Buzz—!
Gus Harper stepped out of a somatosensory cabin near the demo zone and hit the stage.
The crowd lost it.
"Gus, you legend!"
"Yo, my man's killing it!"
"You sly dog, this is fire!"
"Game-changer!"
"Woo!"
Clap, clap— Applause roared. Some hyped-up fans tried rushing the stage—maybe for a high-five, maybe to throw hands.
Media swarmed too, mics up, leaning in.
"Mr. Harper, what's your sales prediction for Sekiro?"
"Gus, I'm with VR Insider. Did you pick this booth to throw down with Komina?"
"Any truth to rumors of drama at WindyPeak?"
"Mr. Harper, you hiring ex-Komina staff to expand into Japan?"
"What surprises you got for Sekiro?"
"Score Sekiro out of ten—what's your call?"
The mob surged—players and reporters hyped out of their minds.
Good thing Gus planned ahead. Six security guards held the line, calming the crowd and keeping order.
Gus smirked. Fans are wild. Are they here for selfies or to deck me?
He knew his rep. Those brutal game designs? Players held grudges.
"Alright, chill, everyone," Gus said, waving. "Stoked to meet you all in Tokyo. First time at the big four international game expos, and seeing so many WindyPeak fans? Means the world."
A girl's voice cut through: "Forget the games, Gus—I'm here for you!"
The crowd roared, laughing.
Gus didn't miss a beat. "Appreciate the love, but security's gotta hold her back unless she pre-orders Sekiro today."
Laughter erupted.
After warming up the vibe, Gus got down to business. As Sekiro's lead designer and WindyPeak's poster boy, he was here to hype the game.
Big-shot designers rarely show at expos like this. Players don't stand around for speeches—they want demos. And most designers? Industry famous, not player famous. Nobody knows their face.
But Gus? His talks at the Indie Game Fest, MFGA, Asian Games Awards, and GDC made him a star. His chill, witty style hooked players and media alike.
So, he was here to flex that fame, do what other devs didn't—boost Sekiro's clout.
Plus, Sekiro was special. This world had no Dark Souls, no Bloodborne, no Souls-like games. Motion-cabin action games were rare. Gus had to break down "fragile health," "brutal combat," and "non-linear stories" himself. Even basics like the medicine gourd and gourd seeds needed explaining.
What blew his mind? Those "basic" mechanics floored the crowd.
"The posture bar in Sekiro is key," Gus said. "We're not just about health—you gotta parry and clash swords to win."
The crowd buzzed.
"That's so damn cool. Thought the Monk Who Broke His Vows was unbeatable, but that ninja kill? Wild."
"Those moves are slick—total game-changer."
"It's like they beefed up the boss and nerfed the player. You're watching two bars at once."
"Posture bar fills fast, health drops hard. Heart-pounding stuff."
Then Gus added, "Unlike other action games, Sekiro's hero isn't flashy like PC titles or stiff like VR ones…"
More gasps.
"Genius move. Keeps VR fluid but cranks the challenge."
"Redefining ARPGs in VR cabins."
"Hell yeah!"
"Their motion assist system's nuts—way smoother than sports games."
"Didn't Apex use this for heirloom rewards?"
"No wonder those moves were crisp. They were prepping for this."
"Gus planned this from the jump…"
When he said, "The medicine gourd upgrades with seeds, health with Buddha beads, attack with combat memories—no other stats," the crowd ate it up.
"Simplify the simple, complicate the complex. That's the way."
"No grinding stats—just git gud."
"Hardcore as hell."
"Torii's a mess compared to this."
"Boss fights? Sekiro's in the stratosphere, Torii's in the dirt."
"Don't @ me, but Torii ain't even in the same league."
It was clear: from the Monk fight to Gus's breakdown, Sekiro owned the crowd.
Gus felt like a hype man at a rally. Whatever he said, the crowd chanted, "Hell yeah, fire, unreal!"
Pew was all in, forgetting Torii. He wanted to hear Gus, then hit the demo cabin himself. That Monk fight was too good.
"That's it for the demo and breakdown," Gus wrapped up. "Hope you're hyped."
He'd planted the seed of Souls-like games, but the real thrill? Players had to feel it themselves. Unlike To the Moon's story or A Way Out's cinematics, Sekiro's rush came from slaying a boss after ten wipes.
With that, Gus opened the demo zone and stepped aside for media interviews.
"How many times you think Pew's gonna eat it?"
"Demo's only 28 minutes."
"Gus's 28 minutes ain't Pew's. No way he clears the Monk's second phase like Gus."
"He's the designer, dude."
"But that second phase? Gus was a beast."
"Here comes the skill gap."
"VR action game? Pew's gonna flop."
"LOL."
Pew, a star streamer for RatStream, had VIP perks. No line for him—medium-sized devs like WindyPeak had a "media demo zone" for streamers and critics, with unlimited playtime to finish the trial version. You just needed a verified pass.
Seeing the chat's shade, Pew faked outrage. "Y'all got no faith?"
"Twenty years gaming, alright? This 28-minute demo? I'll crush it in half an hour, tops."
It's just parrying! Block when they swing, counter when you get an opening, break their posture, then finish 'em.
Pew was cocky. Gus said the demo skipped the Monk Who Broke His Vows. Players start at Ashina Castle's Demon Buddha and end near the city—no bosses, just two elite enemies. Way easier.
That's where Pew's swagger came from. Can't beat the Monk? Fine. But grunts and elites? Child's play.
Boom— The Demon Buddha ignited. Pew opened his eyes on a cliff, facing the six-armed statue from the big screen.
"Checkpoint," Pew said, interacting with it. "Restores health, saves progress, teleports. Nice."
He stood, eyeing the Warring States-style buildings in the distance—towers and walls stacked like a fortress.
Following the only path left, Pew swung his grappling hook—whoosh, whoosh!—landing on a cliffside ledge.
"Hell yeah!" he cheered. "This hook's buttery smooth. I'm a Warring States Spider-Man!"
But before he could flex, a rustle came from nearby reeds.
Pew turned. Swish—slash!
A sentry's roar and a samurai sword to the face hit at once.
"Who the hell are you?!"
"What the—?!"
Pew yelped. The soldier's blade took a third of his health. Fresh off the ledge, he hadn't spotted the guy hiding in the reeds.
Caught off guard, Pew stumbled. His foot slipped—scream!—and he plummeted off the cliff.
Worse, it was a sheer drop.
"Nooo—damn it!" Pew scrambled, rocks tumbling into the abyss with no echo.
He barely avoided a fall death, cursing the grunt.
Fuming, he hooked a branch and pulled himself back to the ledge.
But as he climbed up—flash!
"Intruder!" Another roar. A sword swung down.
Clang—splat! Like whack-a-mole, it smashed Pew's face.
"Aaah!" His scream faded as he fell into the void.
[Die]
Blood-red text flashed.
Gus Harper's evil genius: ambushes, sneak attacks, whack-a-mole traps.
Pew knew it was all Gus. That same vibe from Cat Mario—pure, calculated malice.
Two seconds of silence in the cabin.
"Son of a—! Screw this! No way!"
"Damn it!"
"Gus, you monster!"