LightReader

Riftbreaker

Slattyrain
7
chs / week
The average realized release rate over the past 30 days is 7 chs / week.
--
NOT RATINGS
45
Views
Synopsis
In the realm of Eryndor, magic is the heartbeat of the world — alive, ancient, and dangerously unstable. Centuries after a cataclysm nearly tore reality apart, the floating city of Aelgrath Academy trains the next generation of heroes to preserve the fragile balance between mana and chaos. Among its thousands of students is Noah Valen, a calm but conflicted prodigy from a forgotten bloodline. Half human and half Etherian — a race thought extinct — Noah wields a strange, misunderstood power known as Equilibrium, the ability to manipulate the balance between any two forces: light and dark, life and death, matter and void. It’s a gift meant for peace… but capable of immense destruction if pushed too far. Noah’s world revolves around his circle of friends: • Sarah Evershade, a fiery cleric whose divine magic is bound to emotion more than faith. She hides her feelings for Noah behind sarcasm and stubbornness. • Zeke Valen, Noah’s older brother — brash, loyal, and burdened by the need to protect Noah from a destiny neither of them understand. • Alice Mournfield, a shy bard from the Summoning Division who channels magic through music. Her songs shape reality, but her confidence lags behind her talent. • Osiris, a mysterious transfer student of an unrecorded species, who seems to know more about the world’s hidden layers than anyone else — and about Noah most of all. Their story begins as a typical semester at Aelgrath: duels, exams, and chaos-infused lectures. But everything changes during a combat evaluation known as the Trial of Sparks, when a surge of unknown magic interrupts the test — tearing the academy from its home plane and dropping it into a fractured world ruled by monstrous kings called the Four Monarchs. Now, Aelgrath’s students and teachers are stranded in a realm where the laws of magic twist and lie. The academy itself becomes a fortress in a war they never asked for. To return home, Noah and his friends must journey through four corrupted regions, each ruled by a Monarch embodying a distorted piece of reality — Time, Illusion, Memory, and Hunger. As they fight, grow, and unravel the mysteries of this new world, they begin to realize a darker truth: The teleportation wasn’t an accident. The Monarchs aren’t strangers. And the true cause of the cataclysm may be buried within Noah’s bloodline — and the power he was never meant to awaken. Friendship, rivalry, and romance blend with horror and mystery as the heroes face not just monsters, but the echoes of their own choices. The line between balance and destruction blurs, and Noah must decide: Will he become the stabilizing force the world needs — or the spark that burns it all away?
VIEW MORE

Chapter 1 - Characters introduced

Noah Valen – The Riftborn

Race: Half-Etherian/ Half Human (a rare lineage descended from ancient beings that once shaped time and space) Class: Battle Channeler Power / Ability: "The Balance" – Noah can equalize any magical or physical force that interacts with him.

If someone strikes with overwhelming strength, his body automatically redistributes the power, sending an equal force back.

If magic is used against him, he can "store" its energy for a short period, then unleash it as raw energy or reinforce allies.

Downside: The more he balances, the more unstable his soul becomes — his Etherian half slowly starts "mirroring" enemies, threatening to erase his identity.

Personality: Calm, sharp, sarcastic under stress; a natural leader who never asked to be one.

Sarah Liora – The Ember Healer

Race: Human Class: Flame Cleric

Ability: "Phoenix Veil" – When an ally is near death, Sarah can ignite her own life energy to heal them instantly, manifesting golden fire. The more she cares for the person, the stronger the effect.

Personality: Fierce, logical, with a dry sense of humor. She's the top of her class academically but secretly struggles with emotional control — especially around Noah.

Dynamic with Noah: Constant playful tension. She acts unimpressed by him but always ends up in his corner. Their banter hides mutual admiration.

Zeke Valen – The Iron Vanguard

Race: Human Class: Arc-Knight

Ability: "Heartforge" – Zeke's heart is bound to a living crystal. The more punishment he takes, the stronger he becomes. He can convert pain into pure mana, creating devastating melee attacks.

Personality: Brave, blunt, older-brother energy. Overprotective of Noah but sometimes oversteps. Known for saying dumb heroic things that somehow turn out wise later.

Dynamic with Alice: Mutual crush, both too awkward to act on it. They're the "slow-burn couple" everyone teases.

Alice Fenn – The Shadow Bard Race: Elf Class: Bard / Trickster Ability: "Echo Illusion" – Alice can split her shadow into copies that each have a different emotional trait (joy, fear, anger, sorrow). Each copy can perform unique actions — but if one dies, she feels that emotion amplified for days.

Personality: Witty, musical, confident in battle but insecure about her worth outside it. The emotional anchor of the group.

Dynamic with Zeke: She flirts when she's scared. He blushes when he's brave. It's a mess, but a cute one.

Osiris – The Eternal Cipher Race: Ancient Veilkin (a race thought extinct — beings born from broken dimensional rifts) Class: Chronomancer / Guide

Ability: "Memory Stitch" – Osiris can access past timelines, pulling knowledge or temporary skills from versions of himself that existed before the current world's "reset." However, each use erases one of his memories permanently.

Personality: Mysterious but weirdly modern in humor. He knows more than he says and often mutters about "when time was straight." Acts like a mentor and comic relief all in one.