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Chapter 6 - Databases

Mundane (13) (5 perks)

- 0-D for Dummies (Megas XLR) (200CP)

A set of textbooks that explains the basics of Hyper-dimensional structure, most potent in making spaces with overlapping existences in layman terms, use tech in making spaces and parts that don't exist in real space. Warning! Extremely energy intensive.

- Ancient Human (600CP) (Hypno App Fantasia)

Unless you've been thrown forward in time a thousand years, you might just be impossible. The long thought of lost science of the ancient world, a time when vast companies ruled the planet and competed

with armies of bioweapons and magic-like technology, has been encoded into your brain. The skills and studies necessary to recreate all kinds of relics is yours, technology so advanced it surpasses what even magic can do in this world. God like AI, satellite cannons, tools to manipulate space and time or alter the fabric of reality.

Of course, you're not going to be making much in this fantasy land of country bumpkins.

This technology was the result of globe spanning corporations and the resources they had at their disposal, meaning it'll require a lot from you to start really getting to work. Repairing, altering or upgrading existing relics you find is much more feasible and getting in contact with any of the Goddesses could show you to some of the vaults of sealed away technology.

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Full Viltrumite Database (Invincible) (600CP)

You gain a full Viltrumite Empire database that adapts to be readable on any computer or similar device. Contained in this database is a copy of every piece of information ever developed by the Viltrumites or any of their slave races. This includes space tech, medical knowledge, history, and even the most classified of military secrets. It even holds the new invention of how to cure species specific super plagues, and lesser diseases.

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- PDA | Master Builder (Subnautica) (600CP)

PDA (Free)

Loaded with an emergency intelligence and more data capacity than you could ever use, this is a survivor's second most powerful tool (after his or her brain.) The AI may get a bit . . . quirky . . . over long deployments. Your version is basically indestructible. Contains basic construction blueprints.

Master Builder (600CP)

Your PDA gains immediate access to all the blueprints available in Subnautica, as well as a few that can't normally be found. These unique structures are: Ultrasonic Fencing, which ward away hostile wildlife; Hydrogen balloons and a submersible dock for when the hurricanes sweep through; Hydrogen-Fusion plants, which produces extreme energy from seawater; and finally, a robotics bay where you can manufacture automated scavenger bots.

- Tinker Data Core (Worm) (600CP) 

A computer containing a database of Tinker-Tech, including documentation, analysis, and blueprints. There's enough information here to advance science centuries should everything in here get properly examined and reverse engineered, although doing so would be the work of a lifetime or two. Still enough to keep a company several years ahead of its competitors for a very long time. This doesn't include all such tech in the Wormverse by any means, but barring some extraordinary effort or circumstances on your part it's the closest you'll ever get.

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Magical (14) (5 perks)

- Forbidden Book of Attribute Metals (The Death Mage Who Doesn't Want A Fourth Time) (200CP)

Death Iron and Dark Copper, Life Gold and Soul Silver. Metals created by the esteemed dhampir Vandalieu using his Death magic and raw metals, changing the metals into more powerful forms on par with adamantite and Mythril, or into rare and unique metals capable of influencing the soul and body themselves. While this option does not give you said metal, what you are instead given is a guide on how to imbue Attribute mana into metals to create entirely new forms. These new metals will each be unique in some way, such as being liquid until heated a great deal, and will in turn each possess powerful and useful abilities related to their element. A liquid metal that heals those who eat it and metal that somehow affects the soul itself, this and other effects unknown and untold are yours for the discovering. Just note, however, that a great deal of mana will be required, and perhaps a method to speed it all along.

* Existing examples are death magic

* Death iron: Better than steel, liquid until heated, self repairing, only forgable by undead, easier to enchant with death magic

* Dark Copper: Impact resistent, liquid until heated, self repairing, only forgable by undead, easier to enchant with death magic

* Soul Silver: Used to make life with a soul in setting,

* Life Gold: Heals people who eat it.

* Attributes include Fire, Water, Earth, Wind, Light, Time, Space, Life, death. Fanwank each metal combined with each magic, assume that it probably doesn't touch the soul since that's death magics thing, and is easier to enchant with same attribute magic, and it might not be immediately combat useful.

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- Grand Library (Dishonoured 2) (400CP)

Built of dark grey stone and the rich wood of Serkonos's mountain forests, the grand library seems embedded with a chasm, crossed with catwalks and bridges. It contains thousands of books, painstakingly hand-written on occult and metaphysical topics, and hundreds of years of research on the astronomy and metaphysics of the world can be found in their leather covers. While rare diamonds of practical knowledge are scattered between the books, the more academic literature is likely to help you in developing your own magics or rituals. The Grand Library updates for each new jump, adding further shelves of books along grey stone escarpments, and providing a comprehensive academic knowledge base of the metaphysics, magic and dimensions of your local setting, though it will not contain books which already exist. The Grand Library attaches to your Cosmic Warehouse or other pocket dimension.

- Notes of Thoth (Kane Chronicles) (400CP)

When Thoth, the god of writing, knowledge, and magic was young, he traveled to the far reaches of the Duat, researching the natures and mechanics of those regions, as well as the spirits and gods that called those places home. His field notes - and the many powers and dangerous spells that resulted from them, later became known as the Book of Thoth. By purchasing this, you gain a collection of his notes about the nature of gods, spirits, and other dimensions and planes of existence in this setting, which could be used to invent many of the spells the Book contained for yourself. Post-jump, these notes will update to include the local versions of such things in new settings.

- Time Circuitry (Marvel Magic) (400CP)

There are those with the power to turn even the currents of time itself against you. But you have methods of defending yourself. These schematics show you what is required to integrate time circuitry into other technology, perhaps as cybernetics or for your armor. While worn or otherwise integrated with your body, you will be protected from temporal manipulations, be it attempts to freeze you in time, cast you adrift in its flows, or even to kill your past self. You need never again fear such attacks so long as you wear this armor. If you bought the Magitech Armor above then you may choose to already have this integrated.

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- Tattered Journal (Highschool DxD) (600CP)

Where'd you get this? This is an old journal written by a Fallen Angel of unknown origin. It's written in both an old language and in code, but if you were to translate it, you would eventually discover details on a powerful magical art - the art of sealing powerful entities, even contradictory ones, into a single vessel to create artifacts similar to Sacred Gears. These items would gain a host of powers from the being that was sealed away, though the ritual is costly depending on how strong said being is...perhaps you could find a use for it?

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Magitech (15) (1 perks)

- Adaption (GURPS Technomancer) (400CP)

It's surprising how quickly magic takes to being adapted to technology and vice versa. With only a bit of work, you're capable of creating spells and enchantments that are capable of replicating technology, or

technological devices capable of replicating spells & enchantments. With a bit of work, you can even marry the two, taking the best of both worlds to create wonders that take advantage of both the usability of technology and the rule-bending power of magic.

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