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THE SILENT CROWN

wharvey349
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Synopsis
After thr world was changed by Eclipsefall, humanity survived by binding itself to crowns - relics that grant power and determine status. Those without crowns live at the buttom, unprotected and expendable. Vahn Ardyn is seventeen and crownless. At the academy's signing, Vahn awakens a crown that has never been seen before. The Silent Crown does not grant strength or abilities like others. Instead, it weakens and nullifies the power of those around him. Marked as a risk by the academy and watched by the Tribunal, Vahn is forced into a world where power defines survival. Unable to enhance himself, Vahn must rely on timing, skill, and the dangerous nature of his crown - turning others mortal again to survive. In a world built on crowns, Vahn becomes the one it cannot control.
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Chapter 1 - SILENT CROWN

[This chapter serves as a compendium of knowledge about the world of the novel.

The information is gradually revealed without within the story and duplicated here for ease of access. As, such it may contain minor spoilers]

1. Crowns

Definition:

Relics that bond with humans to produce abilities.

Function via resonance.

Types of Crowns

1. Combat Crowns

 - Enhance physical strength, durability, or reflexes.

 - Often used by soldiers or elite students.

 - Examples: Blade manipulation, strength amplification, elemental attack.

2. Utility Crowns

 - Non-combat skills for survival or specialised tasks.

 - Examples: Stealth, flight, tracking, environmental manipulation.

3. Control Crowns

 - Influence minds, manipulate energy, or alter surroundings.

 - Examples: Telekinesis, persuasion, sound manipulation, barriers.

4. Monarch Crowns

 - Rare, high-level, restricted by the Tribunal.

 - Often dangerous or world-altering.

 - Require high skill and resonance to use.

 - Examples: Silent Crown, Overlord Crown

Rules

- A crown cannot function without resonance.

- Crowns can be nullified, disrupted, or overloaded.

- Users can train to increase control and output.

2. Abilities and Mechanics

Resonance:

 - The connection between user and crown.

 - Determines strength, control, and activation speed.

Activation Types:

1. Passive: Always on or automatic.

2. Active: Requires conscious effort.

3. Trigger: Condition-based (stress, emotion, environment).

Limitations:

 - Overuse leads to physical and mental strain.

 - Crowns can be destabilised by external interference (like Vahn).

 - Nullification or silence fields suppress, but rarely destroy, crowns.

3. Rifts

Definition:

 - Fractures in reality allowing anomalies, creatures, and energy to leak into the world.

Types:

1. Minor Rift Flare - Small energy release; usually harmless if contained.

2. Moderate Rift - Produces creatures and environmental hazards; requires crown users.

3. Major Rift Breach - Large-scale disasters; causes destruction and mass casualties.

Behavior:

 - Rift energy reacts to crowns.

 - Silence fields (Vahn) destabilise local resonance, affecting both rifts and crown users.

4. Monsters /Rift Creatures

General Traits:

 - Usually adapted to rift energy.

 - Sensitive to crown resonance; destabilised in silence zones.

 - Vary in size, intelligence, and aggression

Examples

1. Rift Wraith

 - Ethereal form, attacks using resonance pulses.

 - Weak to silence fields; becomes slower and easier to hit.

2. Shard Maw

 - Physical creature, sharp claws reinforced by rift energy.

 - Weakens if crown-enhanced weapons are nullified.

3. Void Stalker

- Stealth predator, uses shadow and sound manipulation.

- High sensory abilities; disrupted by silence domains.

4. Rift Colossus

- Giant creatures tied directly to rift; very difficult to kill.

- Requires multiple crown users or domain-level abilities to stop.

4. Crown-Based Social Hierarchy

Monarch-Class Users

Holders of rare, world-altering crowns (e.g., Silent Crown).

Monitored or controlled by the Tribunal.

Extremely dangerous; able to influence regions or rifts.

Examples: Vahn Ardyn (Silent Crown), secret elite agents.

Elite Crown Users / Upper-Tier Students

Exceptional crown skill and compatibility.

Often combat-oriented.

Occupy leadership or special roles in academies and rift response teams.

Can influence lower-tier users and participate in high-stakes operations.

Examples: Thane Crestborn, Eryn Vale.

Mid-Tier Crown Users

Moderate skill and training.

Perform routine academy work, combat drills, and rift stabilization.

May assist or mentor lower-tier students.

Lower-Tier / Average Crown Users

Basic compatibility.

Limited abilities; mostly used in standard training, labor, or low-risk missions.

Often under supervision of higher-tier users.

Crownless Humans

Cannot bond with crowns.

Typically work as laborers, assistants, or support personnel.

Survival depends on skill, cunning, or stealth.

Occasionally develop techniques to survive or manipulate crown users indirectly.

2. Academy Hierarchy

Professor / Instructor – Trains students, oversees operations, high knowledge of crowns.

Wardens / Security Officers – Enforce rules, protect students, manage rift crises.

Student Tiers:

Upper-tier (elite)

Mid-tier

Lower-tier / novice

Crownless Students / Assistants – Support roles, maintenance, or hidden knowledge.

3. Tribunal Hierarchy

Tribunal Leaders / Arbiter Council – Make laws, classify crowns, enforce secrecy.

Tribunal Agents / Observers – Monitor anomalies, supervise elite users, intervene in crises.

Warden-Captains – Directly manage academy security under Tribunal authority.

Field Wardens – Carry out orders, stabilize rifts, handle enforcement.

4. Rift Threat Hierarchy

Rift Colossus – Largest, most dangerous creatures; require multiple crown users to stop.

Major Rift Creatures – Powerful, intelligent, or coordinated.

Moderate Rift Creatures – Threaten trained users; localized incidents.

Minor Rift Flare Creatures – Weak, often experimental or incidental.

5. Power Hierarchy (Combat Perspective)

Monarch Crown / Silent Crown – Reality-altering abilities; control over resonance itself.

Elite Crowns – High-level combat or control abilities; can dominate groups.

Mid-tier Crowns – Effective in small teams or controlled situations.

Lower-tier Crowns – Useful only for basic training or minor tasks.

Crownless – Cannot generate crown power; survival depends on intelligence, tools, or exploiting weaknesses in others' crowns (like Vahn).