::
Sequence 9: Sleepless
::
• HIGH SPIRITUALITY: A Sleepless and their corresponding Pathways have a High Spirituality compared to other Pathways. Thus they possess high spiritual perception and sensitivity.[2][3][4]
• SPIRIT VISION: They can use Spirit Vision; however, they are unable to precisely differentiate the status of different body parts. It can only be used to see spiritual things, but is not as effective as relying on their spiritual perception.
• DIVINATION ARTS & RITUALISTIC MAGIC: Their potent Spirituality allows them to do limited Divination and Ritualistic Magic. However, their usage of Ritualistic Magic is far inferior to the likes of Seers and Mystery Pryers.
• NOCTURNALITY: The deeper into the night, the more powerful a Sleepless will become. Their physical strength, intuition, and mental capabilities are all the aspects that get strengthened.[5][6]
They can see through the darkness even without any lights.
They are able to sense dangers that are hidden in the dark.
They only need to rest for around 3-4 hours a day.
«Potion Properties»
A black liquid emitting a foul odor.[2]
«Beyonder Characteristic Appearance»
Eyes stained with starlight.[2]
«Potion Formula»
≈Main Ingredients
1 Midnight Beauty Flower.[1]
1 Six-Legged Owl Eyes.[1]
Or
A Sleepless Beyonder Characteristic.
≈Supplementary Ingredients
80 milliliters of Hard Liquor.[1]
10 drops of Ancient Well Water.[1]
3 Midnight Beauty Flower Leaves.[1]
1 portion of Coffee Beans or Tea Leaves (for symbolic purpose—Old Neil's note: "The exact amount depends on your preferred flavor").[1]
Note: The foul stench is the base; the coffee and tea flavor is an added extra.[3]
«Acting Method»
There are way too many things worth staying up through the night for.[4]
::
Sequence 8: Midnight Poet
::
"Oh, the threat of horror, the hope of crimson cries!
One thing at least is certain—that this Life flies;
One thing is certain, and the rest is Lies;
The Flower that once has bloomed forever dies."
• MIDNIGHT POEM: Midnight Poets can cast effects through the recital of a poem related to the night or the Evernight Goddess. These Midnight Poems can manifest all sorts of varying effects.[7]
It is possible to resist the effects of Midnight Poems by Cogitating or stuffing one's ears.
However, repeatedly getting affected would eventually wear down one's defenses.[8]
If the Eternal Darkness exists, then the poetry directed towards "Them" would be able to mobilize effects from adjacent pathways.[9]
The types of effects that a Midnight Poet can cast using a poem are:
• TRANQUILIZE:⁂ They can make people's bodies, hearts, and souls feel purified and Tranquil, which can cause Beyonders who lost control to reveal abnormal reactions.[10]
The corresponding phrases to this Midnight Poem are:[10][11]
"When once the sun sinks in the west, And dewdrops pearl the evening's breast; Almost as pale as moonbeams are, Or its companionable star, The evening primrose opens anew Its delicate blossoms to the dew; And, hermit-like, shunning the light."
"Lacking clothes and food, they have no shelter in the cold. They are drenched by rains, and huddle around the rocks for lack of shelter. They are orphans snatched from the breast, hope lost on them; they are the poor that have been forced off the proper path. The Evernight did not forsake them, but bestowed them with love."
• LULLABY:⁂ They are able to put multiple people to sleep via a Lullaby, while those that can resist would remain serene and find it hard to evoke and express emotions.
Only Beyonders with strong spiritual perception and Cogitation abilities will be able to resist being put to sleep by the poem.[12]
Those afflicted will believe they only heard the song in their Dreams.[12]
The corresponding phrases to this Midnight Poem are:
"Calm is the morn without a sound, Calm as to suit a calmer grief, And only thro' the faded leaf, The chestnut pattering to the ground."[13]
• PACIFY:⁂ Midnight Poets are able to tranquilize their opponents and make them lose their desire to live, turning them limp and unresponsive.[8]
The corresponding phrases to this Midnight Poem are:
"Thus it blooms on while night is by; When day looks out with open eye, Bashed at the gaze it cannot shun, It faints and withers and is gone."[10]
Midnight Poets can also use Midnight Poems to cause the opposing target to feel Horror.
Midnight Poets also have expertise in combat, marksmanship, climbing and spiritual perception.
Strengthened Abilities
• NOCTURNALITY: The degree of enhancement has been strengthened.
Even at the tail end of a night, after six in the morning when the sun is beginning to rise, they will be strong enough to break a doors lock and the surrounding wood with a single punch.[14]
«Potion Properties»
Lakewater-like liquid bathed in cold light, containing a faintly murmuring vortex within.[2]
«Beyonder Characteristic Appearance»
A translucent crystal-carved eerie flower.[2]
«Potion Formula»
≈Main Ingredients
Crimson Moon Howler's Vocal Cords.[1]
Soul-Snaring Bell Flower.[1]
Or
A Midnight Poet Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Red Wine.[1]
7 strands of Crimson Moon Howler's Hair.[1]
13 grams of Soil from Soul-Snaring Bell Flower's growth site.[1]
10 grams of Crimson Sandalwood.[1]
::
Sequence 7: Nightmare
::
• HIGH SPIRITUALITY: Their Spirituality gets enhanced significantly.
They are able to use their strong Spirituality to resonate the air around them, allowing them to recite Midnight Poems without the use of their throat.[8]
• NIGHTMARE STATE: A Nightmare can separate their Soul from their physical body while they sleep, allowing it to move around freely within an initial city-wide range and infiltrate Dreams.[15]
Normal light will appear abnormally dim while in this Nightmare State and everything will be tainted with a sense of blurriness. Dreams will appear as blobs of illusory oval lights, its structure allowing a Nightmare to directly see what a person is dreaming.
Dream Shaping: Similar to that of a Dreamwalker, a Nightmare is able to cause different changes within a target's Dreams, guiding their target into displaying several behaviors.
This ability can be used to interrogate a target or get them to show their innermost secrets.
They can also use Dream Shaping to give fear and crush the target's spirit and psyche.
• DREAM INVASION: A Nightmare is able to forcefully drag their targets into Dreams without alerting them of having done so under most normal circumstances.[16]
Dream Invasion has a limited range if done quickly, but a Nightmare is able to slowly coax their target into sleeping and thus Dreaming if they are within 100 meters.
They get pulled into the Dream along with their target and cannot move while using this ability. In addition at Sequence 7, they can coax to sleep a maximum of 10 targets at the same time, but can only enter the Dream of a single target.[1][16]
The ability to induce Slumber originated from being forcefully drawn into a Dream, not the other way around. Essentially, it was a Dream, not Sleep.[17]
• NIGHTMARE LIMBS: A Nightmare is able to generate tentacle-like Nightmare Limbs protruding from their back as a means to fight at close range.[18]
Due to the fact that these tentacle-like limbs are partially formed from their own flesh and blood, if they break, they will suffer the corresponding amount of damage.[18]
«Potion Properties»
Illusory liquid filled with countless phantasms, as if materialized from dreams.[2]
«Beyonder Characteristic Appearance»
The gem-like object possessed an aura of deep blackness, exuding an enigmatic and profound presence.[5][6] A dark, gem-like gelatinous substance of profound depth.[2]
«Potion Formula»
≈Main Ingredients
Dream-Eating Raven's Heart.[1]
Nightmare Shadow.[1]
Or
A Nightmare Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Spirit World Moon Water (Derived from the information of the Crimson Moon in the Spirit World).[1]
Dream-Eating Raven's Illusory Feather.[1]
1 Paper documenting personal nightmares (within the last two weeks) .[1]
9 drops of Moonflower Hydrosol .[1]
«Acting Method»
Enter people's dreams and be a nightmare to them.
::
Sequence 6: Soul Assurer
::
• HIGH SPIRITUALITY: A Soul Assurer's Spirituality will be enhanced slightly.
• RITUALISTIC MAGIC & DIVINATION ARTS: They gain improvements in some spiritual abilities.
This gives them the ability to hold more complex Ritualistic Magic.[20]
They can directly see spiritual lifeforms without the need to activate Spirit Vision.
• REQUIEM: They can cause the Spirit Body to sleep, suppressing and soothing their targets' desires, moods, and thoughts, this causes them to slow down or freeze on the spot.[21]
This can also suppress spiritual abilities such as the Spiritual Intuition of the targeted entity.[22]
They are able to directly sooth Souls, ghosts, and the undead into silence using this ability.
Using Requiem, a Soul Assurer can also treat the emotional states of teammates, akin to a Psychiatrist.
Compared to a Psychiatrist's Placate, a Soul Assurer's Requiem targets the Soul.[23]
•• Strengthened Abilities[1]
A Soul Assurer has gained enhancements in previous Sequence abilities.
• DREAM INVASION: They can force targets in Dreams within a 150 meter range.
• MIDNIGHT POEM: They can use signing as a way to manifest effects.
• AGITATE:⁂ A Soul Assurer can agitate the Spirit Body of a target, heightening the target(s) corresponding frustrations and destructive urges.
They can discern any latent problems in their target's Soul or mind through this.
• NOCTURNALITY: They only need two hours of rest per day.[14]
«Potion Properties»
Serene and restrained black liquid with mirror-like surface.[2]
«Beyonder Characteristic Appearance»
A deep black object with a core of shimmering light, reminiscent of a starry night sky.
«Potion Formula»
≈Main Ingredients
Rotten Shepherd's Spirit Crystal.[1]
Exotic Deep-Sleeper's Skull.[1]
Or
A Soul Assurer Beyonder Characteristic.
≈Supplementary Ingredients
80 milliliters of Blessed Holy Water.[1]
7 drops of Rotten Shepherd's Pus.[1]
17 grams of Soil mixed with Exotic Deep-Sleeper's Shadow .[1]
10 grams of Deep-Sleep Flower Powder.[1]
«Acting Method»
Enter people's dreams and be a nightmare to them.
::
Sequence 5: Spirit Warlock
::
• SPIRIT COMMANDING:⁂ Their control over Spirits is greatly enhanced, they can Seal various Spirits within their teeth, then release them by tapping their teeth.
Their strength often depends on the Deceased and Natural Spirits they can find and control. They are better at controlling Natural Spirits compared to Spirit Guides, who are more suited toward Deceased Spirits.[7]
The number of Spirits a Spirit Warlock can Command is limited by the strength of their own Spirit Body. At this Sequence, they can only control 4-5 Spirits at most.
The Sealing condition is defeating the Spirits. They can't Seal something exceeding their own level, otherwise it won't hold, unless other methods are used to complete the Sealing.[24]
With the aid of these Spirits, they can effectively multitask, coordinating 2-3 tasks simultaneously.
This is similar to the powers of a Gatekeeper, though it is more focused on Sealing and Sleeping than an Internal Underworld.[25]
Different types of Spirits have different strengths. Aside from Wraiths, Shadows, and Evil Spirits, the Spirits they have been shown to use are:
• TERROR BANSHEE: A powerful Spirit World Creature with a beautiful face and rotting body.[26]
It has a pair of huge eagle wings and is good at draining the consciousness of others, injecting feelings of terror in them.
• MUD SPIRIT:⁂ A rare Natural Spirit that resembles a series of illusory mud.[27]
By enveloping the Spirit Warlock, they can sink to the ground and fuse into the earth. It allows them to quickly traverse the soil at a speed far faster than a steam metro.
• SHAPESHIFTING SPIRIT:⁂ A Spirit that can Shapeshift into a human, which can be used to fool attackers.[28]
After being hit, the Spirit will rapidly turn transparent and dissipate.
• SEVERED HANDS:⁂ A pair of pale, translucent palms with bloody wrists.[7]
It can be used to exert strength from afar, it can stop a Gatekeeper from fully opening the Door to the Underworld.
Suitable Spirits can allow them to Fly[29] or Float in midair.[7]
•• Strengthened Abilities[1]
• DREAM INVASION: The range has increased to 200 meters.
«Potion Properties»
Pitch black with suspended pale specks.[2]
«Beyonder Characteristic Appearance»
Ethereal, porous black honeycomb.[2]
«Potion Formula»
≈Main Ingredients
Source of Mad Dreams.[1]
Spirit Nest.[1]
Or
A Spirit Warlock Beyonder Characteristic.
≈Supplementary Ingredients
100 milliliters of Source of Mad Dreams' Blood.[1]
30 milliliters of Spirit Nest Effluvial Gas.[1]
1 Near-Dissipated Spirit.[1]
1 Milk Tooth shed during Full Moon.[1]
«Advancement Ritual»
Enter the Spirit World with your physical body instead of your soul.
Find and merge with the key information reflecting your true self within the Spirit World.
Consume the potion.[1]
«Acting Method»
House spirits in their body the stronger the faster it is to digest the potion.
:;
Sequence 4: Nightwatcher
::
Individual Differences.
• BLOODLINE ABILITIES: When they become a Nightwatcher, the bloodline traits of a True Deities' descendants they have used for their advancement will grant them new abilities.
Different True Deity bloodlines will grant each Nightwatcher distinct abilities; however, this only changes the abilities that they can use to deal with spiritual bodies.[31]
• NIGHT DOMAIN: Nightwatchers can make pure Darkness surge out of their body like a tide to form a domain that can boost their capabilities and weaken enemies trapped inside.
This can be used for defense, offset negative effects, as well as provide a good and comfortable combat environment for the Spirits controlled by the Nightwatcher.
The Darkness created by Ince Zangwill (while in his Mythical Creature Form) was able to devour a large swath of the Lightning Storm from the Sea God Scepter; however, amidst booming thunder, terrifying Lightning bolts still smote down one after another, trapping him inside the square.[32]
Their Night Domain can weaken the enemy in many ways. It can corrode them and make them lose vitality, as well as also blessing them with Misfortune.
• HAIR ENTANGLEMENT: Nightwatchers are able to create and manipulate countless hairs like a Demoness that can be used bind and immobilize enemies.
It brings coldness to those who touch them, making their thoughts still and their bodies peaceful, as if they no longer want to resist a peaceful slumber.[33]
The hair that the Nightwatcher can create can be invisible, as if they have emerged from the Darkness in a Dream, or they can appear black.
From the Hair Entanglement ability, one can vaguely glimpse the interchangeability of the Darkness Symbol2 Darkness Pathway and the Demoness Symbol2 Demoness Pathway.
• CONCEALMENT: Nightwatchers possess some powers and abilities over Concealment.[34]
A Nightwatcher is able to completely Conceal someone else's mystical connections in a state of secrecy by shrouding them with Darkness.
A Nightwatcher is able to Conceal someone else's exact form and physical appearance through shrouding them in a dreamy but dark mist.
• CURSE OF MISFORTUNE:⁂ They can give a certain amount of Misfortune to others.[35]
• LUCK SENSATION: They can sense when their Luck has been altered.
This can manifest in the form of them "smelling an aura of danger".[36]
•• Strengthened Abilities[1]
• SPIRIT COMMANDING:⁂ Their ability to control various Spirits has been enhanced.
For every tooth they have, that is 1 more Spirit they can Command.
At the Nightwatcher level, different species (due to differences in number of teeth) do indeed make a difference in the number of Spirits that can be commanded; however, at levels after that, numerical limits become largely meaningless anyway, since there can be so many.[37]
They are very good at dealing with Spirit creatures.
• REQUIEM: This Beyonder power has undergone a qualitative change.
It will extinguish a point of light and stain it with the densest and deepest Darkness. Within, there will be the sounds of chanting poetry, which is both peaceful and tranquil.
It can induce people to sleep as well as cause deceased Spirits and wraiths to become slow and Pacified, as if they have gained spiritual salvation.
• NOCTURNALITY: All they need is a dark environment to be enhanced.
The darker the environment, the stronger their strength and the faster the recovery speed. The opposite of this is true as well, making them significantly weaker in the midday sun.
Of course, this can be offset by relying on the Darkness created by Night Domain.
• DREAM INVASION: This has expanded to 1000 meters.
Dream Invasion can also affect multiple targets and bring them in the same Dream.
Even a Soul Assurer won't know they've been pulled into a Dream.[33]
∞↓MYTHICAL CREATURE FORM↓∞
As Sequence 4 Demigods they receive some level of Godhood, and with it comes an incomplete Mythical Creature Form. Disregarding all consequences, they can release their incomplete Mythical Creature Form to become an incomplete Eight-Legged Demonic Wolf.
«Potion Properties»
Dark liquid immersed with countless black hairs.[2]
«Beyonder Characteristic Appearance»
Black "candle" with brain-like folds and numerous vascular structures.
«Potion Formula»
≈Main Ingredients
Dark Brain.[1]
Malignant Moon Guardian's Heart.[1]
Or
A Nightwatcher Beyonder Characteristic.
≈Supplementary Ingredients
90 milliliters of Malignant Moon Guardian's Blood.[1]
1 Dark Brain's Contaminant.[1]
1 Bonfire maintained over 10 years.[1]
10 drops of Crimson Tree Sap.[1]
«Advancement Ritual»
Collect bloodline characteristics of True Deities' descendants and use them to draw a soul-soothing magic circle.
Note 1: Different Deity bloodlines will grant distinct Nightwatcher abilities.[1]
Note 2: Pathway-switchers must use bloodlines from one of the 3 corresponding Deities of the Eternal Darkness group.[1]
Note 3: Both descendants born after becoming a god and before becoming a god work. Even the bloodline from before becoming a god will have special properties.[14]
::
Sequence 3: Horror Bishop
::
• sword of darkness: It is a bone sword covered with strange patterns drawn from the depths of the Darkness, combining the power of Repose and Horror.
Swinging the sword can cause the Darkness to surge, making a tide of Darkness that symbolizes the danger in the Darkness as well as silent destruction and vanquishment.
When the target is submerged by the surging Darkness, it will be infected by the power of Darkness and directly melt, becoming part of the tide.
If not prevented in advance, it is unavoidable and cannot be escaped.
As this tide of Darkness created from waving this sword also symbolizes silent destruction and vanquishment, it is partially Concealed.[38]
• NIGHTMARE WORLD: They can create a Dream world and pull everyone in range into it.
A Horror Bishop's Nightmare World range is around that of a small city.
It can protect a target's Soul from Evil or other kinds of Corruption.
They can move around while others are in the Nightmare World.
Examples of this in use are:
Ilya created a Dream that enveloped the entire Faoltec city in order to protect the soldiers and citizens from the aura of madness and evil emanated from Suah, who was over two thousand meters away.[39]
• HORROR AURA: A lower manifestation of the authority of Horror.
When looking directly at them or being actively influenced by them, a target's body and mind will tremble involuntarily, which is difficult to contain and Conceal, and greatly affects their state.
Beyonders who are not strong enough may even be frightened to death by the Horror Bishop, or be scared out of control and become crazy.
As for "influence", a Horror Bishop merely entering a target's Dream can already cause that target to either lose control and/or die.
Examples of this in use are:
The scene created within The Star's Dream caused the Demoness of Scarlet to feel an indescribable, instinctive, and overwhelming Horror within her. Overwhelmed by extreme Horror, she lost control, and losing control would affect her Mirror Self and the slumbering mirrors.[40][41]
Anyone who faced Anthony Stevenson would shudder from the bottom of their hearts. It was as if their Spirituality was dominated by Horror, or as if they were facing an unknown existence lurking deep in the Darkness which stared back at them.[42]
Newly promoted Horror Bishops cannot restrain their own terrifying aura, it is best that they don't appear in front of Low-Mid Sequence Beyonders and ordinary people.
•• Strengthened Abilities
Their previous abilities were drastically enhanced.
• MIDNIGHT POEM: This ability of theirs have been greatly enhanced.
• PACIFY:⁂ Their chants and poems are able to put an entire city to sleep.
It makes the sunlight in a room suddenly dim, as if clouds had drifted in, causing the target to enter a deep Slumber.[43]
• SPIRIT COMMANDING:⁂Their abilities with spirit have been enhanced.
• INTANGIBLE SPIRIT⁂: An intangible spirit that grows enormous and envelops the Horror Bishop entirely, carrying them into the Mirror World.[44]
• DREAM INVASION: When activating their Nightmare abilities, they'll still fall into a deep slumber.[40]
∞↓MYTHICAL CREATURE FORM↓∞
As a Sequence 3 Beyonder, they can respond to prayers within a certain range.
«Potion Properties»
Pitch-black gas exuding intense deathly aura with dark red patches.[2]
«Beyonder Characteristic Appearance»
Rotting skull enveloped in black gas, displaying observer's face.[2]
«Potion Formula»
≈Main Ingredients
Howling Wolf's Skull.[1]
Underworld Supplicant's Spirit Crystal.[1]
Or
A Horror Bishop Beyonder Characteristic.
≈Supplementary Ingredients
70 milliliters of Howling Wolf's Blood.[1]
10 grams of Underworld Supplicant's Residual Powder.[1]
1 set of Residual spirits of nine creatures that died of fear.[1]
10 drops of Chamomile Essential Oil .[1]
«Advancement Ritual»
Face a situation that genuinely brings death, confronting the deepest biological fears.
Survival isn't mandatory—what matters is overcoming or accepting the fear.
Failure results in true death even after potion consumption.[1]
::
Sequence 2: Servant of Concealment
::
• CONCEALMENT: "They" possess the authority of Concealment to some extent.
• CONCEALED: "They" can make the target enter a Concealed state that cannot be sensed by the outside world. Regardless of the target wants—the target will be erased like an eraser.
In the Concealed state, the real world the target can see is covered with dark fog, and the target can only roughly distinguish where they are and what is around them.
In the Concealed state, the target can't exert influence on the outside world, and it is difficult for the outside world to influence them.
When a Historical Projection of "Themselves" is summoned, "They" can sense it and enter a state of Concealment, allowing "Them" to take control of the Projection.
"They" can Conceal secrets. These secrets may be inferred by others through clues left behind; however, if the knowledge is still in a Concealed state, it cannot be said out loud.
This lets "Them" also prevent everything that happens near "Them" from being seen.
"They" can enclose an area with a field, making all the actions in the area a secret. Actions within are impossible to be peeked at or Divined by even Sequence 1 Angels.
The secrets "They" keep can be presented to the others in the forms of scenes.
• REVERSE CONCEALMENT: Just as "They" can cause a target to enter a state of Concealment, Servants of Concealment can remove the Concealed state from a target.
Through cooperation with Concealment, "They" can directly extract Beyonder Characteristics from a target that has no mental imprints.
• CONCEALED WORLD: "They" are able to create an entire area that is Concealed by itself. A target can be directly Sealed there through cloaking and uncloaking.
Battles that happen inside Concealed World won't damage the real world.[45]
"They" can ensure the element of surprise in a sudden attack.[46]
Zaratul needed the help of a Knowledge Emperor or a Servant of Concealment in order to ensure the element of surprise in a sudden attack against Klein.[46]
Servants of Concealment are also able to Conceal a variety of other different things, including but not limited to identities, actions, contents, etc.
Arianna wanted to try to Conceal the soil beneath the table to make 0-02 fall to the core, but "It" created a rule to stop "Her".[47]
After this rule was established, Klein asked Arianna to Conceal the other parts of the Belltaine, indirectly causing it to lose the necessary support. The place would then collapse on its own; thus, falling into the core. However, 0-02 once again created a rule to stop this action.
Arianna's finger touched the brass page of 0-02, and with "Her" finger sliding over with some difficulty, the first clause that appeared was "erased" before it was fully displayed. It entered a Concealed state. As for all the rules set by 0-02, it had to be publicized or announced before it could truly be effective.[48]
Servants of Concealment can use Concealment to detect Angels gathering outside of the Protected Zones.[49]
•• Strengthened Abilities
"They" gain an improvement in previous Sequences' Beyonder powers.[1]
• NIGHTMARE WORLD: The range "Their" Dream world can affect is a large city.
• REQUIEM: "Their" mere presence can bring extreme peace and "Their" eyes makes one feel a sense of serenity from the bottom of their hearts.[50]
This can make "Them" capable of quickly suppressing the alarm raised by a Bizarro Sorcerer, even after the latter has already witnessed "Them".[51]
∞↓MYTHICAL CREATURE FORM↓∞
"They" possess a complete Mythical Creature Form. "Their" Mythical Creature Form is that of a Giant Eight-Legged Demonic Wolf with six hands; four of which grew from their ribs, and two legs.
«Potion Properties»
Transparent entity outlined by pencil-drawn strange lines.[2]
«Beyonder Characteristic Appearance»
Completely invisible but tangible viscous substance.[2]
«Potion Formula»
≈Main Ingredients
Pelt of a Dark Demonic Wolf .[1]
Or
The Beyonder Characteristic of the Mother of the Sky Philanias.[1]
Or
A Servant of Concealment Beyonder Characteristic.
≈Supplementary Ingredients
300 milliliters of Demonic Wolf of Secrecy's Blood.[1]
1 portion of Spirit World intelligence from a hidden location.[1]
1 Feather of a Feathered Serpent.[1]
10 drops of Giant's Blood (Twilight Giant Symbol2 Twilight Giant Pathway).
«Advancement Ritual»
Sever all social ties and external influences.[1]
Avoid influencing others or being influenced by others.[1]
Live isolated in darkness and silence for 3 years without going mad.[1]
Note 1: Worms of Time can normally use a Bug whenever there are time limits, however, the passage of time cannot be directly accelerated to reduce the real time required because this invalidates the second point of the ritual, "They" might still need a a little help from the Fool Symbol2 Fool Pathway or the Wheel of Fortune Symbol2 Wheel of Fortune Pathway.[1]
Note 2: Slumber doesn't count. So, transmigrators like Klein or the Evernight Goddess didn't meet the condition since there is a restriction: living alone.[15]
::
Sequence 1: Knight of Misfortune
::
• PHYSICAL ENHANCEMENT: "Their" Strength, agility, physique, and speed are true to the title of Knight, a Knight at the level of an Archangel.[1]
• MISFORTUNE: "They" can give Misfortune to enemies—the Darkness' authority over Misfortune.
While "Their" Misfortune leans more towards Bad Luck, national-scale Misfortune is possible.[52]
This can manifest in the decline of a country's fortune accompanied by natural disasters, or as Bad Luck affecting every citizen of that country.
The Misfortune authority can bestow Misfortune upon Wheel of Fortune Symbol2 Wheel of Fortune, Eternal Aeon Symbol2 Eternal Aeon, and Eternal Edict Symbol2 Eternal Edict Beyonders that are at the same level level as "Them".[53]
• DARKNESS: "They" possess a certain authority over Darkness.
Servant of Darkness: In the Dark Night, a Knight of Misfortune is almost impossible to be truly killed, every time "They" die, "They" can return from the Darkness — a specific manifestation of the Darkness authority.
However, this doesn't mean immortality, since, eventually, "They" will integrate into the Darkness, becoming part of the Darkness.[54]
Similar to the Demoness' Dark Magic authority, there will be a significant degree of mitigation of Darkness-related attacks against a Knight of Misfortune.[55]
•• Strengthened Abilities
• SWORD OF DARKNESS: The Darkness brings Eternal Rest, Despair and Destruction.
• COMMANDER OF SPIRITS: "They" can put Natural and Undead Spirits to sleep and command them.[1]
«Potion Properties»
Absolute darkness devoid of light.[2]
«Beyonder Characteristic Appearance»
Black, sinister crystal cluster.
«Potion Formula»
≈Main Ingredients
A Knight of Misfortune Beyonder Characteristic
≈Supplementary Ingredients
1 "Fate's Blessing" documented on paper.[1]
1 portion of the aura of the Underworld or Twilight Kingdom.[1]
600 milliliters of one's own blood shed from a grievous injury.[1]
«Advancement Ritual»
Bring Misfortune to either:
An Archangel
A civilization
A continent
A planet
Note: In short, it is equivalent to "Your misfortune is me."[1]
::
Sequence 0: Darkness
::
∞↓AUTHORITIES↓∞
• CONCEALMENT: An authority that belongs to the Singularity of All symbolism. "They" can Conceal traces in all aspects, mislead related prying and Divination, make anything Concealed, undo such Concealment, and intuitively perceive and grasp many secrets.[56][57]
"They" can directly drag "Their" targets into a Concealed World. Victims of this ability would seem to be wiped away from the real world, like a sketch being erased.[58]
The Concealed Worlds' Fate isn't connected to the Reality's Fate.[59]
Victims are able to attempt escape; however, doing so will take some time.[58]
"They" can transform into many symbols that symbolized Concealment and terror, enveloping "Their" enemies into a Concealed world.[60]
"They" can turn hidden realms into Concealed Worlds.
These Concealed Worlds can then be used as Divine Kingdoms or as Seals.
"They" can silence others in various ways, ensuring that the secret "They" want Concealed will not be revealed by the target.
"They" are the most difficult God to be spied on or detected by others of the same rank.[61]
• DARKNESS: "They" can induce Dreams, bring peace or Eternal Rest, and dissolve targets into Darkness, making them part of it. This can also be seen as partial authority over the Dream domain.
"They" can release the Darkness that is the Destination of All Things, which is extremely dangerous and may result in immediate death—even if "They" are trying to control it for an ally.[62]
The remnants of "Their" own divine power can cause countless creatures within "Their" Darkness to vanish completely.[63]
"They" can release a dense, profound, and silent Darkness that rapidly engulfs the target. This causes the projections of brilliant stars within the Special Mirror World to be submerged, extinguishing their radiance one after another.[64]
As Darkness is one of the most fundamental symbols of the universe and an important motif, "They" cannot die in Darkness and can Resurrect with its help.
The Tranquillity and Eternal Slumber brought by the Darkness authority can resist Corruption and mental attacks by soothing the target.[65]
When confronting a Visionary Beyonder at the same level, "Their" Dream (Darkness) authority would lean towards Nightmares.[66]
Even True Deities can be pulled into a Dream through the Darkness authority via deep sleep inducement.[67][68]
Spirit Body & Spirituality: "They" are the destination of Spirits and their Master.
"Their" authority over the Spirit Body and Spirituality overlaps with the authority of the Mother Goddess of Depravity and Death Symbol2 Death.
Death leans towards the Undead while the Darkness leans towards Natural Spirits.[69]
• MISFORTUNE & CATASTROPHE: "They" can bring Catastrophes via Misfortune.
"Their" authority over Misfortune and Catastrophe overlaps with the authority of the Demoness Symbol2 Demoness, Red Priest Symbol2 Red Priest, and Wheel of Fortune Symbol2 Wheel of Fortune Pathways.
• HORROR: "They" are the embodiment of the emotion of Horror.
"They" are able to make others feel tremendous fear and Horror, interrupting their actions.[70][71]
Evernight Goddess' eyes seemed to compress the starry night sky. It made one feel at peace, but it also made one feel an uncontrollable fear.[58]
This authority overlaps with the authority of the Mother Tree of Desire.
«Potion Properties»
Soft, dreamlike and serene black gauze.[2]
«Potion Formula»
≈Main Ingredients
The Darkness Symbol2 Darkness Uniqueness.
Three Knight of Misfortune Beyonder Characteristics.
≈Supplementary Ingredients
1 Moon or moon-like celestial body (mystically equivalent).[1]
Note 1:: The reason why the Moon is a supplementary ingredient for the Darkness is because of the "Light within Darkness" connection.[16]
Note 2: "They" can either physically devour a real moon, or "They" can just use conceptual guidance to integrate it into the potion.
«Advancement Ritual»
Induce eternal slumber upon either:
A Uniqueness
A Divine Kingdom
A True Deity
The higher the difficulty of the ritual, the better the effects.[1]
