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Chapter 394 - Chapter 394: The Unique Charm of "Animal Crossing"

Ben handed the Switch in his hand to Zack and Hannah.

Let everyone get a chance to try it out.

"I feel like this game would be pretty fun to play casually," Hannah said with some emotion as she greeted the little animals on the island.

Especially since she had helped these little animals choose houses before, and they even gave her gifts.

Moreover, each animal seems to have a different personality and is unique.

This could also be seen from the screens of other players nearby who were also playing "Animal Crossing."

"It seems like the game is calculated by days. You can't do too much on the first day, and things will unlock on the second day," Joey next to them said, expressing his opinion.

"Yeah, I feel like this game needs to be played for a long time, it's not a quick game," Wells next to him chimed in.

Because you can get a lot of information from the words of little animals like Tom Nook.

That is, a lot of content in the game needs to be unlocked over days.

"But the main task right now should be to pay off the loan quickly, so that we can happily live on the deserted island!" Zack next to him said.

"That's right, it feels bad to be in debt, let's quickly work and pay off the money!" Ben also echoed.

"As expected, this is the kind of game that strong men should play. You have to work and earn money right from the start, it's too sad!" Zack joked.

"Haha, from being in debt to being a mortgage slave, I wonder if we'll still need a loan to build a house later. Tom Nook seemed to say that they're in the real estate business, right?" Ben chuckled.

A strong man alone on a deserted island, a big company controls all the resources on the island, and the player, as a strong man, inexplicably carries a mortgage.

Of course, this sounds terrible, but the actual feeling when playing is completely different.

Because the strong men in the game, although they owe Tom Nook a large mortgage as soon as they arrive on the island.

But with the experience in the game, they will soon find that this NPC named Tom Nook is actually quite easy to talk to.

And the most important thing is that there is no repayment date for this mortgage.

"There is no interest and no repayment date, so theoretically, as long as we are shameless, we can never pay back the money!" Ben summarized an answer based on his game experience.

"It seems, that's true!" Zack next to him also nodded.

"So, how great would it be if things were like this in reality!" Ben said with some emotion.

"Stop dreaming, in reality, you would be a deadbeat, restricted from traveling, imprisoned, plus the three-piece package of house auctions, you know?" Zack next to him glanced at Ben, ruthlessly shattering this fantasy.

Although "Animal Crossing" is a game that will never have an ending, a game that players can keep playing as long as they want.

But there is also some early guidance.

For example, telling players how to make tools.

In the game, Ben and the others quickly made tools such as fishing rods.

Then they started fishing by the river.

"Haha, I knew it, fishing is an indispensable part of most games," Ben couldn't help but laugh when he saw the fishing rod in the game.

"There's also chopping trees, but it seems like you can't cut down trees in "Animal Crossing"," Zack said next to him.

"It should be for collecting materials," Hannah interjected.

In fact, in "Animal Crossing," these trees can also be chopped down, but you need a new DIY manual to upgrade the axe.

But Zack and the others obviously don't know this yet.

Fishing, chopping trees, and chatting with the other two little animals to build relationships.

But soon Ben discovered a problem, that is, after playing for about half an hour, after collecting five different items by fishing and helping the museum curator Blathers set up his tent, there wasn't much to play.

Working to repay loans under Tom Nook, who seems cute but is actually a real estate tycoon.

Many players wanted to play a lot to pay off the mortgage as soon as possible.

But as the simple goals given to players in the early game are completed, they find that no new content appears.

And in the meantime, Tom Nook gave the players a bag of flower seeds, which also need time to grow.

Plus, the time in the game is linked to reality, so a very strange situation arises.

That is, some players feel that it is just getting interesting and want to play a lot so that they can pay off the loan.

But they find that there is not much content to play.

"This game, it seems like there is nothing to play anymore!"

"Yeah, it seems like it needs to be unlocked on the second day."

"Ah, I seem to have already seen Tom Nook's future plan. After this mortgage is paid off, it won't become more and more, and finally change from 49,000 to 490,000, right?"

Some players playing "Animal Crossing" in the Convention area were sharing their feelings with each other.

But even so, they felt like the game had already hooked them.

And then suddenly there was nothing to play, which made them feel an itch in their hearts.

This is actually the charm of the game Animal Crossing.

The usual simulation management games should give players a feeling of pain and happiness.

At the beginning, players are thrown into a desolate place, and then they do various constructions and transformations, and finally turn this barren land into a beautiful home that you can show off.

At the same time, what you need to do in this kind of simulation management game is to play a lot.

If you were to say what the most intense game is, it is definitely not a game where you constantly repeat things, but a simulation management game.

But "Animal Crossing" does the opposite. In terms of gameplay content, it is similar, also throwing you on a deserted island to build your own home.

It seems like it takes a lot of playing, but at the same time, it limits you from playing too much to some extent.

In the game, at each stage, players will owe Tom Nook a lot of money. Coupled with Tom Nook's real estate business, many players will feel that Tom Nook is a big profiteer.

But in reality, there is no businessman as good as Tom Nook, who not only gives you loans, but also does not limit the repayment date, and charges no interest.

Even if you have money on you, he won't push you to repay unless you actively do so.

Because the goal of this game is not to repay the loan.

The fun of Animal Crossing lies in 'life'.

The entire game has no fixed core gameplay.

Just like life, and life itself has no specific way of living.

What you want to live like, or how, is just the goal you set for yourself.

The same is true in the game. If you don't clean your room for a few days, it will be covered with dust.

If you don't interact with friends, or even bully them, you will lose them.

If you don't take care of yourself or go out, you will only become more and more sloppy.

Similarly, as the number of interactions with the little animals increases, the originally introverted or arrogant animal friends will also open their hearts to you and give you various gifts.

Sometimes they will invite you to play together at an agreed time, and because the time in the game is synchronized with reality, you may even have to get up early for this.

Daily life, this is what Animal Crossing hopes to achieve.

Unlike other games, you can play a lot like crazy at the beginning, even staying up for two or three days in a row to advance the content and progress.

But after experiencing all the content, you will close the game and never want to open it again.

Animal Crossing is different. Even if you are obsessed with it, there is no way to play a lot.

Because the game time follows reality, the store will close at a certain time, and the animals on the island will go to sleep by themselves.

It is for these reasons that "Animal Crossing" is a game that requires real time and emotion to feel its unique charm.

(End of The Chapter)

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