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Chapter 52 - Chapter 53

After the meeting, Mark immediately rushed back to his laboratory. Although he was very tired after working on the plan all night last night, he was indeed very excited now!

Because just now, a brilliant idea popped into his mind. Speaking of "Sword Art Online", anyone who knows a little about the two-dimensional world will definitely think of another work by its original author Kawahara Reki - "Accel World".

In the more distant future under the same worldview, virtual reality equipment has developed into a terminal device called a neural connection device.

A quantum communication terminal device mounted on the head. It can connect to the global network and the school's local area network, conducting quantum-scale wireless communication with brain cells. It can transmit imaginary sensory information to the brain while also canceling out various real sensations. With the passage of time, it has become so common that almost everyone owns one.

The neural connection device not only replaced the mobile phones and computers in people's daily lives, but also replaced the virtual reality console, becoming an indispensable tool for work, study and entertainment for every ordinary person in that era.

Even more amazing is that the Neural Connection Device can, through an application called Brain-Burst-2039, enable the user to achieve the effect of overclocking their brain in both the real world and virtual reality.

However, this application also has some limitations. The condition for use is that "the neuron connection terminal has been worn regularly since birth", and when "accelerated", the thinking speed of the connected person will increase a thousand times. However, due to the limitations of the program, the maximum perceived time of "acceleration" is 30 minutes, which is 1.8 seconds in reality.

Of course, what Mark wants to do is not to manufacture such a connecting device right now. Although he does have all the technical conditions, this will greatly accelerate the technological progress of the entire company's products, which will not only make him fall into the trouble of product updates and iterations again, but will also cause the company to lose a lot of profits.

Mark's idea was to use virtual reality and brain-overclocking applications to create a virtual laboratory within virtual reality. While his body would be fully nourished in a nutrient-rich hibernation chamber, he could conduct virtual experiments in virtual reality many times longer than in real life, creating conditions impossible to achieve in the real world. To achieve this, Mark not only needed to complete the relevant hardware and software, but also had to overcome the two constraints of constantly wearing a neuron connection terminal since birth and limiting the maximum perceived duration of "acceleration" to 30 minutes, equivalent to 1.8 seconds in real life.

Compared to distracting part of his concentration and imagination to build a virtual mirror in his mind, the virtual reality built through external hardware allows Mark to focus more on the experiment.

When he thought of this, Mark completely forgot about his physical fatigue and just wanted to seize the time and realize this idea immediately.

Now Mark has all the hardware technical conditions for this virtual laboratory idea. What is still missing is an application that can speed up the brain frequency and adjust the speed of time in virtual and real life.

However, Mark already has a preliminary idea about the principle of this application. It is roughly to detect the frequency of the user's thought waves through the brain-computer interface hardware in the virtual reality host, and then adjust the induction waves and blocking waves released by the hardware through the application to make them resonate with the human brain frequency, thereby achieving the effect of brain overclocking.

The principle of the brain-computer interface made by Mark is to capture the thought waves emitted by the brain, rather than accelerating the quantum connection communication used by the neural connection terminals in the world. This naturally breaks the first limitation of the application - [wearing the neural connection terminal frequently since birth].

As for the second limitation of the application, extending the time of brain overclocking, this is not a problem that can be solved simply by improving the technology of brain-computer interface and the compilation of application programs. It involves the high-speed consumption of energy, nutrients and oxygen in the body during the brain's overclocking process.

This consumption rate exceeds the body's own storage and supply limits, so that the brain cannot get enough supply support, thereby activating its own protection mechanism and actively exiting the state of resonant overclocking.

If you want to solve this problem, you must first ensure that the brain can get timely and sufficient supply of energy, nutrients and oxygen. This starts with the nutritional hibernation chamber that Mark had previously considered for physical cultivation in the real world.

Mark intends to make the nutritional hibernation chamber similar to the insertion plug (EVA cockpit) in "Neon Genesis Evangelion".

After the user enters the cabin, a pale yellow viscous liquid with a bloody smell called LCL is injected into it. Its material composition is similar to the primordial soup, the basis of life, and can be compared to the amniotic fluid in the mother's womb (although amniotic fluid cannot provide oxygen for breathing). When electricity is passed through the liquid, its molecular composition will change, and it will be composed of electron-nuclear recombinant molecules, which can establish a neural connection between the nutritional hibernation chamber and the user, and supply oxygen, energy and nutrients (this means that the oxygen content in LCL exceeds 21%), taking on the task of life maintenance.

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