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SETH : The Blind Architect

In the sword-and-sorcery Kingdom of Arcane, the sudden emergence of an unregistered dungeon triggers panic across guilds, churches, and noble houses. Expeditions enter and never return. Rankings escalate from bronze to gold to S-rank, yet the dungeon only grows deadlier—refining itself, adapting, learning. What the world does not know is that the dungeon is not a natural phenomenon. At its heart is Seth Ducalion, the discarded son of House Andreas—blinded, framed, and condemned as useless after a brutal betrayal that costs him his sight and his place in succession. Presumed dead after an ambush on his family’s estate, Seth survives and disappears beneath the earth, where intellect, preparation, and ruthless logic become his weapons. Blind yet calculating, Seth constructs a multi-layered subterranean domain through memory, sound, touch, and precise engineering. Each floor is a deliberate test of attrition, adaptation, and despair. Traps are not meant to kill quickly but to exhaust, mislead, and erase certainty. Magic is countered by mechanism; faith by inevitability. Survivors are not allowed. As the dungeon’s reputation grows, Seth forms uneasy contracts with demons and gods—not as a servant, but as an equal. He eliminates divine subordinates, rejects worship, and accepts commissions only when payment is measured in artifacts and knowledge. His actions draw the attention of higher beings who cannot classify him as mortal, apostle, or monster. Inside the dungeon, Seth refines himself further—creating autonomous guardians, artificial intelligences, living metal constructs, and experimental relic systems. His closest allies include Agatha, a high-caliber witch bound by mutual interest, and Vulcan, a dragon whose mastery of technique tempers Seth’s growing volatility. A catastrophic experiment fractures Seth’s identity, manifesting three ideological variants—Chelsea, Ariel, and Legion—each representing a different path: restraint, growth, and domination. Though united by origin, they act independently, exposing the internal schism forming within Seth’s mind and power. Meanwhile, the world responds with force. Knight orders, noble expeditions, and elite S-rank adventurers descend floor by floor, only to be annihilated. Each defeat confirms a terrifying truth: the dungeon is not meant to be conquered. It is meant to observe, adapt, and prove superiority through endurance. As gods intervene and reality itself strains under the dungeon’s unnatural design, Seth faces a looming existential threat—one that may force him to choose between remaining a hidden architect of judgment or becoming something the world can no longer ignore. Seth is a dark fantasy progression novel about intelligence over strength, identity under pressure, and the cost of absolute preparation—where survival is never accidental, mercy is inefficient, and victory belongs to the one who learns faster than the world can react.
Lucky_Leonardo · 14.3k Views

Absolute Harem Lord

Nobody really plans to conquer a world. Erlan Venric sure as hell didn’t. He was just an elf with bad luck and a worse start, dumped into a planet where humans, beastkin, demons, spirits, and about a hundred other races all pretended they weren’t five seconds away from killing each other over resources, territory, or pride. Elves weren’t special here. If anything, they were rare, misunderstood, and usually either enslaved or dissected by people who were way too curious. His cultivation was broken. Like, actually broken. Not “oh no I’m a genius in disguise” broken. More like “you’re never going to amount to anything, find a quiet corner and die” broken. And then, because the world has a sick sense of humor, he fell into a ruin. An ancient one. The kind everyone avoids because people go in and don’t come out, and the ones who do come out are usually missing pieces of themselves, mentally or otherwise. That’s where he found it. A half-dead inheritance. A shattered legacy. A cultivation path so old and so taboo that even the inscription warnings were basically screaming at him to walk away. Dual cultivation. Not the clean, polite, sect-approved version either. This one was built by a long-dead elven empire that believed bonds, desire, intimacy, obsession, and pleasure were all just different forms of power. Power shared is power multiplied. Bodies, souls, emotions, fate… all of it woven together. Erlan didn’t take it because he was wanted to. He took it because he didn’t want to die. Smut // Harem // Dual Cultivation // Mature // Explicit Themes // Fantasy // Cultivation // Multiple Heroines // Power Progression // Overpowered Protagonist // Elf Protagonist // Interracial // Romance // Lust // Desire // Intimacy-Based Cultivation // Action // Adventure // Otherworld Invasion // War // Dark Fantasy // Anti-Hero // Ambition // R-18 // Taboo Cultivation // Sect Wars // World Building // Weak-to-Strong // Domination // Possessive Love // Erotic Elements // Cosmic Threat // Planetary War
raphakins855 · 931 Views

The last Dragonborn in Game of Thrones (GoT)

The last Dragon born also know as Dovahkiin has completed his destiny and slayed Alduin The World Eater and has just returned from sovngarde when he receives a vision from Akatosh where he see a war about to break loose because of all the deals he made with the Daedra and the Aedra where each one is fighting each other about who get's his soul after he dies. Akatosh know that he can not let this happen, because if he did it would mean the total and utter destruction of everything so Akatosh decides to send the Dragonborn to a far off world where not the Daedra or Aedra could ever hope to reach him. This Dragonborn will be a mix of Nord and High elf who became a vampire lord. He will be able to pass off as human tho a very beautiful one. Also just assume he has all weapons and armor. He will usually be a very laid back person who is not quick but will also not hesitate to use violence when he deems necessary. He will most of the time go with the flow of everything around him as before he was tied to one destiny of slaying Alduin so now he feels that he is not tied down to one thing he feels the need to try everything. He will also kind of be antisocial as I don't think the Dragonborn would have very good social skills. One more thing he has completed all questlines as long as they don't counteract each other but from the story you should be able to tell which questlines he has done. Update I finished the main part of Skyrim along with the other main questlines as well as a bunch of side quests and I'm on the seventh season of GoT.
Kratos2785 · 385.6k Views