. The System can notify the user using this interface. Quests can be provided by the system based on the users' goals, giving rewards suitable for the quest.

-> Conversion - One or more skills can be evolved into a [System Skill] if certain requirements are met. System Skills are implemented into and managed by The System. System Skills cannot be evolved further or obtain a System Buff. System Skills are boosted by stats.

-> Implementation - Each and every non-system skill the user possesses positively affects and can be positively affected by The System. A System Buff can be awarded to skills above the extra rank if certain requirements are met.

System Skills:

Stat-Driven Body

-> Systemized Body - Provides HP(Health Points) and AUR(Aura) that are affected by stats. Damage and effects to the body will be negated and will instead affect HP, or will be treated as a corresponding status effect. If HP reaches 0, your heart will stop and you die.

Stat-Driven Mind

-> Systemized Mind - Provides SHP(Spiritual Health Points) and MAG(Magicules) that are affected by stats. Damage and effects to the mind will be negated and will instead affect SHP, or will be treated as a corresponding status effect. If SHP reaches 0, your mind will shut down and you die.

Stat-Driven Senses

-> Sight - The user is granted perfect vision and is able to see in 360 degrees. The visual spectrum can be changed to see things like infrared, ultraviolet, etc., and perceive phenomena beyond the usual ability of sight. Information and the Status of people and certain objects can now be seen.

-> Touch - The user can touch objects they physically wouldn't be able to. If the user wishes it their sensitivity is increased. User can now feel things like aura, killing intent, or a slight difference in the air.

-> Hearing - The user can listen to and understand sound beyond normal comprehension and listen to telepathic connections. If they wish their hearing ability is increased.

-> Smell - If the user wishes they can smell specific people, objects, etc. from miles away. Different compounds, chemicals, etc. can be identified.

-> Taste - Flavor increased. User can taste the difference in compounds, chemicals, etc., and speak to everything, without the hindrance of a language or understanding barrier. They can also speak to telepathic connections.

-> Magic - The user can sense things like magicules or aura down to the molecular level.

Unique:

Unique Skill - Adventurer

"A life worth living is the one journeying into the unknown."

Abilities:

-> Pathfinder - The user will never get lost and will always know the easiest and most efficient routes to a target location. Enhances stamina recovery and resistance to fatigue during long journeys.

-> Treasure Seeker - Needed items and usable resources, for example for a quest, will be highlighted. The user has passive resistances against environmental hazards.

-> Battle Instincts - The user gains an adaptive combat style, suiting for any situation. During stressful situations and fights the user will remain coolheaded.

...

Unique Skill - Learner

"The thirst for knowledge incarnate."

Abilities:

-> Temporary Replication - Allows the user to replicate any skill after observing it, making these skills [Temporary Skills]. There are five "Temporary Skill Slots". These skills will vanish if MAG, HP, or SHP hits 0, if they break, or if they're overwritten by another Temporary Skill. Temporary Skills may be deleted anytime. Temporary Skills have a 1% chance to become permanent after acquisition, and a 0.5% chance after every use. Temporary Skills have 100 uses.

-> Rapid Learning - Time needed to master skills/magic/battlewills/other is reduced. An opponent's moveset, as well as other skills and information, can be analyzed and learned quickly.

-> Parallel Analysis - The user can analyze, process, and understand complex concepts, systems, skills, etc., and operate in the background parallel, significantly speeding up their thinking capabilities.

-> Knowledge Absorption - The user can acquire knowledge by touching people or objects for a certain amount of time.

-> Memory Archive - The user possesses a mental archive where all learned knowledge is stored. This can be accessed by the user closing their eyes and activating the skill, leaving the user's body in a state of unconsciousness while their conscience may explore the archive.

Temporary Skill Slots:

-> Physical Attack Resistance (34/100)

-> Analytical Appraisal (100/100)

-> Self Regeneration (86/100)

-> Magic Resistance (100/100)

-> Material Creation (100/100)

...

Unique Skill - Overpower

"Thee shall be punished for standing in my way."

Abilities:

-> Stat Overload - Temporarily boosts one or more of the user's stats based on the chosen individual to take stats from. The boost is capped at 99% due to the Punishment Phase. Uses 1MAG/sec for each percent.

-> Punishment Phase - The user's stat is debuffed based on the percent of Stat Overload used after the buff runs out.

-> Aura of Domination - Opponents with stats 30% or lower than the user will fear the user and have their stats debuffed by 30%. If an opponent is afraid of the user but doesn't meet the stat requirement the debuff will be 10%.

-> Area of Power - When active all allies in the near vicinity will gain a 10% stat buff. All opponents will gain a 10% stat debuff.

...

Unique Skill - Retry

"A second chance."

Abilities:

-> Return by Death - Grants the user a retry that sends the user's mind 1-10 minutes back in time if they die by unnatural causes. Costs 100 Magicules(MAG) per reset minute. 10-minute cooldown, the user dies if they die again in these 10 minutes.

...

Unique Skill - Thread of Fate

"Favored by the world."

Abilities:

-> Thread Weaving - Lucky coincidences and events happen around the user to favor the user at the right time. Unlucky coincidences and events happen to opponents to favor the user.

-> Guided Hand - Actions become more accurate and effective when it matters most.

-> Impeccable Luck - Every time you lose in something concerning chance, the chance that you win next time increases by 2x.

Your magic:

[Status] [Skills] [X Magic] [Battlewills] [Quests]

Lesser Spiritual Magic:

- Darkness

- Earth

- Fire

- Light

- Space

- Water

- Wind

Medium Spiritual Magic:

- Acid Rain

- Dark Radius

- Earth Spike

- Earth Storm

- Fire Bolt

- Fire Breath

- Gate

- Lightning Lance

- Shadow Bind

- Shrink

- Solar Beam

- Solar Wave

- Teleport

- Water Cutter

- Wind Blade

Greater Spiritual Magic:

- Aerial Blade

- Blizzard

- Darkness Cannon

- Earth Jail

- Electro Blast

- Flare Circle

- Hellfire

- Magma Surge

- Megiddo

- Solar Flare

- Solar Rain

- Swipe

- True Darkness

Summon Lesser Elemental:

None.

Summon Greater Elemental:

- Aethos

- Gaios

- Nerina

- Solai

- Solfir

- Umbra

- Zephiris

Summon Elemental Queen:

- Demon Lord Ramiris

You have no Battlewills currently.

Your current Quests:

[Status] [Skills] [Magic] [Battlewills] [X Quests]

Main Quests:

- Start of Conquest

Side Quests:

- None.

Evolution Quests

- Enlightenment

...

Main Quest - Start of conquest

You've gained the strength of a hero. Now it's time to make a name for yourself.

- Become an Adventurer (1/1)

- Complete your first Adventure Quest (0/1)

Reward:

5000XP

...

Evolution Quest - Enlightenment

Reach the next Human evolution

- Reach level 100 (093/100)

Your current Weapon:

Legendary Sword - [Ramiris's Gift]

"A present from the legendary Demon Lord Ramiris.

May it guide you on your journey."

PHYSICAL DAMAGE: 500+30%STR

MAGICAL DAMAGE: 2500+100%INT

Properties:

-> Blunt Damage x1 - The weapon can inflict normal blunt damage for a sword.

-> Magic Damage x5 - The weapon can inflict greater magic damage.

-> Piercing Damage x3 - The weapon can inflict medium piercing damage.

-> Slashing Damage x4 - The weapon can inflict great slashing damage.

Enchantments:

-> Elemental Affinity - Magical Damage transfers to spells. Spells cost 50% less magicules when cast.

-> Elemental Nullification - The weapon can slice magical attacks and won't get damaged by them.

-> Soul Bond - The weapon can only be wielded by [Y/N Mythrize].

And that's that. These chapters will pop up every five chapters. And we're slowly actually getting to the point where we start with the show! I will orient myself mostly with the anime, but I'll also use the manga at certain points. If there are any inconsistencies with anything please notify me.

I'll see you in the next chapter! Bye!

More Chapters