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Chapter 17 - Chapter 17. Destroyer Phoenix Enforcer × Plasma × Dark Law! Who Can Break This?

Chapter 17. Destroyer Phoenix Enforcer × Plasma × Dark Law! Who Can Break This?

In the midst of the excitement across all worlds, there was no shortage of nitpickers.

Some felt that Destiny HERO – Destroyer Phoenix Enforcer was one of the faces of Fusion.

Naturally, others felt that Destroyer Phoenix Enforcer was still not enough to serve as the face of Fusion Monsters.

Amid these mixed and diverse voices, one thing was not in doubt.

The Fusion power of the HERO archetype absolutely ranks near the top.

Of course.

This is only the beginning.

An even stronger Fusion lineup is still to come.

...

The Noble HERO Player: "Alright, after we finish Summoning this HERO 'carry' card, Destiny HERO – Destroyer Phoenix Enforcer, did you think we were done?"

The Noble HERO Player: "I said it before—this line aims for the maximum board! Naturally, we need a stronger, marquee first-turn field!"

The Noble HERO Player: "Remember Miracle Fusion searched by Elemental HERO Sunrise?"

The Noble HERO Player: "That's right! Next we use Miracle Fusion to fuse Elemental HERO Sunrise and Xtra HERO Cross Crusader from the Graveyard!"

"Bring hope—shine, HERO of light!"

"A Fusion ace that breaks through the shackles of Fusion itself!"

"Come forth! Fusion Summon this monster card!"

"'Wake Up Your E•HERO'!!!"

[Card Name: Wake Up Your E•HERO (Level 10)]

[Attribute: LIGHT]

[Type: Warrior]

[ATK/DEF: 2500/2100]

Fusing again?

No—what is the purpose of fusing for this monster again?

Almost every Duelist reflexively had that question flash through their minds.

And in the next second—

When they saw its effects—

They seemed to understand.

Effect 1:

This card gains ATK equal to 300 × the number of monsters used as Fusion Material for this card, and during a single Battle Phase it can attack a number of times up to the number of Fusion Monsters among those materials.

A plain but powerful aggression effect.

But if the goal is an extreme first-turn field, then Effect 1 doesn't matter for now.

Next, Effect 2:

After damage calculation, if this card battled a monster: destroy that monster, and inflict damage to your opponent equal to that monster's original ATK.

Again, it's a battle-based board-breaking effect.

It even burns.

Clearly, that's not the focus we need for a first-turn board either.

So that leaves Effect 3.

Exactly.

If this Fusion Summoned card is destroyed: you must Special Summon 1 Warrior monster from your Deck.

So—this was the reason!

And getting it destroyed—

That's easy: Destiny HERO – Destroyer Phoenix Enforcer.

Everyone's lines of thought linked together in that instant.

And the on-screen play unfolded exactly as they calculated.

"I trust that up to here, this is also standard HERO tech and branching thought."

"In the Graveyard, Destiny HERO – Denier can go off now."

"If this card is in your Graveyard, and you control or have in your Graveyard a 'Destiny HERO' monster other than this card, you can Special Summon this card."

"At the same time, trigger Denier's first effect!"

"When this card is Normal or Special Summoned: you can place 1 of your 'Destiny HERO' monsters that is banished, in your Deck, or in your Graveyard on the top of your Deck."

"We can choose the previously banished Destiny HERO – Malicious and place it on top of the Deck."

"Destiny HERO – Destroyer Phoenix Enforcer activates, choosing to destroy itself together with our Fusion monster, Wake Up Your E•HERO."

"Wake Up Your E•HERO triggers—let's Special Summon Elemental HERO Stratos from the Deck."

"Stratos activates—guess what we're searching?"

"That's right! It's this card that shuts down monster effects!"

"Destiny HERO – Plasma!!!"

As the video host's voice ended, the moment the name Destiny HERO – Plasma was heard, Aster Phoenix couldn't hold it together.

No way.

Could it be—

This guy—

Actually intends to bring Destiny HERO – Plasma onto the field?

And in fact—

It was exactly as Aster Phoenix imagined!

On screen, the operations continued.

"Next, we can banish Destiny HERO – Malicious from the Graveyard to Special Summon another Malicious from the top of the Deck."

"At this moment!"

"Our field has Elemental HERO Stratos, Destiny HERO – Denier, and Destiny HERO – Malicious."

"Now we Tribute all 3 monsters on our field!"

"And bring out this Destiny HERO that suppresses everything!"

"Plasma!!"

[Card Name: Destiny HERO – Plasma (Level 8)]

[Attribute: DARK]

[Type: Warrior]

[ATK/DEF: 1900/600]

It's here!

Just as expected!

Destiny HERO – Plasma!!!

All that furious resource cycling—

It wasn't for Plasma's effect that equips an opponent's monster.

Without a doubt—

It was for Plasma's suppression of monster effects!

As long as this card is on the field, it can shut down the lines of play for many Decks!

"Alright, at this point we could call the board done."

"Of course, if we also have Fusion Destiny and Mask Change—"

"Then we can invest a bit more to bring out Masked HERO Dark Law."

"When the opponent's turn begins—"

"Our Destiny HERO – Destroyer Phoenix Enforcer returns to the field!"

"So, on the opponent's turn—"

"Our field will be—"

"Destroyer Phoenix Enforcer × Dark Law × Plasma!"

"You could call this the maximum HERO board, right?"

"Because this board equals Spell Speed 2 destruction × Graveyard-banish and anti-search pressure × monster-effect suppression ×!"

"Tell me—who can crack that so easily?"

"Alright, that's curtains for the HERO combo line!"

"...…."

As the video host's final words fell silent, the first-turn HERO field he had outlined for the six worlds had already taken shape in every Duelist's mind.

And precisely because of that description, Duelists across every world went wild.

Yes.

Especially—

The GX world!

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