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SETH : The Blind Architect

Lucky_Leonardo
7
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The average realized release rate over the past 30 days is 7 chs / week.
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Synopsis
In the sword-and-sorcery Kingdom of Arcane, the sudden emergence of an unregistered dungeon triggers panic across guilds, churches, and noble houses. Expeditions enter and never return. Rankings escalate from bronze to gold to S-rank, yet the dungeon only grows deadlier—refining itself, adapting, learning. What the world does not know is that the dungeon is not a natural phenomenon. At its heart is Seth Ducalion, the discarded son of House Andreas—blinded, framed, and condemned as useless after a brutal betrayal that costs him his sight and his place in succession. Presumed dead after an ambush on his family’s estate, Seth survives and disappears beneath the earth, where intellect, preparation, and ruthless logic become his weapons. Blind yet calculating, Seth constructs a multi-layered subterranean domain through memory, sound, touch, and precise engineering. Each floor is a deliberate test of attrition, adaptation, and despair. Traps are not meant to kill quickly but to exhaust, mislead, and erase certainty. Magic is countered by mechanism; faith by inevitability. Survivors are not allowed. As the dungeon’s reputation grows, Seth forms uneasy contracts with demons and gods—not as a servant, but as an equal. He eliminates divine subordinates, rejects worship, and accepts commissions only when payment is measured in artifacts and knowledge. His actions draw the attention of higher beings who cannot classify him as mortal, apostle, or monster. Inside the dungeon, Seth refines himself further—creating autonomous guardians, artificial intelligences, living metal constructs, and experimental relic systems. His closest allies include Agatha, a high-caliber witch bound by mutual interest, and Vulcan, a dragon whose mastery of technique tempers Seth’s growing volatility. A catastrophic experiment fractures Seth’s identity, manifesting three ideological variants—Chelsea, Ariel, and Legion—each representing a different path: restraint, growth, and domination. Though united by origin, they act independently, exposing the internal schism forming within Seth’s mind and power. Meanwhile, the world responds with force. Knight orders, noble expeditions, and elite S-rank adventurers descend floor by floor, only to be annihilated. Each defeat confirms a terrifying truth: the dungeon is not meant to be conquered. It is meant to observe, adapt, and prove superiority through endurance. As gods intervene and reality itself strains under the dungeon’s unnatural design, Seth faces a looming existential threat—one that may force him to choose between remaining a hidden architect of judgment or becoming something the world can no longer ignore. Seth is a dark fantasy progression novel about intelligence over strength, identity under pressure, and the cost of absolute preparation—where survival is never accidental, mercy is inefficient, and victory belongs to the one who learns faster than the world can react.
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Chapter 1 - Prologue : The Dungeon That Should Not Exist

The first man to see the entrance thought it was a mistake.

It stood where no structure had the right to stand—half-buried in stone at the base of a dead mountain, its surface smooth and dark like polished obsidian. No markings. No sigils. No moss, despite the age the mountain itself carried. The air around it was cold, unnaturally still, as though the wind itself refused to cross an unseen boundary.

The man was a scout. A veteran. He had survived monster outbreaks, border wars, and cursed ruins older than recorded history.

And yet, the moment his torchlight brushed against the archway, his instincts screamed.

This was not a ruin.

It was built.

News spread quickly, as such things always did.

Within days, the Adventurers' Guild dispatched a preliminary party—five bronze-rank explorers tasked with mapping the interior. They laughed when they entered, joking about easy rewards and forgotten treasure. Their voices echoed briefly… then vanished.

They never returned.

A second party followed. Then a third.

None came back.

By the end of the week, the Guild issued a formal classification.

Unregistered Dungeon — Active.

Origin: Unknown.

Threat Level: Undetermined.

That alone caused unease. Dungeons followed rules. They emerged, they stabilized, and they obeyed predictable patterns. This one did not. It had appeared fully formed, sealed, and silent, as if waiting.

When a silver-rank party descended next, witnesses swore the entrance pulsed faintly—as though responding.

Only one of them returned.

He staggered from the darkness three days later, armor cracked, weapon melted, eyes wide and unfocused. He spoke no words at first. Only when healers forced elixirs past his lips did he finally whisper:

"It learns."

They thought it was trauma.

They were wrong.

The Guild escalated the dungeon's rank. The Church took interest. Nobles whispered behind closed doors. Scholars argued whether such a structure could even exist without divine approval.

And somewhere far above mortal concern, gods took notice.

Threads of divinity brushed against the dungeon's presence—and recoiled.

Something within it was shielded. Not hidden. Not cloaked.

Denied.

A god of foresight found her visions blurred.

A god of war sensed no challenge—only resistance.

A god of knowledge received nothing at all.

This absence was more disturbing than any omen.

Attempts at divine observation failed. Summoning circles warped. Oracles fell silent. One lesser god severed his gaze too late and withdrew, wounded—not in body, but in concept.

For the first time in an age, the heavens agreed on one thing.

This dungeon was not theirs.

Below the mountain, mechanisms turned without magic. Traps reset themselves. Guardians returned to their posts. Floors shifted and perfected their killing grounds.

At the deepest level, far beneath where mortals could survive, a presence listened.

Blind eyes did not need sight to observe outcomes.

Hands scarred by betrayal refined systems with precision.

A mind dismissed as broken calculated extinction with calm clarity.

The world above would never know his name.

They would only know the dungeon.

And by the time they understood the truth—

There would be no one left to tell it.