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Chapter 36 - Chapter 36

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Chapter 36 Anti-Scripting System

Flying through the game world from a God's perspective, observing every player's move, was also Matthias Engel's way of passing the time. Sometimes, when he got up at night and entered the game, he could still see some players tirelessly mining under the moonlight. Side professions in the game were also very profitable, not just in-game currency, but also real-world money. Some ores and items in the game had become hard currency.

"Matthias, we have a big problem now!" Carl Schmidt called.

"What problem? Is it a game bug?" Matthias asked.

"Not a game bug, but this problem is very important. Recently, a large number of studios have entered the game. They are using scripts to control characters to mine, guard Treasure Hunters, control items, and there's a trend of them manipulating market prices."

"That is indeed a very serious problem," Matthias replied.

Once item prices collapse, many players will lose confidence in continuing to play.

"Don't worry, I will handle this matter," Matthias promised.

Several solutions flashed through Matthias's mind. Firstly, combating scripts. Scripts are equivalent to physical cheats; they use scripts to control characters, essentially automatically pressing certain keys on the keyboard to perform repetitive, laborious tasks. When a large number of scripted characters flood in, it becomes difficult for ordinary players to obtain these items, and all the profits go to the studios, leading to a very poor player experience.

So Matthias added an anti-script system to the game. The anti-script system detects repetitive activities and actions of a player within a certain period to make a judgment. Once a player's activity is highly similar to a robot, he will be forcibly logged off; in severe cases, his account will be directly banned.

Secondly, there was the problem of studios ganging up to guard monsters and Treasure Hunters. Matthias added a monster evolution mechanism to the Treasure Hunter module within the Game Producer System. Once killed by the same group of people, upon respawning, its attributes will greatly increase when facing that group, and the increase will be linear. This was the Treasure Hunter's memory.

Matthias set a personal daily collection limit, using the game's strongest 'Grinding King' player as a benchmark, and then slightly higher than that benchmark; exceeding this limit would make collection ineffective. Anyone stronger than a 'Grinding King' could only be a script cheat.

The next morning, the game underwent a hot update without any public announcement. Everything seemed very normal. For ordinary players, the update felt no different from before. But for the studios, it felt like the sky had fallen when they woke up.

Klaus Weber was the owner of a studio. Dozens of machines were placed in front of him, and the screens were full of characters collecting via script automation. Klaus smiled knowingly: "It wasn't in vain that I bought so many machines, hehe. Now my daily automated income has exceeded ten thousand Euros; let's see who still dares to look down on me."

Suddenly, a machine popped up a forced logout message. Klaus was a bit confused and walked over to the screen to check.

"[Your character's activity is highly similar to a script, forced logout for one hour.]"

"What the hell!?" Klaus shouted.

Immediately after, other machines also popped up the same message.

"No!" Klaus wailed.

An hour later, Klaus, still unconvinced, controlled his character to log in again and started the script for automation. Soon, the pop-up window appeared again.

"[Your character's activity is highly similar to a script, forced logout for 10 days.]"

At this moment, Klaus felt like the sky had fallen. He had only enjoyed a few good days before being caught by the anti-script system. Still unconvinced, Klaus picked up his phone: "Hello, Stefan, can you still automate over there?"

Stefan on the other end also sounded distraught: "Klaus, it's over, I've been forcibly logged out here, it seems I can't automate anymore."

All major studios encountered this situation; the act of using scripts for automated farming had been explicitly prohibited. Players opened the market page and found that item prices had risen again.

"Good news, brothers, studio automation has been banned!"

"Really? That's great!"

"I hate studios the most, they're so annoying."

Meanwhile, at a fixed Treasure Hunter spawn point on an island. Five studio members were guarding the Treasure Hunter there.

"It'll appear in ten minutes, everyone pay attention."

At this moment, a player walked over from a distance. This player needed an item from this Treasure Hunter to complete a side quest.

"Stay away, don't come over!" a studio member shouted.

"You were here yesterday when I came, why are you still here today? How am I supposed to complete my quest if you do this?" the player asked.

"What does whether you complete your quest or not have to do with me? Get lost!"

"I won't! You beasts!"

In his anger, the player charged at the studio members. The result was obvious: he was easily taken down by the several studio members, who then taunted his corpse. The player was so angry he wanted to smash his keyboard, but there was nothing he could do.

Just then, the Treasure Hunter appeared. Similarly, the monster guarding the Treasure Hunter also appeared.

"Go, kill this grizzly bear!"

A studio member rushed forward, and with a smack, he was sent flying ten meters by the bear's paw, dying instantly. The few people were stunned; how did this Treasure Hunter monster become so strong? It was quite easy to defeat before.

So they chose to gang up on the grizzly bear, and a minute later, they were all wiped out by the grizzly bear. The player who had been killed earlier was hiding in the distance, observing. He saw that after the grizzly bear killed those players, its size instantly shrank back to normal. When those people approached, the grizzly bear's size would increase, and its attributes would exponentially surge.

After respawning, those few players tried a few more times, then finally gave up in frustration and chose to try other Treasure Hunter locations. Little did they know, every Treasure Hunter monster was the same, all equipped with a kill recognition system. As long as it recognized that someone had attacked it before, its attributes would be greatly boosted.

The player hiding in the shadows cautiously approached the Treasure Hunter monster. He noticed that the grizzly bear did not grow larger, which made him breathe a sigh of relief. So he charged at the grizzly bear and engaged in a period of fierce combat. Finally, he managed to kill the grizzly bear monster when it was on its last sliver of health.

"Phew, that was close. Although I don't know what mechanism this is, I can finally complete this side quest."

The player took the item from the Treasure Hunter and left.

Not only Treasure Hunter monsters, but also various non-unique beasts that could be captured by Treasure Hunters to become pets, all had corresponding recognition systems. Originally, Treasure Hunters needed to catch pets, and some rare quality pets were monopolized by studios. They would camp there every day, just to find bosses; they were responsible for catching pets for bosses and preventing other players from approaching.

Now, this rare beast comes with its own recognition system. Once there are more than two people around, it becomes extremely fierce and difficult to tame. Therefore, to catch a pet now, one can only choose to catch it alone. Or, two people duel, and whoever wins then goes to catch the pet.

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