Mundane Small Scale (9) (5 perks)
- Inexhaustible QE Comm Link (Eclipse Phase) (100CP)
Two fingernail-sized Quantum Entanglement communication arrays. If each is installed in a separate device, those two devices can communicate instantaneously no matter the distance. Unlike standard QE comms in the setting, the qubits are not expended when information is transmitted. It has the bandwidth of a high-speed fibre optic connection.
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- Materials Limitations (World Seed) (100CP)
Even with the advanced technology commonplace on Earth nowadays, material limitations haven't changed. Or rather, you could say that they've gotten even worse. After all, how are you going to store antimatter if you have only steel at hand? Luckily, you won't ever have problems finding the materials you need. Whether you'll stumble upon them while searching through a scrapyard, or find just the right people who can get you that obscure alloy you need, nothing will stop you from building whatever you want besides your own skill. Well, if you're keeping it reasonable, at least.
The chance of you finding what you're searching for decreases exponentially with the material's strength and rarity, and increases by how much you know about said material, scientifically, and how good your technology skills are. So while a regular schmuck would probably never find Adamantium, someone who could reproduce it themselves in only a few years would have much, much better chances. So if you're in a situation where it is impossible to get what you want with what you know and where you are right now? Then you'll have to get to work yourself. Good riddance then that you can eventually reproduce any material or alloy that you have seen, though for extremely advanced ones it might take an unreasonable amount of time and skill.
- Memory Crystal (Five Star Stories) (100CP)
A backup memory crystal, strong enough that it could easily be used to instantly record live combat information to be replayed later. It could also be used for other mundane purposes, such as serving as the hard drive for multiple supercomputers.
- Ore Chest (God Catching Alchemy Meister) (200CP)
A magical chest full of different ores, rare metals and even some gems, around a kilogram of each, for a total of 20 kilograms at maximum produced. It replenishes the contents each day at midnight. Making it a stable, if small, source of income. You can put another kilogram of any ore, metal or the likes in there so the chest will also produce it in the future. This could be handy if you ever want an exotic weapon.
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- Computronium (Eclipse Phase) (600CP)
One cubic foot of grade-A, pure TITAN-manufactured computronium originally a block of water ice from Iapetus. This is the kind of thing those commie Argonauts would sell their forks into indenture to get one good look at. Whorls of glassy circuitry and fleeting aurora-like flashes of light are trapped within the clear block. Only a high-bandwidth data port betrays its actual purpose. There's more processing power in this one-foot cube than almost any single computer system in the entire solar system (with the possible exception of the rest of the Iapetus matrioshka computer and any other computronium the TITANs have made, of course); it is capable of insanely massive processing feats. It must be kept cool and powered, since it lacks the rest of Iapetus's infrastructure. It would make excellent substrate to run a Seed AI on.
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Magical Small Scale (10)
- Golden Coin Pouch (Overlord - The Series)
You've got access to a money pouch filled with a 'respectable' amount of gold coins. Respectable by the standards of a max level Yggdrasil Player at least. This amount of gold is enough to beggar the imagination of commoners and even landed nobility will consider it a ruinously large sum, easily into the tens of thousands. It's minted with YGGDRASIL iconography and is sure to attract attention if you use them.
For 50 CP you have ten times as much gold, and you'll find that every month any gold you've spent or expended has been replaced within the pouch. The pouch itself can hold any number of gold coins, but only gold coins, inside of it.
One notable fact regarding these coins, and indeed Yggdrasil Gold Coins in general, is that they can substitute for many types of incidental materials or reagents when it comes to creating magical items or artifacts.
For example as long as you have a scroll to work with the gold could substitute for inks to allow you to make a magic scroll, or special oils or unguents in a bit of clockwork, and so on and so forth. Hell, you can even use the stuff to garnish food and drink at no risk to the consumer.
Basically, so long as you've got the main pieces for making something you can substitute in some Yggdrasil Gold for any of the incidental bits required in the process.
- Chaos Meats and Wine (Desolate Era Part ll - The Chaosverse) (100CP)
This collection of food and wine is special in that it's made from extraordinary ingredients. Whether the meat of a Chaos Dragon, eggs from a Divine Phoenix, wine made from grapes that grew on a Chaos Star, etc..
No matter how strong you are, you can choose to be affected by the extra nourishment the wine and food grants such as allowing you to refill your energies, getting you very drunk, or calming you down.
The effects of this food on Mortals and other weak creatures could increase their lifespan by thousands of years.
You can summon this food and drink anywhere with no limit on the amount alongside dishes, and can choose the general effects of each dish. The stronger you are the greater the ingredients, and
the greater their effects.
* These are high tier cultivation foods with cultivation pill like effects.
- Magical Ore (Everyone Else is a Returnee) (100CP)
What is a smith without some metal to work with? Equipment plays a large part in this world, and a craftsman can only do so much without good materials. Luckily you happen to have a large storage box filled with lumps of unrefined ores of many varieties. The rarity and valuability of these ores range from normal iron all the way to precious ores of heaven, with the quantity of the ores being inversely proportional to their value. I hope you have some way of refining and forging them. Each month, the box will refill.
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- Sack of the Maker (Arifureta Shokugyou de Sekai Saikyo) (100CP)
Medium sized, this bag contains an assortment of random ores and metals for you to work with, from cheap iron to Tauru ore which is one of the hardest known ores around, the quality and quantity of these materials will vary from day to day and sometime will drop some really precious minerals. It refills once a day so don't get shy at using them.
- Story Water Extractor (Haroun and the Sea of Stories) (100CP)
All of Kahani rests on an ocean made of stories, and every Guppee uses it for one thing or another. Truly, it is the spiritual source of life in all the worlds, from which dreams, ideas, and words are granted life. Aside from granting stories and dreams to drinkers, the water has many magical uses, depending on how creatively you use the resource. This perk gives you in-depth knowledge on how to draw out and use story water from the plentiful Streams of Story. Furthermore, in later worlds you now have the ability to find and extract story water, which will always be somewhere one way or another (but without the perk, it will be impossible to find this metaphysical sea unless an equivalent already canonically exists). There are countless uses for the liquid, so feel free to experiment as you please. Just keep in mind that the state and availability of story water, just like the treatment of stories themselves, varies between worlds; be careful that you don't drink polluted water, or your dreams might take a turn for the worse. On the other hand, story water from certain magical worlds, particularly those built on stories, may be exceptionally potent.
- Crystal Concepts (Kingdom Hearts) (200CP)
You possess the unusual ability to find tangible concepts, often used in this setting to create items through Synthesis. Nothingness, evil, darkness, light, sadness etc. You can now find distilled physical versions of normally abstract concepts left behind by defeated enemies, or hidden in obscure and hard to reach places. These concepts are typically related to the place or enemies you obtain the from, such as fiery enemies or locales holding Fire Shards, or a lightning dragon dropping a Lightning Crystal. The quality of the item depends on the difficulty of obtaining it, ranging from Shards from weak enemies, up to Stone, Gem, and finally Crystal for the progressively tougher enemies. What you do with them is up to you; they'd make nice jewellery, that's true, but I'm sure you can find a better use for crystallised fire or hope. In jump this means you find significantly more Synthesis ingredients you can either use, or sell.
- An Artificer's Dream (Generic Exalted) (300CP)
Pick a magical material from the following of Jade, Orichalum, Starmetal, Soulsteel, Moonsilver, and Adamant. You now have a source of it provided for you in your warehouse every week, roughly 50lbs worth. If you pick Jade you get 50lbs of each of the five types of Jade. None of this stuff is actually made into anything yet but if you've got the crafting skills you could easily change that. If you pick Starmetal note that you'll probably have the largest (and only regenerating) source of Starmetal in all of Creation. Don't let your enemies find out. In fact, don't let anyone find out you have a regenerating source of any of these materials, whole nations have been put to the torch for less. Magical Materials are incredibly useful, and critical, in the construction of artifacts.
Price includes stock of all 6 magical materials.
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- Forbidden Treasure (Generic Exalted) (400 CP)
You looking for some weird stuff? Maybe the bottled laughter of a newborn infant, or the dream of a maddened artist? How about the color of the sunset as seen from a specific mountain peak found only in The South? Well if you buy this option you'll have those things. 200cp gets you a regular source every week in your warehouse of relatively hard to find exotic resources and reagents which can be used to dramatically aid in the speed and efficiency of artifact creation. For 400cp you get a larger amount every week of far more exotic things. Trapped Essence of Yozi, a fragment of the twisted dreams of the Neverborn, and a thousand and one things never before seen or imagined spawned from the twisting madness found only in the absolute heart of the Wyld. You may direct what specific kind of resource you get each week if you have some specific need or desire in mind, and may freely choose something different the next week.
- Crafting Materials, Supplies and Tools (Overlord - The Series) (600CP)
You have the good fortune of possessing a regenerating stock of high end crafting materials suitable across all fields of crafting, alongside the tools and workshop space in order to make something with them (you must supply the actual skill on your own however). Materials for low-end magical items (ie: Greater tier or below, as explained at the beginning of the item section) regularly resupply such that you could probably churn out hundreds of such items a day. Legacy tier materials would allow you to craft a few things a day. Materials for equipment at the Relic tier resupply often enough you could probably make a single relic tier item a day. This is the limit for the 300 CP option.
For 600 CP however your materials now include enough for a single Legendary tier piece of equipment every two weeks or so, and the materials for a single piece of Divine Tier equipment would likely take at least two months. However, there is nothing preventing you from stockpiling the materials, as they'll keep resupplying themselves even if not used up. This may either be a warehouse attachment or attached to another property at your desire, either way it will always have enough space inside to store materials for crafting things, will always be neatly arranged, organized, and labeled, and will be perfectly capable of storing or maintaining even the most volatile or fragile of substances. Both levels of this option are discounted to those that have purchased the Crafting Class perk.
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- Caloric Stone (Overlord - The Series) (800CP)
The actual origin or source of the Caloric Stone is a near total mystery. It forms only from large concentrations of the Seven Prismatic Ores, legendary divine materials that possess qualities far and away above anything else. Why this occurs, or even who first discovered the Caloric Stone, is unknown.
While held, the Caloric Stone grants the usual benefits of a World Item upon its bearer, providing protections against negative status, instant death, being trapped or held, scryed upon, and so forth, trumping even the effects of other World Items. However, while useful, those are far and away the least impressive aspects of the stone. The truth of the matter is quite simple; the Caloric Stone is the ultimate crafting material. No matter what you are making, no matter how mighty, no matter what other materials are included, adding the Caloric Stone will make that item or bit of craftsmanship better.
Food, drink, weapons, armor, buildings, vehicles, golems, indeed anything that can be crafted can be quantifiably made superior (by an astounding degree) by the inclusion of the Caloric Stone in its creation process, as the stone expands the possibilities and power of what can be done with crafting. If you were to use particularly mighty materials in the creation of something, say ingredients on par with those usually used in the making of a Divine Tier item, the resulting piece of equipment would be truly legendary, halfway between the status of a Divine tier item and a World Item. Obviously, and unfortunately, the stone is expended when used.
However, since you're paying at a premium, you are guaranteed to receive a new Caloric Stone exactly one month after using it, appearing in whatever location is most convenient for you. You may explicitly hand this to other people but you need not fear losing it. If separated from your person in a fashion you didn't intend, it will appear in the closest convenient location for you a day later. However if it was used in this time frame to make something then you must still wait a month for it to respawn. The Caloric Stone is discounted for those that purchased the 600 CP option for Crafting Materials, Supplies, and Tools. The Caloric Stone is utterly unique, and cannot be duplicated or copied via any method whatsoever using in-jump methods.