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Chapter 321 - Chapter 321: Ten Years Making Games, Nine Years Making CG

The development of Call of Duty: Modern Warfare is going very smoothly.

Even though this is the team's second big VR game.

They had experience from Rainbow Six: Siege before, and thanks to the strategic partnership with NetDragon, the other side provided a lot of technical help.

So, they basically haven't run into any major problems.

The remaining part is the art resources. Right now, Nebula Games only has the resources built up from making one game, Rainbow Six: Siege, which isn't a lot.

On top of that, the gameplay experience of the two games is totally different.

All the action systems, including the shooting modes, can't be reused at all.

After all, Call of Duty: Modern Warfare needs to give players a fast-paced, explosive, quick, and thrilling feel.

For the large amount of art resources, except for the core designs, the rest can be handed over to outsourcing companies to make.

In game development, outsourcing content, especially art resources, is a common practice.

It can save the team a lot of time, after all.

.........

While Call of Duty: Modern Warfare is being developed quietly.

NetDragon is also making big moves. First, they announced the PC version of Rainbow Six: Siege.

At the same time, they plan to hold related esports events.

Lucas didn't get too involved in this part.

After all, running events like that—NetDragon actually has plenty of experience in this area, and they have quite a few competitive games under their banner.

Plus, in the follow-up content operations, Nebula Games is basically handling most of it.

At the same time, information about atari's Storm Operation is constantly coming into the country through the channel alliance.

After all, this is a hot IP, and it's one of Zeus's flagship titles.

And it's clear that atari has a detailed plan.

At the same time as announcing the Storm Operation game.

The film's producers also revealed news about a Storm Operation sequel.

Obviously, this is a strong team-up to build up the hype.

The domestic channel alliance has high hopes for this game too. After all, Nebula Games' platform market share keeps growing these days.

More and more third-party game makers are choosing to launch their games first on the Nebula Games platform.

Even though the channel alliance has gradually lowered their revenue split ratios, it hasn't helped much.

On top of that, games like Warcraft, Minecraft, and Rainbow Six: Siege keep building Nebula Games' player base. Now, you could say they're slowly eating into their market.

So the channel alliance has high expectations for Storm Operation as a major title.

Besides offline demo events and press conferences.

More and more news about Storm Operation is coming out.

First, the actors who play the male and female leads will be involved in motion capture for the game, to keep the characters true to the original.

Then, some related game content and materials were shown, including scenes from the movie and Easter eggs.

This has a lot of fans and players excited.

After all, a few years have passed, but plenty of players who saw Storm Operation still miss it.

Now, with news of a new movie, plus the game adaptation, and those familiar scenes.

It hits just right for them all at once.

The visuals are so faithful! And it feels like the graphics are even better than in the movie!

Yeah, for sure. Just wondering what point in the timeline and story this covers.

I'm more interested in the gameplay!

No doubt about that—atari has real strength!

Not sure if they can recreate the big scenes from the original movie, like when the hero escapes the building and the whole thing blows up. That was so epic.

I think there might be even bigger scenes?

Players are looking at the info coming out about Storm Operation, and they're all very excited.

After all, for an IP game like this adaptation.

The first thing players think about is how good the visuals are and how well it sticks to the original.

Atari clearly knows this, or else they wouldn't have spent so much to buy the rights.

In an instant, it's like a shot in the arm for these fans and players.

The gameplay might not be clear yet.

But on visuals and faithfulness, they've maxed it out already.

You could say this is a very standard way to build hype for an IP.

But just when atari and the domestic channel alliance are constantly promoting and hyping Storm Operation.

At this time, Lucas's official blog posted an update after a long while.

The image is a wasteland.

Heavy machine guns, shoulder-fired rocket launchers... one weapon after another is shown.

There are also some group photos of the staff.

The caption is just a simple sentence.

Call of Duty: Modern Warfare—a game that shows what modern warfare is all about. It will launch on the Universe VR platform soon!

............

With this post going out, all the players exploded in reaction.

Because this post is basically a clear hint!

And it's a modern warfare game.

Heavy machine guns, shoulder-fired rocket launchers, and so on—does that mean the game uses real combat weapons like these?

Right away, all the players couldn't stay calm.

I don't have the words for this, but damn, that's awesome!

As expected, Boss Lucas the quick-draw won't stay quiet. This guy's out to make something big!

The surprise came so fast, I wasn't ready!

So this is going head-to-head with atari!

A game that defines modern warfare—Boss Lucas is so bold! But I love it!

Looking at this setup, it feels like development is almost done!?

Countless players are super excited and thrilled.

Even though they don't know what the game looks like yet—just the theme and the name have been revealed.

But after years of building, Nebula Games' popularity and reputation are enough to get them hyped.

While players are cheering online, Nebula Games is discussing with Hector how to better show actions and VR pod feedback systems in Call of Duty: Modern Warfare. That's when a call comes in from David at the Game Division.

Boss Lucas? How's the development progress on your Call of Duty: Modern Warfare? Make sure to keep the quality high, and don't worry about the tight timeline. The progress over at Zeus abroad is about the same as ours, maybe even slower, so the development for Storm Operation, their flagship, isn't as fast as you might think. David sounds a bit urgent about Zack too.

Even though the Universe VR launch games aren't just from Nebula Games—plenty of other makers are working on them.

But making a strong first impression on players is key.

So David is worried Lucas might rush to catch up, trying to grab the spotlight from atari's early hype and end up hurting the game's quality.

Hearing David's words, Lucas smiles knowingly: Don't worry, Minister John. I wouldn't joke around with Nebula Games' reputation. The development of Call of Duty: Modern Warfare is going very smoothly, and the quality is definitely guaranteed. As for racing to finish? We haven't thought about it at all.

After chatting with David for a bit more, Lucas hangs up and smiles.

Lucas naturally wouldn't rush progress at the cost of the game's content.

After all, there's that old saying: No one remembers a crappy game that launches on time.

Launch on time or delay it—as long as you deliver quality that satisfies players, everything's fine.

Otherwise, whether you launch on time, delay, or even rush out early, players will tear you apart so bad your own mom won't recognize you.

As for now? All I can say is, it's in the works. It's in the works.

On the Call of Duty: Modern Warfare side, the game progress is about one-sixth done overall.

Of course, even though there's still a good way to go before it's finished, on the CG side, the progress is like a rocket.

After all, in Call of Duty: Modern Warfare, to ensure top-notch visuals, Lucas chose to use CG to cover most of the loading transitions.

Plus, with all the operator CGs from Rainbow Six: Siege before, and the CG from Warcraft.

In this area, Lucas can only say that Nebula Games is absolutely professional!

Ten years making games, nine years making CG.

That's the online take on Nebula Games from before, and Lucas says he has to live up to it.

After all, he, Lucas, is a game maker who never lies and never lets players down.

(End of Chapter)

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