Chapter 155: Players Get Excited
In comparison to its initial launch, It Takes Two's popularity has dwindled a little. After all, it lacks the appeal of repeated play. Unlike Dark Souls, which boasts a variety of mechanics, It Takes Two's main strength lies in its intricate level design.
After experiencing the various level designs and item combinations, and the fun of playing against different opponents, the game itself struggles to offer a sense of novelty to existing players.
Additionally, during the time that It Takes Two was released, many game developers announced their upcoming releases. Similarly, some local distributors introduced some of last year's best foreign games. This diverted a large portion of the player base.
Despite this, the release of this exclusive interview with Game Time has continued to attract significant attention. Game Time has made some minor revisions to the article's content, but the main point remains. Alex's confession to the players was particularly impactful, with his original words:
"Every game conveys my passion for players, and I have always been committed to offering them games that will move them." This interview was also translated and republished on international platforms.
During this period, Stellar Software had also been releasing smaller games previously developed by Nebula Games abroad. Therefore, Stellar Software also contributed to any Nebula-related matters. Additionally, Dark Souls' influence abroad still lingered.
Alex's interview attracted considerable attention from foreign players. His words, in particular, generated a wide debate in related forums.
"I have to say that I'm already looking forward to this game designer's new work!"
"Yes, only with a deep passion for players can such extraordinary games be created!"
"Yes, I heard that Stellar Software, the company that distributes Dark Souls, is working to bring back some of this designer's classic works. I'm already looking forward to it!"
"I watched some videos on YouTube and it seems this designer has just released a new project: an incredible-looking two-player cooperative game. I can't wait to see his other touching creations!"
"And more importantly, does the article seem to mention a Dark Souls sequel?"
"Really? That's fantastic!"
Foreign players are eagerly awaiting it, but local players, in comparison, have a different attitude.
"Although It Takes Two is undoubtedly touching and full of light, I'm still skeptical of Alex's words!"
"Although it sounds reasonable, why do I always feel like Alex is trying to deceive people?"
"+1. I give him credit for his love for the players, but those touching words... just listen to them!"
"Love Warriors and all that... that doesn't matter anymore, because Alex's games still have to be bought."
"Don't listen to Alex's nonsense. Love Warriors is touching, listen to it and laugh. Shouldn't the key to this article be that the Dark Souls sequel will follow the same prequel format? That's right, they've strayed from the topic! That's the real point!"
"Yes, so the Dark Souls story can finally be completed this time, right? Haha, we'll have to wait to see the faces of those theorists and archaeologists. Who will lose and who will be right?"
"That's right, that way the Souls experts won't have to argue all the time."
"But why do I feel like it's not that easy? Even the Dark Souls prequel gives the feeling of a fragmented narrative!"
"Don't talk about the plot! The most important thing is the difficulty! Didn't Alex say that this would be a completely new and crazy adventure? And with even greater surprises, I'm afraid it wouldn't just be impactful!"
"I'm afraid of a hammer! I've been beaten so many times, and if I play it again, I'll be mentally prepared; it will undoubtedly be much better. Anyway, I'm looking forward to it! Eighth round, Ashes of the Fire, here I come!"
"Oh my God, eighth round! I heard it's difficult, and I've only played three. Give me some advice, sir!"
"It's nothing. It's just a boss in a Javier suit who beat me up like a chicken."
Along with this Game Time interview, players' enthusiasm was instantly ignited. Some players believed Alex's repeated and touching claims. But many veteran Nebula players, fans of Alex, said they didn't believe a word.
However, for most players, their focus was not on whether Alex, the beloved warrior, was real or fake. They were focused on the news about the Dark Souls prequel mentioned in the article. It must be remembered that for avid Dark Souls players, news about the sequel was a constant concern.
Many even regularly tagged Alex on his official blog. Regardless of whether they received a response, they were making their presence known.
Now, the news they had been waiting for has finally arrived!
And the difficulty? Are they scared?
Compared to its initial launch, the gameplay of Dark Souls has been thoroughly explored, and a large number of high-level players have emerged. Videos of bosses being killed without taking damage or speedruns are now common.
In contrast, the internet is dominated by entertaining videos, such as those that show unexpected performances in random modes, videos that explore memes and plot details, and videos of extreme speedruns and boss kills. Consequently, most players have a lot of self-confidence.
After all, they are no longer the clueless torchbearers of before. I'm not worried about your game being too difficult, I'm just worried about it not being difficult enough. I will then avenge my previous defeat and show you what a truly great fire-bearer is!
In the face of countless players' enthusiasm, Alex did not remain silent this time. He logged into his official Twitter account and posted a message with an image of a bonfire. The message was simple:
"News about the Dark Souls sequel will be revealed at the Gameplay Expo. The new game will be set in the distant Age of Fire and will feature some plot improvements, but one thing remains unchanged: it will offer a fiery journey that will torment players."
After Alex's post, players erupted in excitement. After all, it was official confirmation. Less than ten minutes after posting the post, it had already accumulated more than a thousand responses. A sea of memes appeared that said "This fire cannot be passed on."
But despite the post, these players were genuinely excited. Something to be known: suffering is addictive.
- - - - - - - - -
Hello everyone!
Thanks for reading this chapter.
This week, we'll have 3 daily chapters for you to enjoy. This is possible thanks to all your support with Power Stones.
To keep increasing our chapters, I'm asking for your support. For every 150 Power Stones we collect across all novels this week, I'll add an extra daily chapter for next week.
If you want to catch up and read even more, you can find over 150 advanced chapters of my novels on my Patreon.
Your comments and Power Stones are what make this possible. Thanks!
@Patreon/iLikeeMikee