Actually, saying "tough guys must play this" is just joking about Animal Crossing.
The reason for this meme comes from when Animal Crossing was released, another first-person shooter game called DOOM also came out at the same time.
DOOM is a very bloody and violent first-person shooter game.
The main idea is to shoot and blow up all the aliens invading Earth.
Then the official DOOM account did something funny. They said on their official social media that they couldn't wait for Animal Crossing to be released so they could play it.
DOOM is naturally seen as a symbol of tough guys.
With this happening, players quickly started making their own creations. Isabelle, representing Animal Crossing, and the Doom Slayer, representing DOOM.
In the players' creations, they started working together.
The Doom Slayer, a new person, came to the deserted island and took Isabelle to hell. The usually gentle and cute Isabelle suddenly changed her style and fought alongside the Doom Slayer.
After clearing out hell, the two returned to the peaceful deserted island. The Doom Slayer and Isabelle traveled between two worlds, sometimes shooting and fighting, sometimes catching bugs, fishing, and popping balloons. The Doom Slayer even bought a pink unicorn outfit at the clothing store.
Don't think that I only shoot aliens. Actually, under my metal shell as the Doom Slayer, I have a delicate pink heart.
But I have to say, apart from questioning the idea that "tough guys must play this,"
the overall feeling that "Animal Crossing" gives players is quite strange.
Because all the little animals in the game are very kind to people.
Many players watching from the side also noticed that the two islanders you start with seem to be randomly different each time you play.
Each islander has a different personality, but they are all very friendly.
And when you talk to them, they really like to praise you, but their praise isn't like the usual NPC praise.
It's not like when you complete a task in "Monster Hunter: World," where their praise makes you feel like a tool, even though that's true.
In Animal Crossing, the praise from these little animals feels very real and lively.
For example, after completing a task, on the night of the bonfire party, you get to name the island.
Then everyone claps and agrees, which really gives you a feeling of friendship and love.
"It seems okay to play." Ben randomly named the island and then talked to the NPCs before the bonfire party.
Every NPC's reaction is very fitting, but the gameplay obviously requires you to sleep to trigger new content and story.
Ben took a camping bed from Tom Nook, then went back to his tent and started sleeping.
After that, in his dream, a small white dog playing guitar named K.K. appeared.
He learned some of the game's rules from it.
"Does the game's time follow real time?" Ben and Zack, who was watching next to him, looked surprised.
The setting where the game time follows real time isn't something that no game has ever done before.
But it's hard to combine that setting with gameplay and fun.
There have been some similar games in the past, but they haven't been very successful.
But he didn't think too much about it. He'd know if it was fun by continuing to play.
Soon, Tom Nook woke up Ben in the game.
He had slept for a whole day and night in the game. After a short conversation, he got a phone from Tom Nook.
After waking up, he left the tent, and Tom Nook was waiting there at the door.
After a short conversation, he got a phone from Tom Nook.
It's like the catalog book you see at the counter when you go to a general store in "Red Dead Redemption."
Many games set things up this way to make players feel more involved.
But what really confused Ben was what Tom Nook said next.
Tom Nook looked very happy.
"Well, there's one more thing I need to give you..." Tom Nook said with a smile that was very contagious.
Ben couldn't help but smile. He realized that this game was really relaxing.
It felt like watching cartoons when he was a kid.
He just gave him a phone, so what was he going to give him now?
Probably some tools to develop the island.
The next moment, Tom Nook pulled a white document out of his fourth-dimensional pocket and handed it to Ben in the game.
"That's right!"
"It's the bill for this getaway package!"
"Transportation costs, labor costs, equipment costs, phone costs... all added up, it comes to a total of 49,000 Bells!"
Ben was stunned for a moment, looking at Tom Nook shaking his head happily and the bill in his hand.
"Huh... Ah haha! You didn't think you could come to a deserted island without any money, did you?"
"But don't worry! I knew something like this would happen!"
"This package includes a special service, which is using Nook Miles instead of cash to pay for your getaway!"
"This service is called... the Nook Miles Getaway Package!"
"By the way, the getaway fee is 49,000 Bells in cash, but if you pay with Nook Miles, it's only 5,000 Nook Miles!"
"Anyway, sign up for this service and pay with Nook Miles!"
Adding "tee-hee" to the end of every sentence is very catchy.
Looking at Tom Nook happily leaving, Ben felt like something wasn't right.
Was I tricked into coming to this island?
Later, when he saw Timmy and Tommy in the shop that was set up in the middle of the island where they had the bonfire party, Ben became even more thoughtful.
He realized that the island's commercial lifeline was already controlled by the Nook family.
Buying and selling are all provided by the Nook family.
"I suddenly understand why Boss Lucas said that this is a game that tough guys must play," Zack said, clapping his hands.
"How so?" Ben and the two other very strong players who were also playing "Animal Crossing" from the start looked at Zack curiously.
"You come to a deserted island alone to survive, you owe a huge debt, and you're forced to work to pay it off."
"You're chopping trees and picking fruit. Maybe you'll be fishing and catching bugs later. You're burdened with a 49,000 Bell mortgage, and that's probably just the beginning. This number will probably increase tenfold or a hundredfold in the future. If you're not a tough guy, how can you handle that?" Zack concluded.
Hearing this, the other players around were speechless.
But when they thought about it carefully, it seemed like what he said made sense.
(End of chapter)
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