According to the official guide, the missions for the two dungeon worlds on the second floor of the Samsara Tower are very different.
The objective in "Kung Fū Jungle" is simple: defeat three martial arts masters.
[TL/n: Kung Fū Jungle is a movie of a former martial arts expert, Ethan Jade(the man in the back), obsessed with proving traditional kung fu's superiority, challenges and kills top masters to create his own ultimate style. A retired martial artist turned cop, Quo comes out of retirement to stop him. Their duel becomes a clash between law and the fading martial world.]
Meanwhile, the mission in "The Mountain Village Old Corpse" is deceptively short: survive for three days.
[TL/n: The Mountain Village Old Corpse, also known as The Wicked Ghost, tells the story of a group of friends who play a ghost-summoning game and inadvertently awaken the vengeful spirit of a woman buried in a remote mountain village. One by one, they fall victim to horrific deaths as the curse spreads, forcing a desperate struggle to stop the haunting. Ps; You can search for its cover.]
On paper, survival sounds easier than combat.
Reality says otherwise.
The nightmare dungeon hides a terrifying existence—a female ghost born of pure resentment. She kills invisibly. If she so much as locks eyes on you, there is no escape—no wall thick enough, no cave deep enough can save you.
And the worst part? She has almost no weaknesses. Fighting back is practically impossible.
Completing this dungeon relies less on strength and more on sheer luck.
Fenric didn't even bother opening the strategy for "Kung Fū Jungle."
Why? Because he wasn't interested.
The rewards were garbage.
According to one record, the highest evaluation achieved in that world was an S-rank, and even then, the reward was only 4,000 Samsara Points.
Fenric had no intention of wasting a precious dungeon run on something that low-value.
Instead, he tapped open the guide for "The Mountain Village Old Corpse."
The very first line gave him pause:
"Warning! Before you read further, we strongly recommend choosing 'Kung Fū Jungle' instead. Survivors of this dungeon say it is a nightmare they will never forget!!!"
The post continued:
"This world is far deadlier than 'Zombie World War.' Eight out of ten challengers never return. Of the two who do, one comes back broken—mentally shattered.
Choose wisely!"
The editor didn't mince words:
"If you still insist on attempting 'Mountain Village Old Corpse,' this editor salutes your courage… and prays for your soul. Now, onto the strategy."
Fenric scroll further.
"When you enter the dungeon, the first thing you'll see is a glass of water in front of you. The system gives you 30 seconds to drink it. If you refuse—obliteration on the spot. No exceptions.
Our guess? The water is tied to the ghost."
"After drinking, hide immediately. Find a sealed, airtight environment. The ghost may arrive anytime."
"Clear the area. Don't leave a single object nearby—not even a pebble. Tie yourself up with rope. Do not eat or drink for three days. If fortune favors you, you'll clear the dungeon alive."
"This advice comes from Global Master Rank #86—codename 'Smile.'"
"According to Lord Smile, the ghost creates illusions to make you harm yourself. Restrain yourself to minimize risk."
"Also, don't think about exploiting loopholes. Special anti-hallucination items won't work. The Samsara System is airtight. It will not let you cheat."
"…Final warning: If you lack courage, do not face her. Ever!"
Fenric finished reading and sat back, brows slightly raised.
He remembers the plot of "The Mountain Village Old Corpse", and of course he knows that the "beautiful" way of killing the female ghost in it is indeed through making people hallucinate and killing herself.
People in this world can get this inference in just three days in the dungeon world, which is already very powerful.
It seems that no one can be underestimated!
According to this strategy, there is indeed a certain chance of being able to survive Renée Chu's pursuit and complete the mission of survival.
Still… Fenric's lips curved into a faint smile.
They didn't know what he knew.
He remembered the movie clearly—every twisted detail of that vengeful spirit, Renée. Unlike them, Fenric knew the lore inside and out.
And Renée was not truly invincible.
"If I can kill her during the mission…" His eyes gleamed coldly. "What kind of evaluation would that earn me?"
The thought alone was thrilling.
But caution tugged at him. This was no ordinary horror. Renée's illusions blurred the line between reality and dream. Once caught inside, even the sharpest mind could spiral into death willingly.
One wrong step and game over.
Even with foreknowledge, this was a razor's edge. Preparation would be critical.
Fenric closed the forum. He wasn't in a rush.
After all, he had just cleared First Floor last night. The Tower enforced a one-week cooldown between runs—unlike the Safe Zone, where you could dive back immediately.
That gave him time to plan. Time to prepare.
Because when he did go in… he wasn't settling for survival.
He intended to turn this nightmare into an opportunity!