LightReader

Chapter 100 - Chapter 98: Instant Immersion

For 40+ advance/early chapters : p atreon.com/Ritesh_Jadhav0869

Knock, knock.

The conference room door opened. A woman in a business suit stepped in. "Mr. Newell, Stormwind just dropped the Avengers promotional trailer."

"Send it over immediately," Billy said, leaning forward. "Now we should have actual material to properly analyze this thing."

The Avengers trailer loaded onto the main screen. The room went quiet. Everyone watched intently, genuinely curious what kind of game this actually was.

As the footage played, eyes gradually widened around the room. Expressions became complicated, shifting through surprise, reassessment, reluctant admiration...

The trailer ran about five minutes. The first half introduced the main characters—Iron Man, Hulk, Captain America, Thor—in the most economical way possible.

It opened on a desolate scene: Tony Stark imprisoned in a dark cave, terrorists threatening him, demanding he build weapons.

Immediately the narration kicked in, establishing Tony's identity—genius scientist, billionaire arms dealer, industry titan. The visuals showed a completely different Tony: luxurious suits, surrounded by beautiful women, frequenting high-society galas.

The contrast was stark, immediate, creating instant intrigue. How did this guy end up in a cave?

Next came Dr. Bruce Banner's lab accident—radiation exposure that should have killed him. But he survived. Something changed. Until one night, a massive green figure burst from the darkness, roaring with primal rage.

Cut to Steve Rogers rushing out of a retro 1940s setting, emerging onto a modern street. His expression: absolute shock. Times Square, New York, in all its contemporary glory. Nick Fury appeared: "Captain, you've been asleep for seventy years."

Steve's response, quiet and heartbroken: "I missed a date."

Another mystery, another hook.

Finally, Thor. Rapid cuts showed Asgard's breathtaking scenery, Thor's heroic battles across various realms. Then—prison. Odin's majestic voice narrating Thor's punishment: stripped of power, banished to Earth.

The final shot: torrential rain, Thor standing beside Mjolnir excavated by government agents. He tried to lift it. Failed. Roared at the sky in anguish and despair. Lightning answered, deafening and indifferent.

The first half ended.

Then the background music's rhythm suddenly accelerated. The editing pace quickened dramatically.

Tony wearing the crude, cobbled-together Mark I armor—escaping the cave, launching into the sky.

Immediate cut: the armor had evolved into the sleek Mark III—brilliant red and gold, impossibly cool. Subsequent rapid-fire shots showed multiple armor iterations: Mark IV, the portable briefcase armor Mark V, the arc reactor-powered Mark VI, the satellite-deployed auto-assembling Mark VII.

Each suit had its moment—assembly sequences, combat footage, technological evolution on display.

Then came Hulk's high-energy rampage scenes—smashing military vehicles and helicopters like toys.

Thor regaining his power, fighting Frost Giants and otherworldly creatures with lightning and hammer.

And finally: the assembled Avengers battling the Chitauri army pouring through a massive space portal above New York. The scale was staggering. The action choreography was intense. Cool fighting sequences mixed with spectacular destruction, all set to pulse-pounding music.

The result: a dramatic, magnificent, exciting, absolutely shocking promotional trailer.

After it ended, the ET conference room sat in silence.

Even Billy Newell's expression had become complicated.

The trailer was... really good. Undeniably, frustratingly good. It hit like a summer blockbuster—explosive action, thrilling sequences, sensory overload designed to impact viewers' nerves and hijack their attention.

The style was pure individualistic heroism, but in role-playing games? That was actually a bonus. What player didn't want to be the hero everyone admired? Who didn't fantasize about single-handedly turning the tide against impossible odds?

The characters weren't from different timelines either—that concern evaporated. Captain America was in cryo-sleep for seventy years. Mythical Asgard was positioned as another advanced alien civilization in the same universe. Everyone existed in the same cosmic framework.

And the mechs they'd been most skeptical about? Not superficially flashy at all. They were packed with technological sophistication and futuristic design language. The mechanical assembly sequences during suit-up were genuinely cool. The entire armor system felt like a luxury sports car that embodied cutting-edge technology wrapped in sleek aesthetics.

Especially the later versions—the satellite-tracked, auto-assembling Mark VII armor flying to Tony mid-battle and assembling around him in seconds. That was legitimately impressive.

To be completely fair and honest? They were moved. Reluctantly, but genuinely.

"I think," Billy said slowly, looking around the room, "everyone might want to revise their earlier assessments..."

After the Avengers trailer dropped, controversial voices slowly diminished. Instead, "okay I was wrong, this is actually sick" comments proliferated.

The Iron Man armor designs—previously the most criticized element—were now winning people over in droves.

The video had fully demonstrated multiple armor generations' capabilities, completely captivating players and shifting sentiment dramatically.

"I apologize for my earlier comments. This armor is COOL. Like, genuinely sophisticated cool."

"THIS is high-tech. The mechanical assembly during suit-up is insane!"

"Iron Man is so badass, instant immersion, I'm SOLD"

"This armor fits my aesthetic perfectly—prestigious, stylish, matches my vibe"

"Still don't like it. ET's Assault Mech is way cooler!"

"Are you literally an ET employee lmao"

"Can y'all stop comparing it to existing military mechs? Completely different categories. Those are war machines, this is super black tech!"

"After watching the trailer, I'll admit I was biased. Colors are still kinda flashy but the design is legitimately awesome"

"The supercar of mechs. Brilliant."

Controversy still existed, but it didn't hinder the Avengers' momentum. As another Stormwind masterpiece, player attention remained sky-high. Combined with Infinite Realms' premium promotional placement, anticipation was through the roof.

August 10th, 8:00 AM – Global Launch

The Avengers went live simultaneously worldwide. Infinite Realms gave it featured placement—homepage banners, in-game notifications, the full treatment.

Millions of players globally entered the game to experience it.

The motivations varied wildly:

Genuine fans excited to play Stormwind's new content

Undecided players wanting to try before forming opinions

Skeptics who expected disappointment but were morbidly curious

Trolls specifically entering to find flaws and criticize

Plus industry professionals: reviewers, journalists, media personalities, designers from competing studios...

Chris Donovan and Mike Pierce from ET Games were both logged in, experiencing it firsthand.

Different people, different mindsets, different expectations—all entering the same game simultaneously.

The moment of truth had arrived.

What they'd find inside would determine whether Alex Morrison had created another masterpiece or finally stumbled.

The loading screens faded.

The Avengers experience began.

Plz Throw Powerstones.

More Chapters