The buzz among the students had started as pure fanboy awe.
By the time Fenric finished listening, it had mutated into a moral debate: Should Shura disclose his "World War Z" strategy to everyone?
A few selfish loudmouths were practically drooling for a free guide. Thankfully, most students pushed back: earn it yourself, don't moral‑kidnap, it's his life on the line.
Fenric's brow tightened. He pulled out his phone and opened the net.
No surprise—his alias was everywhere again. This wave made the last one look tame.
Major media had splashed banner headlines:
[The Strongest Genius in Samsara Space? Meet "Shura"!]
[Shura—Who Is He Really?]
[Multiple Samsara players Claim "Shura" Speaks Velian Dialect — Likely From Jadeveil Nation!]
The coverage was relentless. And why wouldn't it be? Tower dungeons aren't Safe Zone fluff. And he hadn't just passed any Tower floor—he'd scored SSS Super God on Floor One, the mandatory gateway for anyone who wants to grow strong.
As one student had said earlier: with a trusted super‑god strategy in hand, thousands of people who once feared the Tower might now try it.
That was why the net was melting.
Chat threads boiled:
"This Shura guy is insane!"
"I reviewed the World War Z instance. Those zombies are monsters. How did he kill hundreds of thousands in ten hours?"
"Massacre! Straight massacre!"
"Feels like only a matter of time before he hits #1 worldwide."
"He's from Jadeveil Nation? I'm proud already!"
"Let's go! Shura to the top—crush that 'Adam'!"
Fenric couldn't help it—reading that warmed him. Shura was him.
He hopped over to the Samsara Forum. He was still the top topic across every board.
His good mood only lasted about five seconds.
A trending mega‑thread glared at him:
[I Believe Shura Should Release the "World War Z" Strategy for the Good of All Humanity!]
Thousands of replies. Early morning, and it was already exploding.
He opened it.
Supporters flooded the top:
"+1. He can't re‑enter World War Z anyway. Why not share?"
"If I were Shura I'd publish everything. Reputation > money."
"With his skill he's not short of cash, right?"
"If he releases it, I become lifelong Shura brain‑fan!"
"Those with ability should do more. Please, Shura—help the ordinary players!"
"Tsk."
Fenric's eyes cooled. Selfishness wrapped in righteousness. Classic.
Fortunately, the pushback was strong:
"Keyboard saints, sit down. Shura owes you nothing."
"Moral kidnapping—disgusting."
"He risked his life for that strat. Why give it to freeloaders?"
"Even if he spoon‑feeds you, you weaklings won't SSS anything."
He closed the thread without finishing. He ignored the high‑price "Buying Strategy" posts too. Let them scramble.
His strategy would be handled on his terms. Not by public noise. Not by guilt.
A pack of jumping clowns wasn't worth his memory.
He turned to what actually mattered: the Second Floor of the Samsara Tower.
The official forum had already published a guide. Fenric guessed those came from veteran Samsara players who'd cleared early floors—possibly with state backing.
He opened it—and paused.
The Tower Second Floor offers two selectable dungeon worlds:
Difficulty
Dungeon World
Notes
Simple Mode
"Kung Fu Jungle"
Combat trial. Focused duels, escalating challenge. Lower risk, lower rewards.
Nightmare Mode
"The Mountain Village Old Corpse"
Supernatural / horror survival. Hostile environment, curse mechanics, psychological pressure. Much richer rewards. Much higher mortality.
Players choose.
Rewards differ sharply—so does the death rate.
The official note ended with a warning Fenric took seriously:
"The higher you climb, the harder each floor becomes. If you don't build a solid foundation early—stats, skills, survivability—the gap will kill you later."
"..."
He sat back, eyes narrowing in thought.
Simple Mode would consolidate raw attributes and combat practice.
Nightmare Mode paid better… and might feed his Mind Power growth if supernatural mechanics could be exploited.