Name: Eric(A Class, Rank 1)
Codename: Riptide
Physicalstrength: C+
Speed: B
Intelligence: B
Battleiq: C+
Potential: ?
Toughness: C
Reach/range: ?
Main Ability: Hydrokinesis
Description:
Eric can freely manipulate water in all its accessible forms, including liquid water, moisture in the air, and the water within living bodies. He can shape water into solid constructs such as spikes, walls, fists, and thin reflective layers that bend light, allowing near-perfect invisibility. His control is precise enough to attack from multiple angles at once and maintain lethal pressure within close range.
Secondary Ability: Internal Water Control
Description:
Eric can manipulate blood and bodily fluids to rapidly heal injuries, reattach severed limbs, and regulate blood flow. This grants him extreme regenerative capability and allows him to exploit fatal attacks without killing his opponent.
Name: Zerathos
Codename: Old Dominion
Physicalstrength: A
Speed: A
Intelligence: A
Battleiq: ?
Potential: ?
Toughness: ?
Reach/range: ?
Main Ability: Absolute Causality Manipulation
Description:
Zerathos can overwrite cause-and-effect relationships that affect him, allowing him to redirect attacks, nullify damage, reverse fatal outcomes, and restore his body to a perfect state. Any action taken against him can have its result altered or reassigned, making conventional victory against him fundamentally impossible once the ability is active.
Secondary Ability: Precognition (12 Seconds)
Description:
Zerathos can perceive up to twelve seconds into the future, enabling him to predict enemy movements, anticipate attacks, and choose the optimal action before events unfold. This foresight allows him to survive encounters even when his main ability is restricted.
Passive Trait: Entity Physiology
Description:
Even while in human form, Zerathos possesses superhuman strength, speed, durability, and combat adaptability far beyond standard heroes, making him lethal even without relying on his primary power.
