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Fantastical World Conquest

Danh005
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The average realized release rate over the past 30 days is 7 chs / week.
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Chapter 1 - Prologue

Looking down, I see the world, a bright, beautiful world. Much of it is covered in ocean where some islands dot the blue background. However, a grand continent marks the center of my sight.

Wyverns and other creatures fly free across the sky, whether to travel or hunt. On the ground, beasts roam. A few larger than elephants, eating an entire tree at a time. Some as small as squirrels, leaping onto creatures twice their size and ripping off an entire thigh with each bite. Even smaller, the size of bacteria, creatures are infecting the mind of the previous predators, forcing a few of them into a hunting frenzy to feed the spawns when they inevitably die from overeating.

Away from the merciless nature and on the fertile plains in the center, mighty cities of stone bricks and packed earth stand. The crowded streets and markets hide the pickpockets making their questionable living. Mages, in the high castle, draw up magic circles, exhausting the mana, both of the stones that glow blue and the surrounding environment. Upon completion, the circles crackle and shatter, leaving behind crates of valuable products, teleported straight from the environmentally controlled storerooms to ensure the highest quality for the most valuable customers. As proven by the mage, who puts some pieces into the bowl of his pipe, sets the pieces aflame and inhales long and deeply before breathing out in a puff of white smoke, the system works.

Around the many cities, countless more small settlements lay. From baronies where lords calculate the budget of their small realms and druids, with their apprentices, nurture the small plots of land to feed local nobles. To tiny hamlets where so infertile is the vast field that the inhabitants' hard work will never go anywhere further than keeping them alive and paying their tithes. 

Underneath mountains, great cities carved out of stone exist in near isolation. The mushroom farms, amplified with runes, provide ample food for its inhabitants. The few trades there are massively skewed in the favor of the mountainholds, a great quantity of food for just a few pieces of metal equipment. Though some mountain in the north seems more secretive than their counterparts in the south.

In the far north, less fortune can be found as snow covers the ground nearly year-round. Leaving only a few months of summer when hardy crops can be grown and harvested. The animals aren't much luckier either. So terrible is the land that the only 2 things the people here are known for are their desperate raiding and the barely edible food that they conjure up for their slaves. 

Hailing from the far south are merchants and raiders alike. The lack of fortune here rivals that of the north for the wind blows the clouds away, leaving barely fertile land, fit only for grass. Most city-states exist on a few oases and short rivers. The rest are ruled by nomads. Yet, there is a tale of fertile land further south, where trees grow so high and leaves spread so wide that the ground is eternally covered in darkness. This has been accepted as truth due to the few survivors that came back. The fact that the people who came back are called survivors should show why there is so little knowledge about that land.

Between them lies a network of roads of varying quality, from well maintained highways with multiple layers of different materials, to dirt trails that were created by animals some millennia ago. Travellers upon these paths are countless, ranging from individuals walking to a nearby house, to armies marching to battle.

In a corner of the center of the continent, odd creatures are scurrying about, traveling through tunnels, much less artistically pleasing than the ones in the mountains. Their only interactions are their regular raids with the unfortunate people above ground before they flee back into the ground.

Watching such scenes, such majesty, such variety, so fantastical of a world, I can only think of one sentence. One sentence that can explain and encapsulate all of this.

I should not have played Total War Warhammer 3 so much that my dreams end up like this.