The Flow of Time, Seasons, and Systems of the Samsara World
I. Cosmic Balance Cycle – The Four Great Ages
Each age lasts 25,000 years, forming a 100,000-year cycle that repeats endlessly. These ages define the rise and fall of civilization in Samsara.
1. Genesis Age – The Age of Divine Perfection
World in total harmony; no suffering or corruption. Gods walked among mortals, offering wisdom. Mortals lived long lives and wielded great power. Over time, mortals grew independent and distanced themselves from divine rule.
2. Glory Age – The Age of Kings and Wisdom
Mortals built kingdoms using divine knowledge. Magic and technology thrived; legends were born.
Gods withdrew to let mortals shape their fate. Pride and ambition led to the first wars.
3. Twilight Age – The Age of Struggle and Change (Current Era)
Continents divided by war and chaos. Divine presence faded into myth and legend. Heroes still rise to fight against darkness. The world stands on the brink of collapse or salvation.
4. Doom Age – The Age of Chaos and Endings (Prophesied Era)
Civilizations fall to greed, war, and destruction. Gods do not intervene. Elements destabilize, time fractures. Only the strongest survive to witness the next cycle.
Prophecy of the Cycle:
"When the light dims and shadows reign, the world shall be unmade.
Yet from the ashes of ruin, the divine shall weave anew.
The cycle is endless, for creation and destruction are one."
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II. The Samsara Calendar – The Twelve Sacred Months
The year is divided into four elemental seasons and twelve months, aligned with divine and elemental forces.
Spring – Season of Renewal
1. Verdora – Month of Bloom (Wood / Dendro)
2. Floria – Month of Flowers (Awakening)
3. Zephira – Month of Gentle Winds (Wind / Anemo)
Summer – Season of Power
4. Ignara – Month of Flames (Fire / Pyro)
5. Solvion – Month of Radiance (Light / Phoebus)
6. Nereon – Month of Tides (Water / Hydro)
Autumn – Season of Change
7. Terros – Month of Earth's Bounty (Earth / Geo)
8. Aureth – Month of Golden Leaves (Harvest)
9. Tempestra – Month of Thunderstorms (Thunder / Electro)
Winter – Season of Stillness
10. Glacis – Month of Frost (Ice / Cryo)
11. Noctis – Month of Long Nights (Darkness / Erebus)
12. Chronis – Month of Time's End (Time / Chronos)
Current Date: When Otherworlders 1st Day Started In Samsara World.
Year 24,991 of the Twilight Age
Verdora Day 1 – Beginning of Spring...
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III. Samsara Currency System
Currency in Samsara is magical in nature and divided into six major types:
1. Copper Coin – Used for basic items like food, water, tools.
(100 Copper = 1 Silver)
2. Silver Coin – Used for lodging, common trade, and services.
(100 Silver = 1 Gold)
3. Gold Coin – Used by merchants and adventurers for equipment, upgrades.
(100 Gold = 1 Platinum)
4. Platinum Coin – Rare coinage for noble transactions and rare artifacts.
(100 Platinum = 1 Mythril)
5. Mythril Coin – High-level currency used in divine contracts or powerful item exchanges.
(10 Mythril = 1 Adamantite)
6. Adamantite Coin – Legendary currency used by kings, archmages, and divine entities.
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IV. Mana-Rich Zones and Magical Distortions
Mana is the life force of Samsara, but excess mana can cause reality to warp.
If mana gathers too densely in one place, it can create dangerous locations:
Monster Dens – Areas overrun by aggressive magical beasts.
Dungeons – Naturally forming labyrinths full of traps, monsters, and hidden treasures.
Pocket Dimension Space – Isolated zones that break the laws of reality. Extremely dangerous and often unstable
These areas are unpredictable and can appear anywhere across the world. Only skilled adventurers or kingdom-certified exploration teams should enter.