Sitting on the sofa in front of the TV, Zack and Hannah each held a Switch controller. Hannah had the blue one because it controlled Mario, while Zack held the red one.
Who told him to say 'The game card is sweet' before?
Now he has become a heartless helper.
"Here! Here! Quickly break this box!" In Waterfall Country, Hannah directed Zack to control Cappy to smash some wooden boxes.
They were playing in console mode.
After all, they had already experienced the Switch's handheld mode at the Convention.
And now, with this console mode, although the graphics are definitely not comparable to PC and VR.
But the bigger screen, and the better resolution compared to the handheld mode.
It also brought a better experience.
At the same time, the art style of "Super Mario: Odyssey" itself is not realistic.
This cartoon style doesn't feel cheap at all, but instead has a unique and different kind of beauty.
"Should we go to the next area?" Zack carefully offered his opinion.
"Wait! I think there must be a hidden moon here!" Hannah disagreed.
Unlike before at the Convention, where they couldn't carefully explore every corner of the map due to time constraints.
Now that they are at home, they can naturally play however they want.
They carefully explored every corner of the map, and Hannah discovered a special detail underwater in Waterfall Country.
"Hey! This canvas-like thing, we can't go in!" Hannah said in surprise.
Her intuition told her that there must be a moon behind this canvas.
But unfortunately, after controlling Mario to wander around for a while, she couldn't find any mechanism.
"It should be in a later level, we can get something, or this is a new collectible item that can only be unlocked in the second playthrough," Zack said.
After all, this kind of method is not uncommon in games.
For example, in "Dark Souls", there are some items that cannot be obtained in the first playthrough and need to be obtained in the second playthrough.
The current "Super Mario: Odyssey" obviously has a similar setting.
One person controls Mario, and the other controls Cappy.
The content of the first two levels, Cap Kingdom and Waterfall Kingdom, is already very rich.
But after entering Sand Kingdom, the following level themes are more and more amazing.
First of all, after arriving at Sand Kingdom, Bowser steals the ring from Sand Kingdom in this level, in order to prepare a wedding ring for Princess Peach.
And in this level, players can possess cannonballs, and can also travel through pipes, instantly turning the game's 3D world into a 2D world, directly becoming a side-scrolling game, which is full of surprises.
At the same time, there are some small side quests in the game, such as helping villagers bring back lost sheep.
As for the reward, it is naturally a Power Moon.
In addition, at night, a group of little ghosts wearing scarves will appear on the sands of the entire Sand Kingdom.
And at this time, you can spend all your coins to ride a very wild machine beast, and you can rampage in the desert.
The only thing to pay attention to is that the speed of this machine beast is too fast, and you can accidentally rush past it.
From here, the content of the game is becoming more and more rich, and more interesting possession items appear when entering Wooded Kingdom.
For example, after passing the level in the Wooded Kingdom map, new elements will appear, and you can even possess a tank for a tank battle.
There are sun-like flowers, use the hat to collect them, you can put them behind Mario like a rocket stuck in his butt and run fast.
And although the game seems simple, there are actually quite a few difficulties in the experience.
Here, players need to find a seed to pass the level.
Like the previous levels, there are many Power Moons hidden in this underground world.
But it is also full of dangers, because there is actually a living Tyrannosaurus Rex chasing the player here.
"Oh my god! This Tyrannosaurus Rex is still alive!"
Hannah, who entered the underground world of Wooded Kingdom for the first time, was stunned when she saw the Tyrannosaurus Rex pouncing over.
In the second level, Waterfall Kingdom, she had seen this Tyrannosaurus Rex and used her hat to possess and control it for a while.
"It's so fast! Quick, use your hat to possess it!" Hannah shouted to Zack while pressing ZL and constantly shaking the controller to make Mario roll in the game.
Because she found that the speed of this Tyrannosaurus Rex was extremely fast, even faster than she could roll.
"There's no way, this Tyrannosaurus Rex seems to be invincible!" Zack next to her tried to hit the Tyrannosaurus Rex twice with his hat, and then said helplessly.
And here, Hannah had already been caught up by the Tyrannosaurus Rex and bitten again, leaving only the last bar of her three health bars.
"Hehe, one life for each of us, get ready to switch!" Seeing that Hannah's health bar only had one bar left, Zack chuckled.
The previous levels were indeed not difficult.
Unless the other person did it on purpose, it was still difficult to die.
This was not intentional, but this Tyrannosaurus Rex was indeed impossible to deal with!
"Humph!" Hearing Zack's words, Hannah snorted, and then switched to the game mode options.
She reloaded the current map again, and in Zack's dumbfounded expression, Mario's health in the game became six bars.
And if he falls off a cliff, there will be bubbles to bring Mario up from below, and if he is damaged and stays in place, he will replenish his health.
This is the help mode specially prepared for novices in the game.
After all, platformer games can be very difficult.
Although the difficulty curve of "Super Mario: Odyssey" is designed quite reasonably, there will also be some people who face being stuck, so this help mode is still very necessary.
And unlike Soulslike games, the art style of "Super Mario: Odyssey" is destined for players who like this game, hardcore players will obviously be a minority, and more will be casual players, so this help mode is very necessary.
Of course, there is also a different point from the last life, that is, Lucas has added a brand new option, that is, players can only keep the health boost, to ensure that players will not die suddenly in the game.
But the guiding arrow can be turned on or off, so that players can explore the world of Odyssey more freely.
In the previous life, many "Super Mario: Odyssey" players were actually very conflicted.
On the one hand, they wanted to reduce the difficulty of the game a bit, so that they would not die suddenly on the platforms and monsters along the way.
On the other hand, they didn't want to be guided by this kind of official walkthrough, and wanted to explore the level alone.
In the end, it was difficult to decide whether to turn it on or not.
Zack stared blankly at Hannah, who had six health points, pitifully and helplessly grabbing the red controller, controlling Cappy flying left and right.
"Here! You play Mario!" Looking at Zack's expression next to her, Hannah smiled while holding the controller and then handed the controller over.
"Hehe!" Without saying anything, Zack took the controller and chuckled.
"Stop smiling silly, find the way."
There are many players like Zack and Hannah.
After getting started with "Super Mario: Odyssey", both single and double players have experienced the unique fun of this game.
More than a dozen unique themed kingdoms, dozens of different abilities to possess, and rich content make players addicted to the world of 'Odyssey'.
(End of this chapter)
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