Reverse Engineering (18) (9 perks)
Cultured (Generic Isekai) (200CP)
You're from another world, one vastly different from the one you're in now. More importantly, a world filled with countless luxuries and entertainments. You have a natural skill for understanding and reproducing any sort of food, game, toy, or other luxury item that you have personally experienced. Even if you lack the necessary tools or ingredients, you can manage to cobble something together from what's on hand. Once you get the hang of it, you can even figure out how to produce it cheaply and reliably, as long as it's even remotely possible. And once you do that, it's child's play to introduce these foreign delights to a new society. Give some orcs the joys of curry, or distribute othello boards to elven tribes.
It's fun and profitable!
- Bolthole Protocal (Honor Harrington) (400CP)
While coming up with unbelievably advanced new designs may not be exactly your forte, what is, is the reverse engineering of the same. You need only spend a few moments working at something to get a basic idea of how it works, and only get faster from there. No matter how advanced or obscure the technology, you can eventually work it out, with a thousandth the time and effort it would take anyone else.
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- Improbable Crafting Skills (Generic Isekai 4 chan) (400CP)
You're an expert at recreating modern technologies with atypical resources. Even if you don't know the full mechanics or manufacturing process for a particular item, you'll be able to craft it with local materials or supernatural abilities through experimentation or sheer magical power. Post-jump, you'll also have a much easier time interchanging materials and processes for technologies not native to your original world.
- Reverse Engineering (Worm) (400CP)
While you still possess an amount of scientific knowledge beyond the curve of modern society, your base technical knowledge is far less than other Tinkers.
This is however because your power lets you reverse engineer the principles and workings of anything you can get your hands on, and then apply that knowledge and understanding to your own work.
Just seeing a device and watching it function gives you a vague idea as to how it works, and examining something means you can derive the hows and whys as to its functions.
This requires time and effort on your part, in addition to the time and resources it'll take to actually implement this new knowledge, but as long as you put in the necessary investment you can always understand virtually any new technology.
Your Tinker abilities will continue to expand as you gain access to new technology and knowledge, with potentially no upper limit as long as you can keep gaining samples to work with.
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- Salvage Savant (I Have A Mansion In The Post Apocalypse) (400CP)
Inventing technology is well and good, but often, and especially in the Post-Apocalypse, there is much more sense in working on comprehending the wisdom of the past.
And you're brilliant at it now, with this. Be it systems and technology from before the apocalypse or just wisdom and learnings about life in a more general sense, when it comes to understanding what has been done before, there are few who can beat you.
You are also much luckier than usual at finding things to salvage; even places that everybody else swore were 'picked clean' still seem to have at least a few useful items you can turn up.
No matter how advanced or obscure, the principles and secrets on which any given items or techniques work unveil themselves to you with little more than a glance at the production action, as do any more... spiritual or otherwise esoteric aspects of things. You could single-handedly gift the greatest glories of a world's history back to them, with some time and effort.
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- Promethean Man (Fate/Legends - Strange New World) (600CP)
It is mankind's destiny to grow beyond this world. The Gods fear this destiny. It's why they've tried to enslave us, hinder us and even exterminate us. Even the world itself fears our potential. And it is because of men like you that this is the case.
Men who can look at the magic of the world, that thing which makes a mockery of logic and reason, and force it to bend to our wills. To make the light of the gods into the light of mankind. So long as you can perceive it, through your senses or through the application of technological tools, you have the capability to begin to decipher natural and supernatural phenomena and create new technologies based on that phenomena.
Observing the lightning in the sky, the thing considered only to be controlled by Gods, would allow for the discovery or advancement of electrical power.
Watching and observing as a Magus creates a Bounded Field may open up a field of technology that allows for the warping and alteration of the fabric of space. Even the strangest supernatural acts, such as the manipulation of platonic ideals or concepts or abstract ideas, could eventually be something you make controlled via technology and science.
All you need to do is put in the work, have the creativity and that special bit of genius to make this all work.
- Re-Purposeful Engineering (Crysis) (600CP)
Ceph technology is capable of creating anything they can imagine, to the point that the Ceph themselves have lost all interest in their own creations, only ever taking interest in unique proteins produced by evolution. So how did some dude from Ohio manage to reverse-engineer it in less than a hundred years? When you're presented with any foreign technology, you can effectively 'trick' the technology into outright revealing it's operating principles to you instead of going through the extensive process of full reverse-engineering. On top of being much easier and faster than a slow teardown and re-testing of stolen equipment, it also means that fully intact artifacts provide massive amounts of completely accurate information on the operating theory.
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- Reverse Engineering Genius (Hive Queen Quest) (600CP)
Why take the time to remake the wheel when somebody already did all the work for you? Your grasp of science and technology is so great that you could rebuild a working blink drive from the parts of a broken ship, and your dexterity is such that even carefully crafted machines will yield to you when attempting to take them apart for research. Given time there is probably nothing you couldn't reverse engineer for your own use, however the more complex the thing you are studying is the longer this will ultimately take. If something is near or above your current level of technological skill it will be much easier to understand than something from a thousand years in the future.
- Wonderland Mind (Project Arms) (600CP)
You are perhaps the most gifted mind this world has seen, not in terms of intelligence necessarily, but in terms of being able to grasp the possibilities and understand the principles behind new discoveries of technology and other stranger things.
With someone like you at the helm of Keith White's research, you could have unlocked a greater, deeper and broader understanding of the new technology borne from studying Azazel in half the time and without the horrific moral cost that White gladly paid, or rather forced others to pay.
You can not only grasp these possibilities and reverse engineer and adapt extraordinary phenomena. you can also interact with such things and various forms of high technology that would ordinarily require a lifetime of study to properly interface with while avoiding all major pitfalls with the exception of active efforts to stop you, such as sabotage or booty traps built in.