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REALM OF THE LOST SOULS

In an age when steel ruled the land and kingdoms rose upon rivers of blood, a single night of fire and betrayal erased an entire village from the earth. Amid the burning ruins stood one man Satoshi Fuji, the warrior whose blade carried the force of five elements. None who faced him survived, until treachery struck him from behind and silenced a legend. His family vanished into the shadows of history, believed lost forever. Years later, the kingdom forges its defenders within the sacred halls of the Karayama Dojo, where chosen children are torn from their homes and shaped into samurai. Under the stern guidance of Master Henso Shiranui, an aged but formidable shinobi, the young recruits train their bodies, sharpen their spirits, and prepare to tread the harsh and honorable path of the warrior. Among them is a boy named Haru, quiet as the falling wind, unaware of the destiny that follows him. Drawn to the ancient tales of Satoshi, Haru begins seeking the truth of the forgotten hero. A single sakura petal delivered by the wind, and a tear dropped upon it, awaken whispers long buried whispers of a bloodline that refused to die. But fate shifts when a young boy named Isamu unexpectedly arrives in the village. What begins as a simple visit soon stirs unseen winds—through him, the village is slowly drawn toward the depths of a long-buried truth. His presence awakens secrets the land had forgotten, and the quiet lives of its people are set upon a path toward destiny, danger, and revelation. As old enemies stir in distant shadows and the wind carries the scent of war once more, Haru’s journey begins. A child chosen by fate. A master bound by secrets. A legend waiting to rise again. When the sakura blooms in the season of steel, the spirit of Satoshi will return…???... through the hands of the boy???!!! read it now.......
Akhila_Aki · 12.9k Views

The Egyptian Heir: I Am the Heir of the Ultimate Evil, Set

"Evil in all civilizations is known—agreed upon—as something to be eradicated, for good always triumphs. But what if I told you evil is manufactured, not born? That a civilization crafted evil to create to be the world's hero? This civilization is Egypt—mother of all—who birthed Set: the ultimate evil and ultimate protector. I am heir to this evil... and this story's hero. Made to protect the world... or was the world made for me? No matter. Forget 'heroes rising from darkness'—here, darkness rises from heroes. The end begins: Egypt's secrets will unravel, the world's illusion will shatter. Gates to other realms, monsters, a bizarre energy system will change everything. The pyramids? Not tombs, but prisons sealing what existed before gods. Welcome to Egypt's truths—or lies? Every war, every revolution in history? Just moves in Egypt's ancient game. The smallest detail? Planned. So tell me: Am I in this game? Are you? Are you sure you're not trapped in this illusion? Do you truly know yourself? This is my story's world—and I won't appear until after Chapter 33. So read... and when you reach Chapter 33, remember: Did you choose to read... or were you chosen? I'll be waiting. Despair not—the best auction item comes last. When I appear? Don't lose your nerve. Love me or kill me—I am the World's Masterpiece. Savior or destroyer? I don't know. The truth? I don't know mine either. So explore... while I enjoy this life. You'll be this thrill's victim—whether you like it or not. I don't care. I am the chaos. P.S. Even the AI helping translate this can't craft a story like mine."
M_E_Eternalquill · 85k Views

Of life and everything

The narrative opens through a police investigation into a series of ritualistic murders. A diary—not a confession but a ritual—documents the transformation of a man named Sylence, whose crimes are marked by precision, reverence, and the removal of hearts. Each murder aligns with entries written before the acts occur, implying predestination rather than intent. The diary traces Sylence’s origin to a moment of stillness: an open ground, a living tree, and a blood-red moon. There, a non-human entity offers him three wishes. Sylence asks for emotional absence, knowledge of the simulational nature of reality, and perfection. He is given a watch—an object unbound from time—and told his purpose will be revealed gradually. Sylence returns home changed. That night, he leaves without explanation. The next day, his family dies in a fire—later revealed not as a tragedy, but as part of a required ritual. The “day that passed like a lie” is exposed as a deal already made. To advance his work, Sylence must claim six incomprehensible artifacts buried in the Divinity Graveyard—objects representing forces beyond human knowledge. Entry requires three lives, which he takes from his own family. His sister arrives moments too late. He burns the house himself, severing his last tie to ordinary humanity. At midnight, Sylence exhumes and burns a central, nameless burial in the graveyard, revealing the six objects. One is a blood-writing fountain pen that records commands reality must obey. As he departs, Sylence makes another deal—this time with the soul of a dead magician who can speak to spirits. The magician, driven mad by ancestral voices, becomes Sylence’s companion and guide. When asked about the location of a significant body, the spirit directs Sylence toward a lighthouse, signaling the next stage of the journey.
Agnostic_athiest · 701 Views