LightReader

ASCARA WORLD TIMELINE

FIRST ERA - Harmony Cycle (HC)

HC 1-500: The Age of Harmony

* Perfect balance between magic, technology, and nature 

* Spirit Weaving flourishes in its purest form 

* Peaceful coexistence among all peoples and races 

* Golden age of learning and prosperity

HC 501-800: The Spiritual Dominion

* Magic becomes the dominant force 

* Spirit Weavers grow increasingly arrogant and territorial 

* Beginning of resource conflicts between cultivation sects 

* Technology and natural balance begin to suffer

HC 801-950: The War of Unraveling 

* Escalating conflicts explode into worldwide devastation 

* Major battles destroy entire regions across all continents 

* Spiritual energy becomes weaponized on massive scales 

* Civilization teeters on the brink of collapse

HC 951-975: The Great Diminishing

* HC 960: Kaelen the Truthweaver receives his prophetic vision 

* Spiritual energy begins its rapid, irreversible decline 

* Panic spreads throughout Spirit Weaver communities 

* Desperate attempts to reverse the phenomenon all fail

HC 976-980: The Convergence of Veils

* HC 976: Great gathering called by the Sovereign Houses 

* HC 978: Decision made to create The Veiled Sanctum 

* HC 979-980: Construction of The Sanctum begins using massive formations 

* Thousands of cultivators sacrifice their lives to power the great working

HC 981: The Sacred Withdrawal

* Mass exodus of all major cultivation factions to The Sanctum 

* All remaining spiritual energy on Earth is drawn into the hidden realm 

* The greatest masters, artificers, and formation experts vanish from the world

 

End of First Era 

* * * 

SECOND ERA - Technology Cycle (TC)

POST-UPHEAVAL MUTATIONS (TC 1-500)

Environmental Changes

* Primordial Forests: Dense, dangerous woodlands with mutated flora 

* Uninhabitable Zones: Vast areas of twisted landscape and dangerous radiation 

* Creature Evolution: Animals became larger, stronger, and more aggressive 

* Human Mutations: Scattered populations developed enhanced survival traits

Human Mutations Observed:

* Physical Enhancement: Extra strength, agility, speed 

* Sensory Improvements: Better eyesight, hearing, smell 

* Reproductive Changes: Some populations are more fertile, others less 

* Survival Traits: Resistance to harsh environments 

* Mental Adaptations: Enhanced memory, pattern recognition

TC 1-200: The Great Upheaval

* Massive geological disasters reshape continents 

* Survivors struggle for basic survival in a hostile world 

* Most pre-Withdrawal knowledge is lost

TC 201-500: The Dark Ages

* Cultural collapse and knowledge loss 

* Scattered tribes and isolated settlements 

* Gradual rediscovery of basic technologies 

* * *

CONTINENTAL DIVERGENCE (TC 501-1000)

Western Continent: Pure Technology Path

* Philosophy: "Perfection through engineering, not biology" 

* Development: Advanced machinery, cybernetics, industrial cities 

* Genetic Experiments: Attempted animal-human hybrids (TC 800-900) 

* Failure: Created "abominations" - exiled to Southern Continent 

* Current Status: Tech-supremacist, views mutations asa weakness

Eastern Empire: Selective Breeding Program

* Philosophy: "Strength through bloodline purity" 

* Method: Systematic cultivation of desired genetic traits 

* Target Traits: Physical strength, spiritual sensitivity, longevity 

* Success: Created today's Celestial Family bloodlines 

* Integration: Combined selective breeding with technology 

* Result: Physically superior ruling class with enhanced capabilities

Northern Continent: Environmental Adaptation

* Environment: Harsh, frozen, resource-scarce 

* Natural Selection: Evolved for size, strength, and cold resistance 

* Diet: Primarily carnivorous (hunting massive beasts) 

* Technology: Basic but effective tools, relies on Western trade 

* Society: Clan-based warrior culture focused on survival 

* Physical Traits: Naturally large and powerful (7-8 feet average)

Southern Continent: The Rejected Experiments

* Origin: Western Continent's failed genetic experiments 

* Traits: Animal characteristics (claws, tails, enhanced senses) 

* Society: Tribal, adaptive, bio-technology enhancement 

* Culture: Embrace their hybrid nature as a strength 

* Technology: Bio-tech integration, enhancement of natural abilities 

* * *

TC 501-1000: The Awakening

* TC 585: Kaelen the Truthweaver dies after giving his last prophecy: 'The Darkened Dawn Shall Break'. 

* Discovery of advanced metallurgy and farming techniques 

* Formation of early kingdoms and city-states 

* Continental cultures begin distinct evolutionary paths

TC 680-980: The Sanctum Wars

* Great civil war erupts within The Veiled Sanctum. Kaelen the Truthweaver's last prophecy played a role in the war's starting. 

* Many Sovereign Houses are wiped out or absorbed 

* War lasts 300 years, destroying countless heritages 

* Most elders perish, and knowledge is lost even within The Sanctum 

* Only 8 Sovereign Houses survive the internal conflict

TC 1001-1500: The Age of Expansion

* The Western Continent experiences the Industrial Revolution 

* Northern clans consolidate into powerful warrior tribes 

* Southern Continent perfects bio-technological experimentation 

* The Eastern Empire establishes a rigid hierarchical society 

* * *

THE SANCTUM CONTACT (TC 1050)

The Deal Struck

* Sanctum Offer: Broken cultivation knowledge in exchange for absolute loyalty 

* Information Withheld: True Spirit Weaving techniques and advanced cultivation 

* Blood Oaths: Only Celestial Families granted cultivation rights 

* Tribute System: Most promising youth "recruited" into The Sanctum 

* Control Mechanism: Limited knowledge keeps the Eastern Empire dependent

Guild System Established 

Mid-Level Teaching Only:

* Alchemy: Basic potion-making, not life extension 

* Talisman Crafting: Simple protective charms, not power amplification 

* Runes: Basic inscription, not formation mastery 

* Beast Training: Animal handling, not spiritual bonding 

* Refinery: Metalworking, not spiritual weapon forging 

* Arrays: Simple patterns, not reality-altering formations

Cultivation Hierarchy Created 

* Sanctum Level: True Spirit Weavers (hidden from the world) 

* Celestial Level: Limited cultivation (jealously guarded secret) 

* Ascendant Level: Martial arts + basic spiritual techniques 

* Guild Level: Technical skills without true power 

* Common Level: Pure technology and basic martial arts 

* * *

TC 1501-1800: The Great Acceleration

* Western mega-cities reach technological peak 

* Robotic augmentation becomes routine 

* Environmental degradation accelerates 

* Continental tensions increase 

* * *

MODERN CONTINENTAL CHARACTERISTICS

Western Continent 

* Population: Heavily cybernetic, routine body part replacement 

* Military: Pure technology - mechs, drones, energy weapons 

* Philosophy: View mutations as primitive, Eastern breeding as barbaric 

* Threat Level: Technological superiority makes them extremely dangerous 

* Weakness: No spiritual defenses, vulnerable to cultivation techniques

Eastern Empire 

* Population: Physically enhanced ruling class, normal commoners 

* Military: Technology backbone enhanced with cultivation techniques 

* Celestial Families: Larger, stronger, longer-lived than baseline humans 

* Status System: Cultivation = ultimate status, technology = practical power 

* Balance: Never abandoned technology due to the Western Continent threat 

Northern Continent

* Population: Naturally large and powerful warriors (7-8 feet average) 

* Military: Elite mercenary companies, heavy infantry, beast cavalry 

* Technology: Basic but effective, imported advanced weapons 

* Culture: Honor-based, strength-focused, absolute clan loyalty 

* Role: Military exports, hired by other continents for warfare

Southern Continent 

* Population: Animal-hybrid humans with enhanced natural abilities 

* Military: Bio-enhanced warriors, beast partnerships 

* Technology: Bio-tech fusion, extensive body modification 

* Culture: Adaptive, tribal, embraces constant change 

* Advantage: Best survivors in dangerous, mutated environments 

* * *

TC 1801-1850: The First Stirrings

* TC 1836: First minor magical phenomena detected after a millennium of absence 

* Strange energy readings begin appearing in the Eastern Empire 

* Ancient cultivation texts start making sense again 

* Unexplained technological failures increase

TC 1851-1855: Current Timeline

TC 1853: STORY BEGINS (5 years before major shift)

More Chapters