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Chapter 260 - Chapter 260: Game-Breaking Glitch? Armored Knight Showdown!

This?

This was the "masterful boss design" Sekiro players raved about, with thousands tagging him on X to rub it in?

This?

Kazu Okura, still recovering in the hospital, was equal parts pissed and amused, unsure how to even react.

Yeah, Okura, stuck in his hospital bed, couldn't resist the flood of player "suggestions." Bored out of his mind, he fired up Twitch to see what this so-called "top-tier boss fight" was all about.

Barely twenty minutes in, Kazu Okura's jaw dropped as Kazu Okura's stream—billed as the Neon region's top gaming streamer—went dead silent.

So, the boss design everyone hyped up was… an unkillable tank?

Fine, WindyPeak Games, you got creative. This Armored Knight was a curveball, and the playerbase ate it up. But one problem—

"How the hell do you beat this guy?" Okura muttered.

On-screen, Kazu Okura was sprinting across the covered bridge, screaming, "No, no, no! Hold up! Time out!"

Boom! Boom! CRASH!

The Armored Knight's massive sword slammed down, shaking the wooden bridge. Kazu Okura dodged like his life depended on it, too spooked to even try fighting back.

In seconds, he realized his go-to ninja kills—previously unstoppable—did nothing. Up close, the Knight hadn't lost a single drop of health.

In Sekiro, the posture bar was king. Normally, you'd break an enemy's stance before their health bar even mattered. It's right there in the HUD, stealing focus. Most players barely glanced at health.

But this guy? Different story. The Armored Knight was a brick wall. Ninja kills? Useless. Health bar? Untouched.

Kazu Okura checked the health bar, hoping maybe this boss required raw damage instead of posture breaks. Nope. Despair hit harder.

"No way! You don't bleed, and ninja kills don't work? What am I supposed to—DAMN IT!"

CRASH!

The Knight's sword sent Kazu Okura flying three meters. Chat exploded:

"Lmao, invincible tank!"

"This a glitch or what? Sekiro's brutal, but an unkillable boss?"

"That armor's airtight. Makes sense ninjas can't touch it."

"Knight's moves are dope, though. Pure power vibes."

"WindyPeak, make a medieval Sekiro. I wanna rock that armor."

"+1, gimme a two-handed sword."

"Restart time, this glitch is wild."

"Just give up, man."

After some back-and-forth, Kazu Okura and his chat threw in the towel. Clearly, this was a bug. Restarting, Kazu Okura theorized:

"Okay, I get it. This boss is built around the health bar. The armor blocks all damage, so you gotta break his posture. But with health locked, there's probably an invincibility glitch in the logic."

He sighed. "Let's try again. It's WindyPeak's first 3S masterpiece. A few bugs aren't the end of the world."

Back at the bridge, Kazu Okura faced the Knight again. The path to Summit Temple's main gate—and the Immortal's Bane—went through this guy.

"Let's do this right!" Kazu Okura charged.

Clang! Clang! With last run's experience, he was calmer. He found the ninja prosthetic axe—great for shield grunts—worked wonders here. A couple of axe swings, paired with parries and attacks, and he broke the Knight's posture without reviving, using just two gourds.

"Hell yeah!" Kazu Okura roared. "Time for justice!"

Scrape!

Sparks flew as his blade scraped the Knight's armor, screeching like nails on a chalkboard.

"What the—?!"

Kazu Okura rolled back, staring as the Knight charged again. "[For my son! Drop your weapon!]"

BOOM!

Kazu Okura froze, watching the sword descend. BOOM! [You Died]

Players everywhere lost it:

"GLITCH! Total glitch!"

"No way to win this!"

"This guy's tougher than the Dragon's Legacy!"

"Chill, man, I'll be your son if you stop swinging!"

"I'm smiling through the pain, haha—send help!"

Okura, watching from his hospital bed, cracked up.

Nice one, WindyPeak! Okura had just wanted to see what made their boss design so great. Instead, he caught them in a massive fumble.

This Armored Knight was a mandatory boss blocking the path to Summit Temple and the Immortal's Bane. And it had a game-breaking "unkillable" glitch. Even top streamers were stuck.

Okura saw his chance. Sure, bashing Sekiro wouldn't save Torii: Phantom's sales, but dragging WindyPeak's rep through the mud? That'd feel good.

Komina was a mess. A marketing snafu at the Game Festival had landed Okura in the hospital after a clash with Haruto Mori. Then Mori quit as marketing head, tanking Torii's campaign. The 3S title flopped, and Komina's execs, led by Kenji Ueyama, did nothing—like they'd written off the whole festival.

As Torii's director and Zenith Studios' head, Okura took charge. No orders from above? Fine. He'd handle PR himself.

In thirty minutes, fueled by player complaints and streamer meltdowns, "Sekiro's Game-Breaking Glitch!" posts flooded Apex Entertainment forums and X. The gaming world was buzzing.

"Yo, try a different route," Max Wheeler said, puffing a cigarette in the somatosensory bar's smoking lounge. He handed his phone to Zach Nolan. "It's all over X. This is a straight-up glitch. Streamers are exploring other areas."

In Sekiro, after beating Genichiro on the castle tower, he escapes using his resurrection. Players then chase the main quest: severing immortality, requiring the Immortal's Bane from Summit Temple or the Source Essence from Collapse Valley. Streamers like Leo Parker and Kazu Okura went for the Bane. Zach chose the same.

Zach was a slow starter but a fast learner. Early game, he'd stumble hard, a total rookie. But once he got the mechanics, he was a beast, mastering games with surgical precision.

Now, he'd caught up to the top players—and hit the Armored Knight wall.

"Hmm…" Zach scrolled through X, frowning. "A glitch this bad? No way WindyPeak missed it pre-launch."

Max nodded, puzzled. "Yeah, some players think it's a mechanic. Like, maybe you need a specific item to kill him."

Zach shook his head. "Nah, that's off. It doesn't fit Sekiro's design."

By now, Zach had a solid grasp of the game. Every boss you could fight, you could beat—right there, right then. Even Genichiro, the "sneaky hawk" who won with a cheap shot, was beatable early. Why would WindyPeak throw in a mandatory boss you couldn't kill?

"It's not torture," Zach said. "That's not Gus Harper's style."

Max shrugged. "Sure, but he loves making us suffer."

"There's a difference between suffering and screwing you over," Zach countered. "Harper makes you die a ton, but you can win. He wouldn't design a boss just to brick your progress."

Max opened his mouth, then paused. Zach had a point. Sekiro's brutal but fair vibe didn't mesh with an unkillable boss.

"Then you haven't found the trick," Zach said, stubbing out his cigarette and heading back to the somatosensory cabin.

Max, ready to play wingman, switched his cabin to spectate Zach's run.

Zach was on fire. BOOM! CLANG! Before crossing the bridge, he popped two candies—Yaksha Strike and Ironclad Boost. Yaksha traded 50% health for a 20% attack buff, speeding up executions. Ironclad cut posture damage by 66%, making parries easier.

"[For my son! Drop your—]"

"Zip it!" Zach cut off the Knight, tossing Robert's Firecracker. CRACKLE! The explosion staggered the Knight, who blocked instinctively.

CLANG! CLANG! CLANG! Three slashes sent sparks flying, pushing the Knight back. His posture bar hit a quarter.

"Holy—!" Max gasped. Zach was shredding.

Zach moved like Sekiro's Wolf—parrying, dodging, stepping on the Knight's blade. The Knight couldn't touch him. CLANG! One final parry maxed the posture bar.

Zach leapt for a ninja kill. SCRAPE! Sparks, not blood. The Knight stumbled but didn't fall.

Zach's gut screamed: Not a glitch. In the Polar Bear cabin, the tactile feedback was clear—the blade scraping armor felt distinct from other kills. Why would WindyPeak code that for a bug?

"No way this is a glitch," Zach said, raising Wedge as the Knight recovered. "There's a way. Watch close, Max!"

CLANG! CLANG! Sparks flew as they clashed again. Max's brain raced, piecing it together.

In Sekiro, you hurt enemies three ways: stealth kills, raw damage, or posture-breaking ninja kills. Stealth was out—the Knight was too alert. Normal attacks did nothing. Prosthetics added debuffs, not damage. Ninja kills just staggered him.

Zach kept at it, breaking the posture bar again and again. But he was running dry—gourds gone, revival used, health a sliver. The bridge was trashed—windows smashed, railings splintered.

"[Put down your weapon!]" the Knight roared, swinging with thunderous force.

CLANG! CLANG! CLANG! Zach, on his last legs, stumbled toward the observation deck. Below, a cliff dropped into the abyss.

One last parry. CLANG! The Knight's posture broke again. The red ninja-kill marker flashed.

Then Max screamed through the voice chat: "Behind him! Get behind him! Kick him NOW!"

WHOOSH! Zach darted around, swapping positions. With a spring-loaded kick, he slammed into the Knight.

BOOM! The Knight staggered, crashing toward the guardrail-less deck. His heavy armor betrayed him, arms flailing.

"[ROBERT!]" His scream echoed through Summit Temple's canyon, scattering birds.

THUD! Seconds later, a distant crash.

[Obtained: Prayer Bead]

[BOSS Defeated: Armored Knight]

Silence hit the cabin for five seconds. Then Zach and Max erupted:

"YES!"

"WE DID IT!"

Two hours of grinding, dozens of tries, countless theories, hundreds of parries—six full ninja kills. They high-fived, the slap echoing.

"I passed! Hell yeah!" Zach roared.

"Champions, baby!" Max laughed. "WOOO!"

Meanwhile, at WindyPeak Games' riverside HQ, in Zoey Parker's office, Kenji Higashida sat across from Gus Harper, looking stressed.

"Players are going wild," Kenji said. "They're tagging us on X, demanding answers. Some of the comments are… intense."

Two hours after the "game-breaking glitch" blew up, the gaming world was drowning in posts claiming Sekiro needed an urgent patch. Some players defended WindyPeak, arguing it was a route issue or a rookie mistake for their first 3S title. But Komina's PR team was fanning the flames, turning it into a full-blown scandal.

Kenji, as Steel Chain Fingers' studio head and Sekiro's lead alongside Gus, was sweating. He'd had a bad feeling about this boss. Terrain-based kills weren't new, but most games gave clear hints—NPCs shouting what to do. Sekiro? Nothing. Just pure exploration and pain.

Players, already battered by the game's brutality, were livid when the Knight kept getting back up. Kenji could feel their rage.

"What if we drop a tutorial video?" Kenji suggested. "This could tank sales and our rep."

"That's just calling players dumb," Gus replied, twirling his pen with a calm smile. "Relax. Some maniacs spent all night beating early-game Genichiro. Someone'll crack this too."

Kenji opened his mouth, but his phone pinged. A post on Apex Entertainment's forum: "Summit Temple Armored Knight Invincibility Guide (Video + Tutorial)"

Posted five minutes ago. Replies: 80,790.

Kenji froze, petrified. Gus smirked. "Well, damn."

"Someone beat him," Kenji stammered, showing Gus the phone. "Eighty thousand replies in five minutes. Our rep's not just saved—it's blowing up."

Gus chuckled. "Told ya. Let the Knight fly a bit long

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