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Chapter 21 - final arc begins

Blanco loaded in.

No queue.

No invite.

Just… a black screen.

Then a click.

A low hum.

And text.

[GHOST MIRROR MATCH – INITIATED]

Player: BLANCO

Opponent: BLANCO.EXE

Map: NULLFRAME

HUD: Disabled

Traits: Synchronized

"This is not a scrim.

This is a sync test."

📍 MAP: NULLFRAME

No minimap.

No light source.

Just walls, corners, faint reflections.

Every shape flickered.

Like you were walking through a memory.

There were no sound cues.

Even Blanco's footsteps made no sound.

Then…

he saw it.

Himself.

Same jacket.

Same gloves.

Same crosshair settings.

But it moved first.

Peeked the off-angle one frame faster.

Held his spray just slightly longer.

Round 1 – Opening Error

Blanco rounded mid-box.

BLANCO.EXE was waiting.

No hesitation.

Just one pixel of movement — enough to punish.

Tap.

Blanco dropped.

First time being one-tapped before his body finished loading.

No killfeed.

No death screen.

Just reload.

[Sync Drift Detected]

"The system has built its response.

You are not fighting a player.

You're fighting your echo."

Round 2 – Reversal Attempt

Blanco peeked left side late.

Held crosshair low, just like in the ghost delay match.

BLANCO.EXE swung wide, full crouch burst.

Blanco pre-aimed perfectly—

But he fired too early.

.EXE baited the timing.

Shot mid-reset.

Won again.

Round 3 – Patience Shift

Blanco crouch-walked.

Didn't peek.

Didn't flick.

Waited.

Let BLANCO.EXE enter his angle…

And still got hit.

Why?

Because BLANCO.EXE waited longer.

"It knows your silence.

It studied your hesitation.

It became the ghost you left behind."

Round 4 – First Crack

Blanco broke his own rule.

Rushed mid.

No bait.

No timing.

Just pressure.

BLANCO.EXE pre-fired too early.

Blanco crouched under it

and shot from below.

Kill.

[Sync Rebalance Initiated]

Trait distortion: active

"The mirror has no instinct.

It only has data."

Round 5 – Shadow Peek

BLANCO.EXE jumped jiggle.

Shot a warning.

Blanco didn't bite.

He leaned out from the left,

used wall reflection as angle tracker.

Didn't see the body —

just the shadow behind the flicker.

Tap.

Clean kill.

Now they were tied.

3–3.

Round 6 – The Delay Game

BLANCO.EXE tried to recreate lag drift.

But Blanco now had Ghost Delay trait.

He'd already learned to live in broken timing.

He walked into spray —

stopped mid-run —

and the AI missed its window.

Return fire: instant.

Round 8 – System Error

Replay glitched.

BLANCO.EXE leaned right —

but replay showed him left.

Everyone watching?

Nothing.

Blanco saw it clearly.

The fake lean.

The dead frame.

He pre-aimed the code before it resolved.

Shot through ghost logic.

Kill.

[System Glitch Confirmed: Mirror Unstable]

Trait Unlocked: Framebreaker

Mirror enemies lose adaptive sync

Bullet logic ignores first-frame compression

"You cannot copy exile.

You can only chase it."

Final Round – Silent Mirror

6–6.

Overtime disabled.

System only allows one ghost in queue.

Winner becomes the true zero sync.

The map faded grey.

Room shrunk.

One corridor.

Two guns.

No cover.

No footsteps.

They both held crosshair head-height.

Waited.

No pre-aim.

No shake.

No spam.

Just instinct.

Blanco exhaled.

Took one half-step right.

BLANCO.EXE pulled trigger.

Missed by 3 pixels.

Frame error.

Blanco crouch-aimed —

pulled mouse down 4 degrees

and fired once.

Game froze.

Screen blinked.

Then:

"MIRROR DELETED."

You are now the singular sync.

[Final Trait Gained: Echoless]

• Mirror matches disabled

• You cannot be copied

• System will not create a counter

"Ghosts don't reflect.

They erase."

Later, a leak from the dev vault appeared on Ciscord:

"BLANCO.EXE crashed the core server during live test.

Replay corrupt. Code conflicted.

Conclusion:

Real ghost cannot be cloned.

Not in silence.

Not in speed.

Not in instinct."

Blanco didn't queue again that night.

He didn't have to.

There was no one left to match him.

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