Divine Influence & The Four Grand Academies
The Holy Church of the Gods & Goddesses
"The Last Bridge Between the Mortal and the Divine Beings Like Gods."
The Holy Church was founded at the end of the Glory Age, a turning point in history when all the Gods, Goddesses, Demon Gods, and Demonesses mysteriously vanished from Samsara. Their silence marked the beginning of a new era one where mortals were left to walk the Ascendants Path without divine guidance.
From then on Mortals had begun to rule themselves building kingdoms, empires, and cultivating power through Ascendant Paths.
Where the gods departed to remains a mystery, but one thing is certain:
They left behind one and only connection:
The Holy Church
Only through the Holy Church can gods now communicate with mortals.
Even Gods and Goddesses are forbidden from directly interfering in Samsara except through their holy agents.
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Role in the Twilight Age
Now, in the Twilight Age, after the Otherworlders from Earth merged into Samsara, the Holy Church became active again more than ever.
Divine prophecies, blessings, and guidance have started increasing at an alarming rate. Gods started to communicating more with their followers in their Holy Church.
Priests, Priestesses, and Oracles receive visions and instructions from the gods.
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Structure of the Holy Church
Holy Church of the Divine Hierarchy
I. Supreme Leadership
1. Pop Head Of Holy Church
The highest mortal authority of the church. Claims to directly interpret the will of the vanished gods/goddesses. Wears divine relics said to be blessed by True Gods. Resides in the Sanctum Imperia, a divine citadel-temple. Can summon Holy Crusades, excommunicate kingdoms, or declare divine miracles.
II. High Council of the Divine Flame (Advisors to the Pop)
2. Cardinals of the Flame (7 Seats - one for each Continent)
Each Cardinal oversees a Dominion (region or kingdom). Represents a major god/goddess or sacred elemental domain.
Examples: Cardinal of Light, Cardinal of Death, Cardinal of Creation, Cardinal of War.
3. Grand Oracle (Prophet of Dreams & Time)
Interprets divine dreams, celestial signs, omens. May be blind, mute, or cursed, depending on their divine pact. Only answers to the Pop.
III. Middle Ranks – Disciples and Leaders of Temples
4. High Priests / High Priestesses
Lead major temples or cathedrals in cities and sacred lands. Conduct rituals, divine blessings, mass prayers, seasonal ceremonies. Possess intermediate divine magic or healing.
5. Arch-Exorcists / Arch-Purifiers or Arch- Bishops
Battle corrupted beings (demons, undead, cursed souls). Wield holy weapons and sacred magic. Defend sacred relics and tombs of saints.
IV. Martial & Magical Divisions
6. Templars of the Sacred Flame (Holy Knights)
Elite warrior order sworn to the church. Defend shrines, enforce church decrees, punish heretics.
Blessed with Aura of Protection and divine martial techniques.
7. Clerics / Battle-Priests
Priest-warriors trained in both magic and combat.
Provide healing, divine buffs, and holy justice on the battlefield. Often lead crusades or accompany adventurers as divine guides.
V. Lower Ranks – Faithful Servants
8. Diviners & Acolytes
Trainees who study holy scriptures and divine magic. Learn under High Priests or Cardinals.
Diviners specialize in fortune-telling, prophecy, and minor blessings.
9. Holy Scribes & Relic-Keepers
Record all miracles, divine encounters, and sacred history. Protect and transcribe the Codex Aeternum (Sacred Texts of the Gods). Manage libraries, vaults, and relic sanctums.
VI. Common Orders & Church-Aligned Followers
10. Lay Brothers & Sisters
Non-magical but devoted workers caregivers, temple builders, healers. Keep temples running, help the poor, spread church teachings.
11. Pilgrims & Devotees
Wanderers seeking redemption, visions, or divine trials. Some become chosen by fate to inherit divine blessings.
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Special Forces of the Church
1. Inquisitors
Secret agents who operate from the shadows.
Hunt heretics, demonic cults, and forbidden sects.
Feared for their ruthlessness and divine authority.
2. Sanctioned Summoners
Chosen individuals gifted with divine contracts.
Summon celestial spirits, guardian beasts, and divine entities. Often deployed in high-risk spiritual or battlefield scenarios.
3. Order of Silent Tears
Vow-bound monks who have forsaken speech.
Protect the Church's darkest secrets and sacred relics. Masters of silent combat and spiritual resistance.
4. Voice of the Goddess
A sacred maiden or living vessel of divinity.
Said to channel the voice of a forgotten goddess.
Holds great influence, often treated as a prophet or oracle.
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The Heavenly Palace – Home of the Divine Messengers
The Heavenly Palace lies outside the mortal dimension. It is the sacred home of the Angels, who act as divine messengers of the gods.
All divine decrees, oracles, and blessings are passed from the gods through the Angels of the Heavenly Palace.
Only the Holy Church can interpret and act upon these celestial revelations.
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The Four Grand Academies of the Central Continent
The Central Continent is the Heart of Samsara, and it hosts the Four Supreme Academies, each representing a different path in the world of Ascendants.
Entry into these institutions shapes one's fate, future, and potential. But they differ vastly in status, requirements, and purpose.
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1. The Supreme Ascendants Ascension Institute
Rank: Highest of all four academies
Purpose: Trains the most elite Magic Circle Mages and Aura Force Ring Masters
Curriculum Includes:
Elemental Theory, Advanced Magic Circles, Aura Force Rings, Mana Cultivation, High-Tier Spells & Combat Arts
Strategic Warfare
Entry into this academy demands excellence beyond all others. No recommendations are accepted, and noble lineage holds no sway here. Only Ascendants of true talent and unmatched potential are chosen.
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2. Holy Academy – The Path of Divine Calling
Associated with the Holy Church.
Only those with special divine blessings, holy affinity, or selected by Church Oracles can join.
Teaches:
Holy Magic, Divine Rituals, Blessing Interpretation, Clerical Combat, Healing Arts, Church History & Divine Law
Graduates are often given high-ranking positions in the Holy Church and may even interact with angels.
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3.Production Academy – The Craft of Creation
Focuses solely on Second Professions, known as Production Classes.
Trains:
Alchemists, Blacksmiths, Enchanters, Appraisers, Potion Masters, Artificers Etc…
Entry requires exceptional innate talent in production arts or a rare affinity for crafting-based mana. Only those born with the spark of true creation may tread these halls. Graduates emerge as nation-shaping artisans, founders of grand guilds, or royal engineers who craft the future itself.
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4. Freedom Academy
Freedom Academy is the lowest ranked among the Four Grand Academies, originally founded as a sanctuary for commoners and low-born Ascendants those lacking noble lineage or divine favor.
But For a chance or because of Noble Influence in the Central Continent Change Everything in this Academy. Many who fail to gain admission into the prestigious Supreme Ascendants Ascension Institute be they noble or commoner end up here. Yet ironically, noble influence dominates this academy more than any of the others. Roughly 70% of its students are nobles, with the remaining 30% being commoners, leading to a sharp social divide on campus.
Despite its humble standing, Freedom Academy remains a vital stepping stone in the Ascendants Path. Its curriculum emphasizes survival and practical growth, offering training in:
Basic Elemental Magic, Combat Techniques, Practical Survival Skills, Guild and Team Management
But what truly sets Freedom Academy apart is its legacy. Throughout history, it has produced rare genius students who rose purely through grit, talent, and willpower. Some of these extraordinary individuals even earned the right to transfer into the No.1 Academy, defying all expectations.
Freedom Academy is a symbol of hope proving that destiny is not bound by blood, and that greatness can emerge from even the most modest beginnings.