Name: Daito(S Class, Rank 14)
Codename: Sting
Physical strength: C
Speed: B
Intelligence: D+
Battleiq: B
Potential: C
Toughness: D
Reach/range: A
Main Ability: Red Energy Spikes
Description
1)Daito can generate up to seven red energy spikes simultaneously.
2)Six spikes are capable of autonomous flight and can function as homing weapons, relentlessly pursuing designated targets until impact, recall, or destruction.
3)One spike is optimized for close combat, acting as melee weapons under Daito's direct control.
4)Spikes can be freely reshaped into different forms, including blades and shields, depending on combat requirements.
5)One spike can be configured as a flight platform, allowing sustained aerial movement at speeds of approximately 100 km/h.
6)Spikes may act independently or in coordination, enabling multi-directional offense and defense.
Charms:
1) Inari'sMight: Increases vitality and melee damage significantly.
2) Benzaiten: Increases precision of melee strikes with higher chance to land critical hit.
Name: Takumi
Codename: Stereo Heart
Physicalstrength: C
Speed: C+
Intelligence: C
Battleiq: B
Potential: C
Toughness: D
Reach/range: C+
Primary Ability: Stereo Blades
Description:
Takumi is surrounded by invisible blades within a three-meter radius, forming a defensive field that automatically intercepts incoming attacks from multiple directions.
Secondary Ability: Stereo Gales
Description:
1)By shifting into an offensive state, Takumi converts her blade system into ranged output.
2)Fast, light swings generate high-speed, precise invisible blades.
3)Slow, heavy swings generate high-force invisible blades with significantly greater destructive power.
4)Offensive blade projections can reach up to approximately twelve meters.
Charms:
1) Mizu-no-Kami: Makes parry and dodging easier.
2) Fūjin: Increases dodge speed and allows brief wind dash but requires perfect dodge.
