Time Structure
Day Length: 24 hours.
Week: 10-day week called a Cycle.
Year: 36 Cycles → 360 days.
Twilight Days: 5 extra days between years, outside the normal cycle count.
Week Rhythm
2 Rest Days per Cycle → usually the 5th & 6th days. Work + rest are structured, but traditions vary by culture.
Seasons
The year is divided into four natural seasons + the Void season:
Renewal Season (Cycles 1–9)
Symbolism: hope, energy, beginnings.Nature: fresh growth, planting time.Cultural note: seen as the most "blessed" season to be born.
Blooming Season (Cycles 10–18)
Symbolism: passion, creativity, peak strength.
Nature: full vitality, flowering, expansion.
Cultural note: Many leaders and warriors claim a Blooming heritage.
Falling Season (Cycles 19–27)
Symbolism: wisdom, reflection, harvest.
Nature: cooler days, golden tones.
Cultural note: Falling-born are seen as strategic, thoughtful.
Frost Season (Cycles 28–36)
Symbolism: endurance, survival, resilience.
Nature: harsh winds, scarcity.
Cultural note: Frost-born are considered tough, enduring, and stubborn.
Void Season (5 Twilight Days)
Exists outside normal time.Considered a liminal, unsettling period.
The Twilight Days (Void Season)
Phenomenon: 5 days of perpetual twilight.
Neither full daylight nor true night — endless dusk.
No sunrise, no sunset.Creates disorientation: time feels suspended.
Historical Explanation (Cover Story)
"Remnants of the Great Upheaval" (Cycles 1–200).
Scientists claim lingering atmospheric or magnetic disturbances.
Popular saying: "The sky still remembers the breaking."
Reality (Hidden Truth)
The Pendulum of the Cosmos pauses.
Time itself resets — a universal "breath between years."Few know this truth; ancient texts hint at it.
Cultural Interpretations
Western Continent
Factories slow; artificial lights feel "wrong."
"Twilight Madness": crime, unrest, and confusion rise.
Machinery/tech malfunctions oddly.
Eastern Empire
"Days of Mourning.
"Meditation, fasting, remembrance of lost magic.
Old phrase: "When the sun forgot its purpose."
Northern Clans
"Ghost Days."Belief: spirits walk freely.
Warriors refuse combat.
Twilight-born are considered "shadow-touched."
Southern Beastkin
Called the "Neither-Time.
"Animals restless, natural order falters.
Twilight-born are seen as "between shapes" — unsettled identity.
Void-Born Children (Twilight Births)
Born in dim, unchanging light.
First breath taken in "dead air."
Universally viewed with suspicion or awe.
Cultural Beliefs:
Western Continent: "Glitched" → tech fails around them.
Eastern Empire: "Ancestor-cursed" → spiritually severed.
Northern Clans: "Weak-blooded" → unfit for warrior paths.
Southern Beastkin: "Scent-lost" → can't fully embrace beast nature.