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After completing their tour of the villa, the three friends settled into the comfortable seating area overlooking the lake. Danny had been thinking about Alex's previous promise to help him find a meaningful career direction.
"Alright, but don't be shocked by what I'm about to suggest," Alex said with a mysterious smile.
Both Danny and Jake leaned forward with curiosity, wondering what unconventional idea Alex had developed.
"Start an idol group," Alex announced.
"An idol group?" Danny and Jake exchanged surprised glances. Alex's suggestion was completely unexpected.
They were familiar with the concept—their generation had grown up watching Korean entertainment exports dominate global markets. Successful K-pop groups generated enormous revenue streams, and many young performers traveled internationally to train in the industry.
But the American market had never successfully replicated that model. Traditional pop groups operated under completely different principles, and the intimate fan engagement that drove Asian idol economics hadn't translated to Western audiences.
"This isn't exactly groundbreaking," Danny said skeptically. "The Koreans and Japanese perfected this model decades ago. Plus, it's completely outside my expertise."
"The idol group I'm proposing is different from traditional K-pop," Alex explained. "It's more similar to certain Japanese models, but with an innovative operating framework that's perfectly suited to current market conditions and social media dynamics. This approach is completely distinct from existing idol management, but it leverages fan engagement economics in revolutionary ways."
Alex proceeded to outline a comprehensive system he'd observed in his previous life—the theater-based idol model that combined regular performances, fan voting systems, and direct interaction opportunities. The framework created sustained engagement rather than periodic album cycles.
In his college years, Alex had encountered this model firsthand. His engineering program had been notoriously male-dominated, located on a campus that seemed designed to eliminate any possibility of social interaction. While other universities buzzed with activity and romantic possibilities, his campus resembled a post-apocalyptic wasteland after sunset.
Faced with limited social options, Alex and his dormmates had discovered online idol communities. The interactive elements—voting for favorites, attending virtual events, purchasing merchandise to support specific performers—had provided entertainment and social connection during an otherwise isolated period.
The psychological appeal was essentially gamification applied to real-world relationships. Fans invested time, money, and emotional energy to support their chosen idols, receiving recognition and exclusive access in return. It was sophisticated audience engagement disguised as entertainment.
"That's actually fascinating," Danny said, his interest clearly piqued by Alex's detailed explanation.
"These mechanics feel like game design," Jake observed.
"Exactly," Alex confirmed. "It's a development simulation using real people, with much higher emotional investment and sense of achievement than any digital equivalent."
Alex understood the economics intimately. In his previous experience, fans would spend significant amounts for brief interactions—handshake events, photo opportunities, or simply ensuring their favorite performer received votes during competitions. The emotional investment created powerful financial incentives.
Later developments in the industry had proven the model's scalability. Talent competition shows had brought idol economics to mainstream television, generating massive viewership and revenue while creating new stars.
Alex's suggestion to Danny wasn't purely altruistic. The gaming and idol industries shared substantial audience overlap, creating natural marketing synergies. As Stormwind Studios expanded, they would need innovative promotional strategies beyond traditional advertising.
Avatar had benefited from competition exposure and official recognition, providing free publicity. But future releases would require substantial marketing investments to achieve similar visibility.
Successful gaming companies spent hundreds of millions annually on promotion—sponsoring tournaments, attending conventions, securing celebrity endorsements, and cross-platform partnerships. Titan Games alone invested over a billion dollars yearly in marketing campaigns featuring major entertainment personalities.
Rather than paying external celebrities for endorsements, Alex envisioned creating their own talent roster. Danny's maid café concept could serve as a performance venue, while the idol group provided built-in audiences for game launches. It was vertical integration of entertainment and marketing.
"How did you develop such detailed understanding of idol economics?" Danny asked, now clearly invested in the concept.
"I've been analyzing entertainment industry trends while developing Avatar," Alex replied smoothly. "I actually considered launching an idol group before focusing on game development, but my interpersonal skills aren't suited for talent management.
You, however, understand people and excel at relationship management. You could handle the complex dynamics between performers while maintaining professional boundaries. Your café concept actually provides the perfect venue for regular performances and fan events."
Danny nodded thoughtfully, clearly processing the implications. This opportunity offered genuine career potential and the chance to prove himself professionally.
"You'll also need partnerships with major social media platforms," Alex continued. "I'm currently evaluating investments in video platforms and streaming services that could provide media support."
Alex had been planning his media strategy carefully. Platforms like Huala Video—essentially this world's equivalent to specialized content sites—represented untapped promotional opportunities. These platforms served niche audiences but hadn't yet attracted major corporate investment or interference.
His plan involved acquiring stakes in promising platforms before they became mainstream, ensuring Stormwind Studios would have promotional channels independent of traditional media gatekeepers.
"Would you be interested in investing?" Danny asked hopefully. "Jake, what about you? This seems like an innovative opportunity."
"Definitely," Alex agreed immediately.
"Count me in," Jake added. "This model is genuinely innovative and has serious commercial potential. I'll redirect the ten million I was planning to invest in your other ventures."
"Perfect," Danny said with growing confidence.
"One critical warning," Alex added seriously. "If you pursue this, you must maintain absolute professional boundaries with your talent. Don't compromise the system's integrity."
"Don't worry," Danny replied. "I've learned to separate business from personal interests."
"There will always be performers who attempt to gain advantages through personal relationships," Alex continued. "Don't provide those opportunities. If you develop genuine feelings for someone, remove them from competition immediately. Never compromise the system's fairness."
Alex knew that once this model proved successful, competitors would quickly emerge to challenge their market position. Any scandal or perceived unfairness would provide ammunition for rivals seeking to discredit their operation.
"I understand," Danny said with genuine seriousness. "Thank you for believing in me enough to share this opportunity. I won't disappoint you."
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