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Agent Info - Caelus (Preservation)

Agent - Caelus

Rank - S

Faction - The Astral Express

Specialty - Tank

Attribute - Fire

Type - Slash

Basic Attack - Unleash 3 slashes dealing Physical Damage, followed by 2 more slashes dealing Fire Damage

Charge Basic Attack - Hold the basic attack for a while, and when released, launch a continuous attack dealing Fire Damage.

Dodge: 

- Dash

- Attack: Amber Thrust - Press BA after dodge, unleashing a powerful thrust dealing Fire Damage.

- Counter: Fire Pledge - Press Basic Attack after Perfect Dodge, unleashing a slash on the ground near the enemies, gather nearby enemies up before following up with a pillar of flames.

Assist: 

- Quick: Ignite! - Slashes all enemies nearby and gathers them all, dealing Fire Damage.

- Defensive: In the name of Preservation! - Press Switch when teammate is about to be attacked, deals Fire Damage, and reflects damage dealt by enemies. (Only works once per Defensive Assist)

- Assist Follow-Up: Eat this Cosmic Flame! - Press BA after Defensive Assist, slashing upward to knock enemies back, dealing heavy Fire Damage.

SA: Ice-Breaking Light - Press SA, unleashing a thrust dealing Fire Damage.

EX SA: Ever-Burning Ember - When there's enough energy, press SA. Taunts enemies to you before unleashing multiple slashes and follows up with a thrust, dealing heavy Fire Damage. Hold SA to charge their attack, and when unleashed, spins and unleashes a sweeping slash before following up with a heavy thrust, dealing continuous Fire Damage.

Chain Attack: Call of the Guardian! - Select the character during Chain Attack. Jump upwards before delivering a powerful downward thrust, and follow up with a huge flame pillar dealing continuous Fire Damage.

Ultimate: War-Flaming Lance! - Press Ultimate when the Decibel Rating is maximum. Igniting the lance before dealing continuous thrust on a certain area, gather around nearby enemies, before following up with a heavy downward thrust, summoning multiple explosive flaming pillars dealing massive Fire Damage.

Core: The Architect's Will

Base Energy Regen: +0.36/s

Base Defense: + 75

Every attack Caelus (Preservation) deals is scaled on his Defense. Any Attack buff he receives will be converted to Defense. 

When Caelus unleashes 5th Basic Attack, Charged Basic Attack, Dodge, Assist, SA, EX SA, or Ultimate, he will grant allies an HP shield scaled at 5%-15% of his Defense and an extra 200-400. The shield can be stacked up to 200% of his Defense, max at 4500.

When obtaining HP Shield, Caelus obtains a Burning Ember, and he can gather up to 3 Burning Embers. When Burning Ember reaches its maximum stack, Caelus consumes all of them when using SA, EX-SA, or Ultimate and heals all allies 0.25%-1% HP/s for 30s.

Additional Ability: Amber Lord

When there's a Support agent or an agent from a similar Faction, increases the shield effect and all allies' damage-scaling stats by 20%. (Attack for Attack-scaling Agents, and HP + Sheer Force for Rupture Agents).

Mindscape Cinema: 

M1 - Earth-Shaking Resonance: When allies gain HP Shield, Caelus grants specific buffs based on their specialties. (+15% Damage, Crit Rate, and Anomaly Buildup for Attack, Anomaly, and Rupture. +15% Energy Regeneration, Shield Effect, and Daze for Support, Stun, and Tank)

M2 - Time Defying Tenacity: When Caelus's Defense exceeds 2500, for every 100 excess defense, Caelus's Damage Resist increases by 1%, up to 20%.

M3 - Trail-Blazing Blueprint: BA, Assist, Counter, SA, Chain, and Ultimate +2 Level.

M4 - Nation-Building Oath: Increases the shield effect of the Architect's Will: 20% of Caelus' Defense plus 600, stacking up to 200% of his Defense, max at 7000.

M5 - Spirit-Warming Flames: BA, Assist, Counter, SA, Chain, and Ultimate +2 Level.

M6 - City-Forging Bulwarks: Caelus's Defense increased with his HP; he gains 20% of his HP as his Defense. Increases Time-Defying Tenacity's Damage Resists up to 35%.

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