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Worldbuilding

World: Aetherra

A vast and complex world composed of multiple continents and dimensions, each with unique cultures, races, and magical systems.

Continents and Their Functions

Valdoria – Main Continent

Function: Politics and military power

Structure: Kingdoms, city-states, Empires

Races: Mostly humans, with hybrids and minor terrestrial races

Elyndor – Mystic Continent

Function: Spirituality, magical training, connection to the Spirit World

Structure: Temples, mystical clans

Races: Terrestrial and aerial (elves, fairies)

Crysalia – Merchant / Magitech Continent

Function: Trade and advanced magical technology

Structure: Large commercial cities, guilds, magical cities

Races: Highly diverse, including hybrids and rare species

Sylvarra – Wild Continent

Function: Chaotic territory, home to demonic creatures

Structure: Forests, mountains, unexplored lands

Races: Vampires, succubi, demons, other intelligent kingdoms

Special Feature: Dangerous for explorers

Oceans and Seas

Function: Habitat for marine races, trade routes

Races: Mermaids, tritons, sea monsters

Aethyros – Forgotten / Ancient Continent

Function: Ancient ruins, cosmic secrets, sacred places

Races: Rare mythical creatures, long-lost ancient races

Maltheris – Cursed / Dangerous Continent

Function: Corrupted zones, global threat

Races: Corrupted creatures, demons, hostile entities

Dimensions / Planes of Existence

Spirit World

Souls, ghosts, vital entities

Spiritual powers linked to the soul, including illusions and healing

World of Cosmic Entities

Distorted physical and temporal laws

Home to incomprehensible cosmic beings

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