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Chapter 8 - Knowledge : Intelligence

Intelligence (17) (9 perks)

- Nigredo (Lords of the Night - Zombies) (100CP)

The first step is breaking things down to their basics, before putting them back together. You always understand how far you can atomize knowledge, and are able to source all the bits.

If you're starting an experiment, you can use this to completely break down your starting premise, break down what you think you know, find every source for every one of those bits. You will keep discrete knowledge of what you think every step is doing, what it's checking for. If you get unexpected results, you'll be able to atomize what those results are, what conflicts with what you know, and what doesn't.

This makes you no more right than you were before, but helps immensely in figuring out where you're wrong. Likewise, if you one day discover a source of yours was unreliable, you'll know every bit of information you got from him directly or indirectly, and be able to find every conclusion you're using that he contributed to.

It won't tell you which ones are manipulations, but you'll know that you have a bias because of something he said to you in passing because you'll be able to identify every contributor to your every bias.

- Savant's Understanding (Exalted - The Infernals) (100CP)

A good scholar is one that understands quickly, and remembers their lessons well. Gaining a sharpened mind, you will make connections and associations extremely quickly, your burgeoning mind filling with ideas and potential solutions. But remembrance is just as important, so you will find that your memory is clear and enjoy near-perfect recall. Indeed, the memories of life and technology in the First Age, which your Exaltation retains from its past life as a scholar of note, are likewise quite clear. Even better, you will find it easy to retain absurd amounts of newly acquired information. For some reason, this also makes it easier for you to construct elaborate monologues to reveal the full genius of your grand schemes.

- Pioneer (The Games We Play) (200CP)

You're not just a scientist, you're a true innovator, a pioneer! You just don't know the meaning of 'limits'. No matter how much a science advances, how many discoveries or inventions are made, there is always the next horizon, and you never fail to know how to start chasing it. You have an instinct for advancing any fields you're interested in pursuing. Any failures are only new avenues to explore, and if all else fails, one branch of study eventually leads into another. You have an unlimited imagination and innovation, being able to tackle problems and questions in ways most people can't even imagine, let alone attempt. No matter what you start on, you find yourself making new and varied advances if on a regular basis, comprehending more and more as you go.

- Omega-Level Intellect (Doctor Who) (400CP)

By taking this perk you have become one of the most brilliant entities to ever exist. You now have a mind fit to shake the universe, one that even the greatest intellects of an entire race of hyper-intelligent beings with a unique perception of time, space, and reality would be forced to acknowledge as a peer... or more. You are able to dismiss as trivially easy the sort of challenges that lesser geniuses would consider their life's masterwork.

You have essentially no limits on what you can comprehend, design, or build except available knowledge, resources, and time... and the inherently hard limits of whatever reality you might happen to be in, of course. Although even those can be bent, if not broken.

This perk does not grant you any knowledge you don't already have but from now on there will never be anything that you cannot comprehend with sufficient effort. It won't always be easy, it might take more than mortal lifetimes of study and research to unravel the truly fundamental mysteries of existence, and for things on Jump-Chan's level or higher 'sufficient effort' is defined as 'post-Spark'... but your intellect is now potentially infinite.

Technology of all kinds, no matter how advanced, yields its secrets to you with barely a glance at the relevant bits and this type of learning speed carries over in all other fields of expertise.

Your mind is a quicksilver-brilliant thing, capable of computations and interpolations that leave the finest computers in the galaxy, any galaxy, looking like an abacus being operated by a chimpanzee.

Your capacity for multitasking is similarly scaled, making you capable of things like flawlessly solo piloting an infinitely complex spaceship that would normally take half a dozen geniuses to operate and other minor tricks of similar kind.

- The Crazed Toymaker (Revelation Space) (400CP)

In the time of readily-available high technology and smart fabrication, there are two qualities that win fights: Overwhelming firepower, and pure deviousness. I can't speak for the former, but of the latter you seem to have an inexhaustible supply.

Designing and building deadly trinkets is your forte, little horrific nick-knacks that kill not through big booms but through precision, trickery and the sheer unexpectedness of their nature.

From tiny disguised drones with neurotoxin injectors, spider mines, hyperfilament snare-webs and crabbers, all the way up to ship- killing photon-sails and proximity limpets, you are never lacking the inspiration to invent a new, deadly toy specially designed to slip through your enemies' defenses and rip their hearts out.

- Legendary Master- Intellectual (Rimworld) (600CP)

You're an expert at research and scientific advancement of all kinds. There is no technology beyond your capability for reverse-engineering or eventually decoding. So long as you have a clear goal in mind for the development of a piece of tech you can eventually manufacture it. All research work you complete is not only doubled but is also impossibly easy to understand to even the most simple-minded luddite. With your blueprints even a group of tribal humans could find the stars within their grasp. Sidenote: actually doing so is another story altogether.

- Malkuth Theory (The Games We Play) (600CP)

You possess the greatest power of all, that of the human mind, ever seeking knowledge and understanding. Your mind, scientific ability and sheer talent are like something out of a legend, and a terrifying one at that.You're a genius on a level that leaves the greatest of geniuses despairing at their unworthiness. Forget the greatest minds of this age, the very Archangels and their creators would have found themselves jealous of the sheer ease with which sciences of all kinds and colors come to you, nature almost eager to reveal its secrets. You start out at the limit of this era's understanding of science, with what amounts to a degree in everything, but worry not, the vast and wondrous creations of the Angels and Archangels are far from being beyond your reach, with it being only a matter of time before you reach the same levels in them. After this world you don't get any knowledge ex-nihilo, but your skills translate perfectly to all branches of study you ever encounter, providing you equal talent and potential.

Philosopher Scientist (Grant Morrison's 18 Days) (600CP)

In the Silver Age, the Great Sage Vishwamitra decreed that Trishanku (born Satyavrata of the Solar Dynasty), the King of Ayodhya, was to be let into heaven with his mortal body. When denied this by the gods, Vishwamitra crafted a new heaven for Trishanku to rule over as the new Indra. Only the beseechments by the gods prevented this from becoming reality.

You are not quite the equal of Vishwamitra, for he was a giant among men even in the Days of Silver. But you are among the closest that exist in this base era. Yours is the mastery of all the sciences and arts of the world, from the biological expertise to the chemical and the magical, needed to craft all the wonders and miracles that exist in this time and place.

With this blessing your intelligence, speed of thought, and aptitude towards any and all fields of science and magic both are heightened to tremendous, absurd degrees. Your memory is limitless and unalterable, and your ability to recall it instant and flawless. You can think and do any number of things at once, possessing truly unlimited multitasking.

Combined with Yajnatek, you will be able to summon and bind gods, lay down bindings of fate in the forms of boons and curses, craft great works of magic that make and break empires, and more. At the same time, your scientific aptitude would let you craft gadgets and wonders like the Vimanas, Godly weapons and armor any deity or Super warrior would be proud to wield, or even wonders like the Rishi Computer Markandeya, or even works like the Maya Mahal, the palace of wonders from where Yudish once ruled.

You can also combine any and all of your gifts, crafting together technology, psionics and magic into works that can do anything either can, as well as machines to cast magic, and others that combine the best of both worlds to achieve even greater results.

- Sane Science (Superman the Animated Series) (600CP)

Biology, chemistry, engineering and physics are your tools. Progress is your purpose. With your intellect and enough time and resources there is nothing you can't accomplish. From cloning to robotics, nanotech to hard light, computer programming to space travel, anything is within your reach.

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