Race/Type: Extra-Mythical Creature (Soul Devourer)
Age: Ancient (millennia old, pre-human civilizations)
Height: Variable, usually 12–15 ft, can grow/shrink depending on intimidation or energy usage
Appearance:
Humanoid but twisted and ethereal, with semi-transparent dark skin that pulses with violet and black veins.
Eyes glow a deep crimson, shifting when feeding on souls.
Long tendrils of shadow emerge from its back, writhing like snakes.
Hands end in claw-like fingers capable of slicing through both magic and physical objects.
Body emits faint whispers of past victims when still.
Personality:
Cold, calculating, and cruel.
Obsessed with consuming and controlling souls to increase its strength.
Highly intelligent; can learn and adapt to opponents' powers during battle.
Sees humans as insignificant unless they carry special power, like Alok's pendant.
Thrives on fear and despair—draws power from emotional energy as much as from souls.
Abilities:
Soul Consumption: Can drain the life force of humans and creatures, leaving them as undead Sectreps.
Shadow Manipulation: Controls darkness to form weapons, traps, or illusions.
Soul Soldiers (Sectreps): Can summon undead minions from consumed souls; minions vary in strength.
Adaptive Combat: Learns from opponents in real time; becomes stronger after each encounter.
Dimensional Presence: Exists partially outside the physical plane; difficult to strike directly.
Fear Induction: Emits psychic pressure, causing hallucinations and panic in enemies.
Weaknesses:
Cannot directly absorb or control true magic artifacts, like Alok's pendant (until fully corrupted).
Vulnerable when overextending soul-draining attacks.
Requires focus to maintain Sectrep army; overextension makes it temporarily corporeal.
Goals:
To consume Alok's soul and the pendant's power, completing its ultimate evolution.
To expand its influence over all living and dead, turning worlds into a realm of endless soul harvest.
To test Alok as a worthy opponent, slowly breaking him mentally and physically before finishing him.
Background/Lore:
Extera existed before modern civilizations, feeding on civilizations and leaving remnants in the form of labyrinths, ancient sigils, and cursed zones.
It learned to manipulate mortals to create weapons, artifacts, and traps, indirectly shaping human history in secret.
Labyrinths, such as Sigiriya, are anchors of its soul-harvesting power; Extera uses them as training grounds for humans like Alok.
Signature Moves:
Soul Surge: Releases a wave of devouring energy that can rip the spirit from living beings.
Phantom Tendrils: Shadow tendrils lash in all directions, ensnaring or crushing opponents.
Sectrep Command: Summons waves of undead soldiers to overwhelm enemies.
Nightmare Illusion: Creates terrifying visions to break mental resistance.
Void Rift: Opens a temporary rift in space to disappear and reappear, making direct attacks nearly impossible.