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Chapter 21 character stats

Name/Codename: Jailhouse Rock

Physicalstrength: N/A

Speed: N/A

Intelligence: N/A

Battleiq: N/A

Potential: N/A

Toughness: A

Reach/range: E

Main Ability: Carnival of Compulsion

Description:

1)Jailhouse Rock manifests as an autonomous circus tent devoid of a direct user. It operates independently and activates upon entry. Any individual who crosses its threshold is automatically designated as a Player.

2)Once registered, departure from the tent is impossible unless the individual fulfills its core condition: victory in an agreed-upon game.

3)Both opposing sides must mutually consent to the chosen game before initiation. Upon agreement, a coin toss is conducted. The winner of the toss is granted the authority to impose a condition of their choosing.

4)Any condition declared must be upheld absolutely and enforced without exception for the duration of the game.

Name: Tyler

Codename: Wonderwall

Physicalstrength: D+

Speed: D+

Intelligence: B

Battleiq: C+

Potential: D+

Toughness: D

Reach/Range: D

Ability: Optimal Move Perception

Description:

Tyler has the ability to instantly perceive the most advantageous move available to him within his current field of vision. The move appears clearly in his awareness, allowing him to act without hesitation. The "best move" may involve the most effective point to attack or defend, identifying weaknesses or strengths, choosing the safest position, or selecting the most efficient tactical decision in the present moment.

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