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Chapter 101 - Chapter 99: Building Something New

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Chris Donovan entered the Avengers game with a relatively rational, objective mindset—determined to analyze it professionally rather than get swept up in hype.

Six characters were available for selection: Iron Man, Hulk, Captain America, Thor, Hawkeye, and Black Widow.

Currently only Iron Man was unlocked. The others showed "Coming Soon" placeholders.

Chris didn't hesitate. After selecting his character and difficulty level, he immediately started the game.

A vast desert landscape materialized around him. A convoy of fully armed military vehicles sped across the terrain, kicking up dust clouds, accompanied by a driving rock track.

Chris had to admit—Stormwind Studios excelled at music selection and production. Many songs from Fast & Furious had become legitimately popular, even becoming favorite background tracks for content creators.

This opening rock song was no exception. The rhythm and melody were instantly catchy, infectious, making you want to move along unconsciously.

Chris naturally didn't know this song—"Back In Black"—had been a top-selling rock hit on Alex's Earth in his previous life. The music had basically become Iron Man's signature theme.

The military vehicles in-game were covered in dust. The camera cut inside one vehicle, showing a worn-out speaker on the equally dusty floor. Fully armed, dust-covered soldiers sat inside, looking at Chris with serious, almost nervous expressions.

The scene shifted. A hand holding a spotless crystal glass abruptly entered frame—ice cubes clinking in expensive liquor. The owner: a man wearing sunglasses, suit and tie, luxurious clothing radiating wealth. He looked completely out of place, utterly incompatible with his gritty surroundings.

This was the protagonist: Tony Stark.

Seeing this visual contrast, Chris's eyes narrowed slightly. The juxtaposition reminded him of the difference between Iron Man's armor and ET's military mech designs—two completely different philosophies.

Tony swirled his drink, looked at the staring soldier, and said casually, "I feel like you guys are escorting me to a court-martial. What did I do? You're all so tense I half expect you to stop the car and shoot me. This atmosphere is oppressive. Why so serious? Hey, speak up, soldier. Does your CO not let you talk?"

"We can talk, sir," the soldier replied, enunciating each word with extreme formality, as if answering a superior officer.

"Oh, I get it. You just don't like talking to me," Tony said.

"No, they're intimidated by you," the driver interjected—revealed to be a female soldier.

"Wait, you're a woman? I genuinely didn't notice. My apologies. The military believes in gender equality, right? Should treat you as a soldier first." Tony continued his banter.

"I'm a pilot, actually," she corrected.

"Honestly, you've got a pretty good figure. I kind of... want to look at you a bit longer. Is that weird?" Tony's comment successfully made everyone laugh. The tense atmosphere evaporated instantly.

"There we go! Relax, people!" Tony grinned.

Everyone seemed to loosen up. The soldier in front turned around. "Hey sir, can I ask you something?"

"Shoot."

"I heard all twelve of MAXIM magazine's cover models from last year slept with you. True?"

Tony removed his sunglasses. "Good question. Yes and no. The March one had a scheduling conflict. Fortunately, December was twins. Any other questions?"

"Holy shit," Chris muttered to himself. He had to admit—Tony's character instantly became vivid, memorable, three-dimensional.

The soldier beside Tony shyly raised his hand.

The subsequent dialogue fully showcased Tony Stark's humor and flamboyant personality. But their vehicle was suddenly attacked. Amidst deafening explosions and terrifying gunfire, the soldiers who'd just been joking around were tragically killed.

Tony desperately fled behind a boulder but couldn't escape—blown away by a bomb manufactured by his own company. The screen faded to black.

Narration began: "Tony Stark. Inventor. Genius. Patriot. Son of Howard Stark. As the heir to this legendary weapons developer, Tony garnered attention from childhood due to his extraordinary intelligence..."

A biographical video played—footage from an awards ceremony filled with socialites and military officers.

"At age four, he designed his first circuit board. At six, he built a V8 engine..."

The narration introduced Tony's legendary life, vividly establishing his character. Especially the reveal that he'd skipped his own awards ceremony to gamble in a casino surrounded by women, eventually hooking up with a beautiful reporter.

The opening cutscene was long, but Chris didn't feel bored. Instead he watched with genuine interest, developing real curiosity about the character.

Actually, Alex had already streamlined the original Iron Man film's characterization and plot development as much as possible. But to avoid damaging this crucial character who'd run throughout the entire story, he'd retained important establishing moments.

The cutscene ended abruptly when Tony and the reporter rolled from bed to floor. The scene shifted—Tony jolted awake in a dark, cold cave. Breathing tube in his nose, ragged clothes, a strange device connected to a car battery installed in his chest.

The game officially began. Chris gained control of the character.

As a game designer, Chris immediately understood his objectives: figure out where he was, what happened, what he should do.

He quickly grasped his predicament and primary mission: escape the terrorist stronghold. The method: use the pretense of building weapons for terrorists to secretly construct his own armor.

This process naturally couldn't literally have players design blueprints and weld metal. The gameplay was designed like an intricate puzzle incorporating mechanical and electrical engineering concepts—clever, interesting challenges that let players experience the armor construction process.

When Tony Stark finally donned that crude, seemingly simple powered armor, broke through the terrorist encirclement, and soared into the sky amidst violent explosions—Chris's heart felt a sense of release, like a caged bird regaining freedom.

Chris became completely immersed. The plot and characters drew him deeper. Especially after Tony successfully defeated his first major antagonist—Obadiah Stane—and then at the press conference declared boldly: "I am Iron Man."

Chris was completely captivated by this fictional character's charm. Instantly became an Iron Man fan. He genuinely loved this wealthy, handsome, flamboyant, unapologetically high-profile character design.

Worth mentioning: to increase gameplay satisfaction, Alex had significantly modified the villains and bosses from the original film. Especially their combat capabilities and visual design—dramatically enhanced and exaggerated to make defeating them more rewarding. The movie villains were simply too weak for satisfying gameplay.

Alex's Avengers game primarily drew from storylines of Iron Man 1 & 2, The Incredible Hulk, Thor, and The Avengers. But he'd also integrated villains from other sources—Green Goblin, Sandman, Doctor Octopus from Spider-Man films, even characters created from comic book knowledge—adding side quests and battles.

Furthermore, he'd modified timelines and certain plot elements to let Iron Man genuinely permeate stories like The Incredible Hulk and Thor. Make the pacing faster, add more combat missions, create richer interconnected storylines.

For example: after Iron Man and his friend Rhodey—piloting the War Machine armor—defeated Whiplash (the main villain from Iron Man 2), Rhodey would be called by his former military superior to help track the escaped Hulk.

Alex had made significant changes to this setup.

In a cutscene, Rhodey watched classified military footage—grainy video showing a massive green figure bursting from a laboratory, then vanishing.

Days later, Tony heard Rhodey was hospitalized with injuries. He visited. Though Rhodey tried concealing what happened, he couldn't fool Tony—especially since Tony had already learned about the Hulk through Jarvis's intelligence capabilities.

Meanwhile, Nick Fury—S.H.I.E.L.D. Director—approached Tony again, asking him to become a consultant.

The previously rebellious Tony had undergone changes after recent events. Combined with Nick's past help resolving his misunderstanding of his father, learning about Howard's legacy, even creating a new element to escape palladium poisoning—Tony had decided to agree.

Tony asked Nick about the Hulk, knowing S.H.I.E.L.D. must have information. Nick revealed some details about Banner.

Genius scientist Banner's genes mutated after radiation exposure in a military experiment. The Hulk manifested within him—when angry, he transformed into a green giant with seemingly infinite strength. After his last escape, he'd been hiding. The military had been tracking him.

Tony's friend Rhodey, piloting War Machine, had received orders to capture the Hulk. The Hulk thrashed him. War Machine was nearly destroyed. Rhodey was seriously injured.

Tony agreed to help Nick track the Hulk and find a way to contain him. But Tony knew his current armor was no match. To capture the Hulk, Tony began researching and designing the Hulkbuster armor, deploying the Veronica satellite system in low-Earth orbit.

The Veronica system included multiple functional modules, with Hulkbuster as the primary combat unit. The other modules provided support and resupply—independent satellite communication, autonomous operation, battle damage repair, prison-grade containment pods...

Chris leaned forward, completely absorbed.

This wasn't just a game anymore. This was world-building on a massive scale.

And he was only experiencing Iron Man's storyline. There were five more characters to unlock.

Alex Morrison wasn't just making a game. He was creating an entire universe.

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